Skip to Main Content
  • Home
  • About
areUXperienced.me

CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Latest Posts

#ux iota: If at first you don’t succeed, you’ve failed.
11 Jul 2017

#ux iota: If at first you don’t succeed, you’ve failed.

by InteractiveMark | posted in: #ux iota | 0

Title: Inside the Museum of Failure Context: There’s nothing wrong with innovating and failing. There’s everything wrong with innovating and failing then refusing to learn anything from it. Best Bit: Inclusion of “Trump: The Game”. The Museum of Failure’s troll … Continued

fail, museum, Museum of Failure, product design, video, Vimeo
Designers who don’t appreciate the genius of Frank Lloyd Wright are wrong.
20 Jun 2017

Designers who don’t appreciate the genius of Frank Lloyd Wright are wrong.

by InteractiveMark | posted in: innovation | 0

Title: How Today’s Designers are Influenced by Frank Lloyd Wright’s Principles Context: Happy birthday Frank! Synopsis: In honor of Mr. Wright’s 150th birthday, this seems like an opportune time to gauge not only his influence on architecture, but on design … Continued

designers, Frank Lloyd Wright, influence, philosophy, principles
#ux iota: If it’s too loud, you’re too old. Or the volume slider is too poorly designed.
19 Jun 2017

#ux iota: If it’s too loud, you’re too old. Or the volume slider is too poorly designed.

by InteractiveMark | posted in: #ux iota | 0

Title: Redditors are competing to design the most asinine volume sliders Context: No intentionally crappy UI element is so stupid that it is not plausibly legitimate. Best Bit: The original Reddit thread is worth its weight in decibels. via theverge.com

bad design, controls, fail, humor, reddit, volume slider
In principle design principles should simply be simple principles about design simplicity.
7 Jun 2017

In principle design principles should simply be simple principles about design simplicity.

by InteractiveMark | posted in: culture | 0

Title: In the future, design principles won’t be about design Context: Everybody has got design principles, but how many really live by them? Synopsis: Design principles are the new hotness. Can you even claim to be a design thinking company … Continued

companies, principles, simple, simplicity
I could empathize with you, but then my predatory instincts would kick in and I’d have to kill you.
19 May 2017

I could empathize with you, but then my predatory instincts would kick in and I’d have to kill you.

by InteractiveMark | posted in: users | 0

Title: How to use empathy in design without killing millions of women Context: Empathy is neither good nor bad, it is in the eye of the beholder. Synopsis: Traditionally, empathy gets a pretty good rap. If you are empathetic, you … Continued

emotion, empathy, psychopathic, research, robots, women
I for one welcome our new AI UX overlords.
18 May 2017

I for one welcome our new AI UX overlords.

by InteractiveMark | posted in: innovation | 0

Title: How Artificial Intelligence Could Help Fill Gaps In UX Design Context: You can’t please all your users all the time. Unless you have the help of an artificially intelligent UX design assistant. Synopsis: Of course, the inevitable, dystopian hellscape … Continued

AI, artificial intelligence, customization, future, preferences
I has’t designeth a new chandeli’r. Is’t not most wondrous?
28 Apr 2017

I has’t designeth a new chandeli’r. Is’t not most wondrous?

by InteractiveMark | posted in: miscellanea | 0

Title: Transcript & Sketches from a Medieval Design Session Context: There are no new design problems under the sun. Synopsis: All of the experts will tell you that product design is a relatively new discipline within the scope of the … Continued

humor, industrial design, iteration, medieval, product design
#ux iota: Hell hath no fury like a customer scorned by a very poor UI.
27 Apr 2017

#ux iota: Hell hath no fury like a customer scorned by a very poor UI.

by InteractiveMark | posted in: #ux iota | 0

Title: Crappy Design – 2012 Honda Console Context: In the olden days, people would encounter a poorly designed experience and suffer through it in silence. It’s no longer the olden days. Best Bit: Pretty good design critique from a (very … Continued

car, controls, dashboard, fail, Honda, video, YouTube
The problem with your UI may not be how it’s designed, but how it’s written.
25 Apr 2017

The problem with your UI may not be how it’s designed, but how it’s written.

by InteractiveMark | posted in: miscellanea | 0

Title: 9 simple but powerful UX writing tips for designers Context: The person who would design should first know how to write. Synopsis: The root of simplicity is clarity. The conceit of design is that clarity is the product of … Continued

language, tips, writing
Everyone is a designer? Well that explains why everything’s so poorly designed then.
21 Apr 2017

Everyone is a designer? Well that explains why everything’s so poorly designed then.

by InteractiveMark | posted in: process | 0

Title: Everyone is a designer. Get over it. Context: Controversial opinions being expressed on the internet?!?! What is this world coming to? Synopsis: Allow me to begin by nitpicking the very premise of this article, which is—dare I say—poorly designed. … Continued

designers, Jared Spool, products, teams
#ux iota: United breaks UX.
12 Apr 2017

#ux iota: United breaks UX.

by InteractiveMark | posted in: #ux iota | 0

Title: How United Onboards New Users Context: Want to book a flight on United via their mobile app? You are a damn fool. Best Bit: There is nothing—NOTHING!—”best” about this. via useronboard.com

app, fail, mobile, new users, onboarding, United, workflow
Wondering what the future holds? Ask your design agency. They won’t know either.
31 Mar 2017

Wondering what the future holds? Ask your design agency. They won’t know either.

by InteractiveMark | posted in: innovation | 0

Title: The Future Agency Context: Any prediction about the future is pure fiction. Until it isn’t. Synopsis: If you want to make God laugh, tell him about your plans. If you want to have him (or her!) ROTFL, tell him … Continued

agency, art, design fiction, future, prototypes, Tellart
#ux iota: Words certainly matter, but good typography matters more.
21 Mar 2017

#ux iota: Words certainly matter, but good typography matters more.

by InteractiveMark | posted in: #ux iota | 0

Title: The Consequences of Bad Typography Context: Making a dumb mistake happens to everyone. Making a dumb mistake that could have been avoided through the use of decently designed typography, well, that pretty much happens to everyone too. Just ask … Continued

bad design, confusion, fail, information, Miss Universe, Oscars, prescription bottle, typography, video
Design is a business. And business is good.
17 Mar 2017

Design is a business. And business is good.

by InteractiveMark | posted in: design | 0

Title: Design in Tech Report 2017 Context: If you’re a designer (and I’m assuming that you are) then good news: one day soon, business might actually start to perhaps appreciate what you bring to the table. Synopsis: The value of … Continued

business, corporate, creativity, culture, John Maeda, technology, trends
I am not a crook! I am however a strong supporter of art and design to transform government.
7 Mar 2017

I am not a crook! I am however a strong supporter of art and design to transform government.

by InteractiveMark | posted in: design | 0

Title: Nixon, NASA, And How The Federal Government Got Design Context: Remember the time when the federal government placed a premium on the power of design? Why are you laughing? Synopsis: President Ronald Reagan used to stump with an old … Continued

1970s, DoT, government, graphic design, identity, NASA, NEA, Nixon, politics

Posts pagination

« 1 2 3 4 5 6 7 … 41 »

More Mark At These Other Fine Locations:

  • interactivemark.me
  • rightbrainbits.me
  • areuxperienced.me
  • 15mincopy.me
  • goodreads.com
  • linkedin.com
  • slideshare.net
  • youtube.com

© 2025 areUXperienced?           mark@areuxperienced.me