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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

fail

#ux iota: I know this is crazy but here’s my number so call me maybe?
18 Apr 2016

#ux iota: I know this is crazy but here’s my number so call me maybe?

by InteractiveMark | posted in: #ux iota | 0

Title: oh. my. god. Context: Some UI designers just want to watch the world burn. Best Bit: The UI “improvements” and reaction gifs in the reply thread are genius. via twitter.com

fail, form, phone number, website
#ux iota: Man’s inhumanity to man is best illustrated through door design.
29 Feb 2016

#ux iota: Man’s inhumanity to man is best illustrated through door design.

by InteractiveMark | posted in: #ux iota | 0

Title: It’s not you. Bad doors are everywhere. Context: Push? Pull? Brain the designer with a ball-peen hammer? Best Bit: “Norman door (n.): 1. A door where the design tells you to do the opposite of what you’re actually supposed … Continued

affordance, discoverability, Don Norman, door, fail, feedback, Norman doors, poor usability, video, YouTube
#ux iota: The Internet. So much bullshit. So little time to kill all of it.
9 Sep 2015

#ux iota: The Internet. So much bullshit. So little time to kill all of it.

by InteractiveMark | posted in: #ux iota | 0

Title: Death to Bullshit Context: One man stands alone in the face of the unrelenting bullshit choking the internet. Best Bit: You must try the “Turn bullshit on?” link in the upper right of the home page. via deathtobullshit.com

bullshit, fail, internet, web design, web pages
When bad UX attacks!
29 Aug 2015

When bad UX attacks!

by InteractiveMark | posted in: users | 0

Title: Our world is full of bad UX, and it’s costing us dearly Context: We don’t design things, we design for people and sometimes what we design just happen to be things. Synopsis: Design is not always a life and … Continued

bad UX, cognitive load, excerpt, fail, health care, medical, O’Reilly, people, systems design, technology
#ux iota: Life’s short. The crappy UX of most of the things you use daily make it shorter.
15 May 2015

#ux iota: Life’s short. The crappy UX of most of the things you use daily make it shorter.

by InteractiveMark | posted in: #ux iota | 0

Title: What are some examples of products that have bad user experience (UX) designs but are still used with ease? Context: People offer up some of the most painful examples of user experience in the world. You can’t argue with … Continued

bad UX, fail, product design
Zombies eat brains. Bad UIs destroy brains. Coincidence?
3 Feb 2015

Zombies eat brains. Bad UIs destroy brains. Coincidence?

by InteractiveMark | posted in: UI | 0

Title: 3 things poor interfaces and zombies have in common Context: The danger posed to society at large by the undead pales in comparison to the existential threat of poor UX. Synopsis: It is a forgone conclusion that at some … Continued

fail, humor, usability, zombies
#ux iota: Crimes against design so heinous you’ll want to bring back the death penalty.
12 Nov 2014

#ux iota: Crimes against design so heinous you’ll want to bring back the death penalty.

by InteractiveMark | posted in: #ux iota | 0

Redditors aim their considerable resources at cataloging the worst that design has to offer. Your eyes, they will bleed. via reddit.com

crap, fail, reddit
If being wrong is right then I don’t want to be wrong. Right? Wrong!
26 Sep 2014

If being wrong is right then I don’t want to be wrong. Right? Wrong!

by InteractiveMark | posted in: design | 0

Title: Why Getting It Wrong Is the Future of Design Context: Sometimes the pursuit of perfection is paved with imperfection. Synopsis: Nobody is perfect. We are told this from the time we are children then immediately set about trying to … Continued

Degas, fail, imperfection, process
We can’t fix it! Yes we can’t!
6 Sep 2014

We can’t fix it! Yes we can’t!

by InteractiveMark | posted in: innovation | 0

Title: Bose Headphones and the Internet of Broken Things Context: All things must come to an end. But does the end really have to come so damn quickly? Synopsis: As technology rapidly replaces the mechanical in our increasingly noisy lives, … Continued

broken, complexity, fail, internet of things, product, technology
Anyone can design good UX. Only a master can design one so bad you’ll pay for it to go away.
6 Aug 2014

Anyone can design good UX. Only a master can design one so bad you’ll pay for it to go away.

by InteractiveMark | posted in: miscellanea | 0

Title: The Rise of the UX Torturer Context: Why ask users to pay for a better user experience when it’s easier to design one so bad they’ll be willing to pay you to not have to deal with it? Synopsis: … Continued

bad UX, blackmail, fail, torture, user-centric
Stare. Press. Curse. Kick: A simmering tale of elevator UI failure.
28 Jul 2014

Stare. Press. Curse. Kick: A simmering tale of elevator UI failure.

by InteractiveMark | posted in: UI | 0

Title: Nonsensical UX: The Strange Case of an Elevator Touch Screen Context: In UI—as in life—just because you can, certainly does not mean that you should. Synopsis: We’ve undoubtedly all seen it: the inexplicable UI. You stand there staring at … Continued

elevator, fail, touchscreen
Throw your hands in the air and wave ’em like you want to turn off your smoke alarm (In case of fire cease waving)
29 Apr 2014

Throw your hands in the air and wave ’em like you want to turn off your smoke alarm (In case of fire cease waving)

by InteractiveMark | posted in: UI | 0

Title: Nest’s Smoke Alarm Stumble Is a UI Lesson for Everybody Context: When every gesture can be interpreted as a command how can we tell which gestures are actually commands and which are simply gestures? Synopsis: The Nest line of … Continued

fail, gestures, Nest, smoke alarm
The road to bad user experience is paved with new features.
12 Mar 2014

The road to bad user experience is paved with new features.

by InteractiveMark | posted in: software | 0

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that … Continued

complexity, fail, features, usability
Luke. I am your father! Plus I opted you in to my mailing list by default!
2 Dec 2013

Luke. I am your father! Plus I opted you in to my mailing list by default!

by InteractiveMark | posted in: users | 0

Title: 6 Evil UX Things Companies Do (That Also Happen to Work) Context: Dark side UX is the father of invention. Really crappy invention, but invention nonetheless. Synopsis: User experience as a term is actually neutral. All it denotes is … Continued

customers, evil, fail, web
#ux iota: Our mobile app…resistance is futile.
15 Feb 2013

#ux iota: Our mobile app…resistance is futile.

by Mark Congiusta | posted in: #ux iota | 0

via xkcd.com

apps, fail, humor, web

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