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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

“Permission” is for children with curfews. Employees need trust instead.
21 Aug 2011

“Permission” is for children with curfews. Employees need trust instead.

by Mark Congiusta | posted in: culture | 0

Title: Stop Doing the Thing that Makes You Powerless Context: You don’t need anyone’s permission to read this article. As a matter of fact, you shouldn’t be asking for anyone’s permission for a whole lot of what you do. Synopsis: … Continued

approval, business, efficiency, permission
If U don’t know the difference between UI and UX U don’t know jack.
17 Aug 2011

If U don’t know the difference between UI and UX U don’t know jack.

by Mark Congiusta | posted in: UI | 0

Title: The Difference Between UI and UX Context: People are often confused by the difference between UI and UX. I’m assuming it’s all those U’s that are the problem. Synopsis: Long story short: UI is not UX. Nor is the … Continued

product design
Be more creative! My work here is done…
16 Aug 2011

Be more creative! My work here is done…

by Mark Congiusta | posted in: innovation | 0

Title: Unusual Thinking Styles Increase Creativity Context: It’s our job to be creative. Which means it’s our job to think unusual thoughts. I love our job. Synopsis: You know that way you like to work? Yeah, the way where you … Continued

creativity, intuitive, rational, thinking style
It’s not the size of the object you’re designing the UX of, it’s the size of the UX you’re putting into the object.
12 Aug 2011

It’s not the size of the object you’re designing the UX of, it’s the size of the UX you’re putting into the object.

by Mark Congiusta | posted in: design | 0

Title: Let’s Be Frank Context: User experience as a discipline is not confined to pixels and web pages as much as we may believe that it does. Synopsis: Say what you will about Frank Gehry, he’s a guy consumed with … Continued

architecture, Gehry, inspiration
Think outside the box! And I mean that in the least insulting way possible.
11 Aug 2011

Think outside the box! And I mean that in the least insulting way possible.

by Mark Congiusta | posted in: innovation | 0

Title: Think Outside the Box, but Don’t Forget the Box Exists Context: Different is not always better. But sometimes it is. You just need to be able to tell when. Synopsis: You know that problem you are sitting at your … Continued

consistency
#ux iota: Are you thinking right now? Then shut up and draw.
11 Aug 2011

#ux iota: Are you thinking right now? Then shut up and draw.

by Mark Congiusta | posted in: #ux iota | 0

Visual thinking is the best kind of thinking there is. It’s just science. via vimeo.com

visual thinking
When the going gets tough, the tough grow square watermelons…
5 Aug 2011

When the going gets tough, the tough grow square watermelons…

by Mark Congiusta | posted in: innovation | 0

Title: Lessons of the Square Watermelon Context: What is possible is not always the same thing as what we think is possible. Synopsis: Here is the true tale of the square watermelon. This inorganically shaped gourd is the curiously elegant … Continued

creativity, ingenuity, Japan, possibility, watermelon
A user experience vision may not have to involve the taking of hallucinogenics. I said “MAY not have to involve”.
4 Aug 2011

A user experience vision may not have to involve the taking of hallucinogenics. I said “MAY not have to involve”.

by Mark Congiusta | posted in: culture | 0

Title: Why you need a user experience vision (and how to create and publicize it) Context: Setting your user experience vision is the easy part. Getting everyone to buy into, now that’s tough. Synopsis: Do you know what you do … Continued

strategy, teamwork, vision
Your lips say “no” but all I’m hearing is “yes” to everything else.
3 Aug 2011

Your lips say “no” but all I’m hearing is “yes” to everything else.

by Mark Congiusta | posted in: process | 0

Title: Yes Is For Wimps. Get Used To Hearing “NO”. Context: “No” is not an insult. It is a challenge. Synopsis: We hear “no” all the time in our business. “No we can’t do that.” “No users won’t get it.” … Continued

motivation, no
#ux iota: Say hello to the new Post-It. Not the same as the old Post-It.
23 Jul 2011

#ux iota: Say hello to the new Post-It. Not the same as the old Post-It.

by Mark Congiusta | posted in: #ux iota | 0

Food. Water. Air. Post-Its. The requirements of life for UX folks. via youtube.com

digital, paper interface, Post-it
Artists are from (a highly aesthetic) Mars. Designers are from (a very functional) Venus.
22 Jul 2011

Artists are from (a highly aesthetic) Mars. Designers are from (a very functional) Venus.

by Mark Congiusta | posted in: design | 0

Title: The Difference between Artists and Designers Context: Where does art end and design begin? Synopsis: Art and design often get lumped together under the same “aesthetic” umbrella. But this is an unfairly simplistic view of both disciplines. Artists and … Continued

art, artists, designers
Math is hard because the UI sucks. That’s my story and I’m sticking to it.
19 Jul 2011

Math is hard because the UI sucks. That’s my story and I’m sticking to it.

by Mark Congiusta | posted in: UI | 0

Title: Ex-Apple Designer Creates Teaching UI That “Kills Math” Using Data Viz Context: System complexity doesn’t have to be “just the way it is”. We are designers and it is our job to make things easier to use. That said, … Continued

complexity, data vizualization, math, system design
I mean funny like I’m an innovation expert? I amuse you? I make you laugh, I’m here to amuse you?
18 Jul 2011

I mean funny like I’m an innovation expert? I amuse you? I make you laugh, I’m here to amuse you?

by Mark Congiusta | posted in: innovation | 0

Title: Method: Eight Things Stand-Up Comedy Teaches Us About Innovation Context: Laughter is the best innovation medicine. Synopsis: Stop me if you’ve heard this one: So a UX designer and his horse walk into a bar… Oh, you’ve already heard … Continued

comedy, humor, storytelling
I could tell you the secret to Agile UX. But then I’d have to kill you. Or at least take away your moleskin.
15 Jul 2011

I could tell you the secret to Agile UX. But then I’d have to kill you. Or at least take away your moleskin.

by Mark Congiusta | posted in: process | 0

Title: Agile UX – How To Avoid Big Design Up Front By Pretending Not To Do Big Design Up Front Context: User experience design within an Agile environment doesn’t always go according to plan. So that should be part of … Continued

agile, development
Put “creativity” along with “love”, “happiness” and “a good steak for under $20” to the list of things one cannot buy.
14 Jul 2011

Put “creativity” along with “love”, “happiness” and “a good steak for under $20” to the list of things one cannot buy.

by Mark Congiusta | posted in: culture | 1

Title: Why You Can’t Buy Creativity Context: Sure you earn your salary but the quality of your output does not (or should not) be a function of how much money you make. It’s the other way around really. Synopsis: How … Continued

creativity, money, productivity

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