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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

first time experience

#ux iota: And tonight we’re going to curse at our computers like it’s 1995…
27 Jan 2015

#ux iota: And tonight we’re going to curse at our computers like it’s 1995…

by InteractiveMark | posted in: #ux iota | 0

Title: 1995 video shows the struggle was real for first-time PC users Context: It’s all fun and games until the user throws their new computer out the window. Best Bit: “And interestingly enough, at software giant Microsoft Corporation, users were … Continued

CBS, computers, end users, first time experience, history, PCs, usability, video
Just because nothing is there doesn’t mean that nothing should be there.
25 Apr 2014

Just because nothing is there doesn’t mean that nothing should be there.

by InteractiveMark | posted in: UI | 0

Title: Design the Details: Empty States Context: An empty UI does not mean a useless UI. Think of it as an opportunity to speak to your user, What would you say to them? Synopsis: Most applications do not come preloaded … Continued

content, detail, empty states, first time experience
Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.
10 Mar 2014

Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.

by InteractiveMark | posted in: software | 0

Title: The First 15 Seconds Context: You only get one chance at a first impression. Even with software. Especially with software. Synopsis: Users are lazy. Users are vain. Users are selfish. Which is why, just like with teenagers, you have … Continued

first time experience, product, user-centric

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