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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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If your designers ain’t happy, ain’t nobody happy (particularly your customers).
25 Aug 2015

If your designers ain’t happy, ain’t nobody happy (particularly your customers).

by InteractiveMark | posted in: culture | 0

Title: UX Is a Canary in a Coal Mine Context: Happy designers = better products. So make sure your designers are happy dammit! Synopsis: Are you happy? Not always an easy question to answer I know. Happiness comes and goes, … Continued

business, CEOs, companies, customers, designers, lagging indicators, leading indicators, morale, products
Sure the UI may be ugly, but it’s got a great personality!
14 Aug 2015

Sure the UI may be ugly, but it’s got a great personality!

by InteractiveMark | posted in: marketing | 0

Title: Brand voice and UX: A starter guide Context: Usable and boring loses out to usable with personality every single time. Synopsis: As designers of products we sometimes like to consider ourselves above the mundanity of branding. “Our calling is … Continued

brand, consumers, delight, personality, products
“TGIM!” is what everyone will say once design solves life’s single greatest problem.
11 May 2015

“TGIM!” is what everyone will say once design solves life’s single greatest problem.

by InteractiveMark | posted in: innovation | 0

Title: How Ideo Redesigned Monday to Be Less Awful Context: Hating Monday’s days are numbered thanks to design. Synopsis: Your alarm goes off in a shriek of canned, looping banality. Your calendar overflows with other miserable souls who too have … Continued

IDEO, Monday, perception, products, prototypes, redesign
The future is a drink best served watered down.
18 Dec 2014

The future is a drink best served watered down.

by InteractiveMark | posted in: innovation | 0

Title: Deliver the Future, Gradually Context: Everybody wants to design the next shiny new toy, just be sure that your customers are going to want to play with it first. Synopsis: The old(ish) saying tells us that the future is … Continued

acceptable, Apple, future, products, Raymond Loewy, sexy, web
If it ain’t broke don’t fix it. Said no designer ever.
21 Nov 2014

If it ain’t broke don’t fix it. Said no designer ever.

by InteractiveMark | posted in: innovation | 0

Title: 11 Movements to Replace Common Things Context: Designers are problem solvers. We sometimes even solve problems that don’t really exist. Synopsis: Don’t you hate calendars? And fire hydrants? And door knobs? And child proof pill bottles? Especially child proof … Continued

future, problems, products, redesign, things
You want personalized products? You can’t handle personalized products! Oh, you can? OK, my bad. Sorry.
1 Aug 2014

You want personalized products? You can’t handle personalized products! Oh, you can? OK, my bad. Sorry.

by InteractiveMark | posted in: users | 0

Title: Dropbox’s Head of Design on the Dawn of Personalized Products Context: You can dictate the final destination, as long as you allow the user to help pick the route. Synopsis: Users—for some unfathomable reason—appear to have minds of their … Continued

Dropbox, personalization, products
Everyone deserves good design. So why is it so hard to get some?
8 May 2014

Everyone deserves good design. So why is it so hard to get some?

by InteractiveMark | posted in: design | 0

Title: Everyone Deserves Great Design Context: A brief manifesto on the need for universally beneficial and demonstrably good design. Synopsis: Sometimes we look at design and treat it like a cute puppy; we “ohhh” and “ahhh” over it without every … Continued

design principles, mindset, products, useless, user-centric, value
Designers are the savior of all businesses everywhere. If they don’t put you out of business first.
2 May 2014

Designers are the savior of all businesses everywhere. If they don’t put you out of business first.

by InteractiveMark | posted in: culture | 0

Title: Designer Duds: Losing Our Seat at the Table Context: First no one in business listened to designers. Then they all did. Now only some do. But really, they all should. Synopsis: For a while there it looked like designers … Continued

business, power, products

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