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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

product

In my day we couldn’t just squeeze the ketchup out of the bottle, we had to wait for hours until it decided to come out.
16 May 2018

In my day we couldn’t just squeeze the ketchup out of the bottle, we had to wait for hours until it decided to come out.

by InteractiveMark | posted in: users | 0

Title: User research — what’s tomato ketchup got to do with it? Context: If Heinz had only asked their customers what they wanted they would have made faster ketchup. Synopsis: When I was a kid, getting ketchup on your plate … Continued

data, Heinz, innovation, ketchup, packaging, product, research
You: “Glad we are past all those 2018 UX prediction articles.” Me: “Not so fast…”
18 Jan 2018

You: “Glad we are past all those 2018 UX prediction articles.” Me: “Not so fast…”

by InteractiveMark | posted in: design | 0

Title: The State of UX in 2018 Context: Welcome to 2018! (A few weeks late. Sorry, 2017 had a harsh finish.) Synopsis: Welcome to a brand-new year in your career as a UX Designer. Or is that a UX Storyteller? … Continued

2018, business, predictions, preview, product, trends
Where does the genius of UX lie? Just behind the “A Bit More” button to be sure.
21 Jul 2017

Where does the genius of UX lie? Just behind the “A Bit More” button to be sure.

by InteractiveMark | posted in: innovation | 0

Title: Why a Toaster Is a Design Triumph Context: Instead of trying to always change the world, maybe we should simply spend more time delivering a better piece of toasted bread. Synopsis: How does one wax philosophical about the design … Continued

appliance, Breville, epistemology, ontology, philosophy, product, product design, toaster
Go home UX. You’re drunk.
3 Dec 2015

Go home UX. You’re drunk.

by InteractiveMark | posted in: miscellanea | 0

Title: 10 Things I Learned About UX By Being Drunk Context: If you think your product might be hard to use when sober, imagine trying to do it while drunk. Synopsis: User experience design can be a sobering activity. Trying … Continued

drunk, product, top 10, usability, web design
We can’t fix it! Yes we can’t!
6 Sep 2014

We can’t fix it! Yes we can’t!

by InteractiveMark | posted in: innovation | 0

Title: Bose Headphones and the Internet of Broken Things Context: All things must come to an end. But does the end really have to come so damn quickly? Synopsis: As technology rapidly replaces the mechanical in our increasingly noisy lives, … Continued

broken, complexity, fail, internet of things, product, technology
Someone should write a case study on this case study of case studies.
31 Mar 2014

Someone should write a case study on this case study of case studies.

by InteractiveMark | posted in: process | 0

Title: “This Is How We Built It” Case Studies Context: If you do great work and don’t write a case study about it does your great work make a sound? Synopsis: We make stuff all the time. Then we move … Continued

case studies, product
Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.
10 Mar 2014

Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.

by InteractiveMark | posted in: software | 0

Title: The First 15 Seconds Context: You only get one chance at a first impression. Even with software. Especially with software. Synopsis: Users are lazy. Users are vain. Users are selfish. Which is why, just like with teenagers, you have … Continued

first time experience, product, user-centric
Which came first, the Internet of Everything or the Egg Minder?
31 Jan 2014

Which came first, the Internet of Everything or the Egg Minder?

by InteractiveMark | posted in: innovation | 0

Title: Could This Idiotic Product Help “The Internet Of Things” Go Mainstream? Context: This is the internet. This is your eggs on the internet. Synopsis: The internet has revolutionized communication, information, economics, individual freedom, and now, eggs. Yes, for far … Continued

Egg Minder, GE, internet of things, product
I got 99 features (on my backlog) but ain’t saying no to 1.
6 Jan 2014

I got 99 features (on my backlog) but ain’t saying no to 1.

by InteractiveMark | posted in: software | 0

Title: Product Strategy Means Saying No Context: “No” means “no”. Except when planning a product. In which case no one ever says “no”. Synopsis: The reasons to put that new feature in your product are endless. “Customers are demanding it!” … Continued

features, product, strategy
Making your software so simple a drunk person could use it should make for some fun user testing.
12 Dec 2013

Making your software so simple a drunk person could use it should make for some fun user testing.

by InteractiveMark | posted in: users | 0

Title: Cognitive Overhead, Or Why Your Product Isn’t As Simple As You Think Context: Making software is hard. Using software better not be. Synopsis: 8 billion features later you don’t have a piece of user-friendly software, you have a usability … Continued

complexity, product, simplicity

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