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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

teamwork

Is it possible to be both nice and professionally successful? Not just possible, but mandatory.
12 Mar 2016

Is it possible to be both nice and professionally successful? Not just possible, but mandatory.

by InteractiveMark | posted in: culture | 0

Title: After years of intensive analysis, Google discovers the key to good teamwork is being nice Context: Everything you need to know about being a good teammate you learned in kindergarten. Synopsis: So what’s the secret to highly productive teams? … Continued

Google, nice, teams, teamwork
Man up fellow designers! And woman up. Man or woman up. Whichever works for you.
4 Feb 2014

Man up fellow designers! And woman up. Man or woman up. Whichever works for you.

by InteractiveMark | posted in: process | 0

Title: The Pastry Box Project Context: Design does not happen in a vacuum. Unless you are designing with a bunch of other people in outer space, then it does. Synopsis: Designers are invariably part of a team, collaborating with other … Continued

designers, developers, teamwork, trust
The moral of the story is this: Engineers and designers should get drunk together more often.
17 Feb 2012

The moral of the story is this: Engineers and designers should get drunk together more often.

by Mark Congiusta | posted in: culture | 0

Title: A Design Primer for Engineers Context: Sometimes it’s good to get a peek at how the other half view us. Synopsis: Engineers and designers. Oil and water or yin and yang? Most people might think the former but it … Continued

engineers, teamwork
The user experience of user experience teams.
13 Oct 2011

The user experience of user experience teams.

by Mark Congiusta | posted in: culture | 0

Title: Designing the Right Team for UX : An Art and a Science Context: Hey! I’m on a user experience team! What a coincidence! Synopsis: There’s more to designing a good user experience than just putting a bunch of designers … Continued

collaboration, teamwork
A user experience vision may not have to involve the taking of hallucinogenics. I said “MAY not have to involve”.
4 Aug 2011

A user experience vision may not have to involve the taking of hallucinogenics. I said “MAY not have to involve”.

by Mark Congiusta | posted in: culture | 0

Title: Why you need a user experience vision (and how to create and publicize it) Context: Setting your user experience vision is the easy part. Getting everyone to buy into, now that’s tough. Synopsis: Do you know what you do … Continued

strategy, teamwork, vision
Other peoples’ ideas don’t automatically suck? Who knew?
6 Jun 2011

Other peoples’ ideas don’t automatically suck? Who knew?

by Mark Congiusta | posted in: culture | 0

Title: Who Is on the UX Team? Context: Great user experience comes from more than just user experience designers. Synopsis: It is easy for UX teams to become territorial about their jobs. I mean everybody is always giving us their … Continued

ideas, teamwork
Remember when adults used to tell you not to play with your food? Yeah, well screw them.
5 Jan 2011

Remember when adults used to tell you not to play with your food? Yeah, well screw them.

by Mark Congiusta | posted in: culture | 0

Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design – … Continued

collaboration, excercises, teamwork, TED

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