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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

computers

“Remain calm” said almost no technology ever.
31 Aug 2016

“Remain calm” said almost no technology ever.

by InteractiveMark | posted in: design | 0

Title: Calm Technology Context: Rather than doing more, better, faster perhaps technology should instead take a chill pill once in a while. Synopsis: We all know what technology is about: speed, ubiquity, efficiency, choice, distractions, confusion, panic! Hold on. Seem … Continued

calm technology, computers, human, principles, Xerox PARC
The UX designer’s Hippocratic Oath should be: Primum non impediat.
17 Aug 2016

The UX designer’s Hippocratic Oath should be: Primum non impediat.

by InteractiveMark | posted in: software | 0

Title: Computer-Assisted Embarrassment Context: The only things that regularly embarrass my kids more than I do are their “smart” devices. Synopsis: We’ve all surely been embarrassed by technology at one time in our life whether it be an overly creative … Continued

computers, context collapse, embarrassment, fail, Nielsen Norman Group, problems
“Where Do We Come From? What Are We? Where Are We Going?” —Icons
22 Jul 2015

“Where Do We Come From? What Are We? Where Are We Going?” —Icons

by InteractiveMark | posted in: UI | 0

Title: History Of Icons Context: Iconography: 40 years later and we’re right back where we started. Synopsis: Of all the GUI’s contributions to the canon of design, none is so significant, and fraught with passionate debate as the lowly icon. … Continued

computers, desktop, GUI, history, iconography, icons, mobile, visual design
#ux iota: And tonight we’re going to curse at our computers like it’s 1995…
27 Jan 2015

#ux iota: And tonight we’re going to curse at our computers like it’s 1995…

by InteractiveMark | posted in: #ux iota | 0

Title: 1995 video shows the struggle was real for first-time PC users Context: It’s all fun and games until the user throws their new computer out the window. Best Bit: “And interestingly enough, at software giant Microsoft Corporation, users were … Continued

CBS, computers, end users, first time experience, history, PCs, usability, video

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