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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

customers

If you don’t know what your product’s Net promoter Score is…that’s probably OK really.
22 Jan 2018

If you don’t know what your product’s Net promoter Score is…that’s probably OK really.

by InteractiveMark | posted in: miscellanea | 0

Title: Net Promoter Score Considered Harmful (and What UX Professionals Can Do About It) Context: There are two types of product designers in this world: those who don’t know what their NPS score is and those who don’t care what … Continued

customers, Jared Spool, metrics, NPS, products
If your designers ain’t happy, ain’t nobody happy (particularly your customers).
25 Aug 2015

If your designers ain’t happy, ain’t nobody happy (particularly your customers).

by InteractiveMark | posted in: culture | 0

Title: UX Is a Canary in a Coal Mine Context: Happy designers = better products. So make sure your designers are happy dammit! Synopsis: Are you happy? Not always an easy question to answer I know. Happiness comes and goes, … Continued

business, CEOs, companies, customers, designers, lagging indicators, leading indicators, morale, products
Apple speaks Australian.
23 Oct 2014

Apple speaks Australian.

by InteractiveMark | posted in: marketing | 0

Title: Optimising for the 0.33% Context: It’s a global market out there. Might want to keep that in mind when selling your stuff. Synopsis: If you’re doing it right, not all of your customers will live where you do. Obviously … Continued

Apple, attention to detail, customers, iOS, localization
In the land of ubiquitous user experience designers, the man with the biggest job title is still king.
3 Feb 2014

In the land of ubiquitous user experience designers, the man with the biggest job title is still king.

by InteractiveMark | posted in: culture | 0

Title: The Rise of UX Leadership Context: The only thing worse than a CEO who doesn’t care about user experience? One who does. Synopsis: “No one understands us!” is the plaintive cry of the lowly user experience designer trying desperately … Continued

CEO, customers, designers, leadership, team
Luke. I am your father! Plus I opted you in to my mailing list by default!
2 Dec 2013

Luke. I am your father! Plus I opted you in to my mailing list by default!

by InteractiveMark | posted in: users | 0

Title: 6 Evil UX Things Companies Do (That Also Happen to Work) Context: Dark side UX is the father of invention. Really crappy invention, but invention nonetheless. Synopsis: User experience as a term is actually neutral. All it denotes is … Continued

customers, evil, fail, web
Give the people what they want. If you want to go out of business that is.
23 Feb 2012

Give the people what they want. If you want to go out of business that is.

by Mark Congiusta | posted in: innovation | 0

Title: 3 Ways To Predict What Consumers Want Before They Know It Context: Innovation is by definition, something that your customers have never seen before. Synopsis: Of course we all know that it is our job to delight customers with … Continued

customers, research
Make your customers happy. No matter what stupid, ignorant, moronic fatheads they are.
21 Dec 2011

Make your customers happy. No matter what stupid, ignorant, moronic fatheads they are.

by Mark Congiusta | posted in: users | 0

Title: Idiots, Drama Queens and Scammers: Improving Customer Service with UX Context: If making customers happy – truly happy – was everyone’s primary responsibility, everything else would just fall into place. Synopsis: We spend so much time designing and building … Continued

behavior, customer experience, customers
I drink your milkshake! (Because I am bored on my long commute and need something to keep myself occupied.)
28 Sep 2011

I drink your milkshake! (Because I am bored on my long commute and need something to keep myself occupied.)

by Mark Congiusta | posted in: users | 0

Title: Demographics Won’t Make a Great Milkshake Context: Don’t make a product people want to buy, make a product people want to hire. Synopsis: Understanding what customers want is difficult work. First off, there’s a lot of them and they … Continued

customers, demographics
To figure out what your customers want, do not ask your customers. You heard me.
27 Jun 2011

To figure out what your customers want, do not ask your customers. You heard me.

by Mark Congiusta | posted in: users | 1

Title: How to Create Compelling Brand Experiences Context: Features? So what. Experiences? Yes please. Synopsis: Many companies, agencies and consultants spend hour upon hour with customers asking them what new features they want to see in the products they use. … Continued

customers, features, testing
Insanely great UX to make your customers insanely happy.
18 Jan 2011

Insanely great UX to make your customers insanely happy.

by Mark Congiusta | posted in: marketing | 0

Title: Great Design and User Experience Is the Best Marketing Context: If you want people to want your product, make sure it doesn’t appear to suck. Or even more importantly, make sure it doesn’t actually suck. Synopsis: A good product … Continued

Apple, customers, sales

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