#ux iota: Opening the doors of UX perception (with my new O’Reilly book!)
Title: Psychedelic UX. It’s Trippy Man. Context: Finally! My very own O’Reilly book! Get your copy today! Synopsis: Delivering a better user experience through chemistry. via dev.to/rly
#ux iota: I know this is crazy but here’s my number so call me maybe?
Title: oh. my. god. Context: Some UI designers just want to watch the world burn. Best Bit: The UI “improvements” and reaction gifs in the reply thread are genius. via twitter.com
You are a brilliantly creative problem solver…which is exactly why we will never promote you to a leadership role.
Title: The Bias Against Creatives as Leaders Context: “The creative can’t lead and those who lead can’t be creative.” Hogwash, balderdash, and flimflammery are but 3 creative words that can be used to disagree with such stupidity. Synopsis: The creative … Continued
When Google Ventures Googles “generating big ideas” the #1 result is “sketching”.
Title: Google Ventures On How Sketching Can Unlock Big Ideas Context: Anyone can draw a conclusion, a bath, and yes, even a sketch. Google it if you don’t believe me. Synopsis: The hardest thing about ideas isn’t generating them, it’s … Continued
Speaking through design without ever making a sound.
Title: How Gallaudet University’s Architects Are Redefining Deaf Space Context: The language of design has to speak to people of all abilities in order to be considered complete. Synopsis: There is a universally accepted belief that accessible design is diminished … Continued
Is it possible to be both nice and professionally successful? Not just possible, but mandatory.
Title: After years of intensive analysis, Google discovers the key to good teamwork is being nice Context: Everything you need to know about being a good teammate you learned in kindergarten. Synopsis: So what’s the secret to highly productive teams? … Continued
#ux iota: Man’s inhumanity to man is best illustrated through door design.
Title: It’s not you. Bad doors are everywhere. Context: Push? Pull? Brain the designer with a ball-peen hammer? Best Bit: “Norman door (n.): 1. A door where the design tells you to do the opposite of what you’re actually supposed … Continued
You want your product to work well with other companies’ products? I find your naiveté amusing.
Title: The Edges Context: It’s all fun and games until your user experience runs into someone else’s user experience. Synopsis: You spend months crafting your product’s user experience. You consider every detail. Sweat over each pixel. Obsess over all of … Continued
How do you make an awful piece of software? Stupid-short deadlines. And refusal to rip-off Pac Man.
Title: The man who made ‘the worst video game in history’ Context: Fast. Cheap. Good. You can have two. Synopsis: There’s a million cautionary tales throughout the (relatively) brief history of software development that highlight the myriad ways with which … Continued
Click here to learn more about why only losers put “Click here to learn more” as the call-to-action on buttons.
Title: The Grammar of Interactivity Context: Wording on buttons is very often a hot button issue. (Get it?) Synopsis: “Update your details.” “Check my messages.” “Use our help system to figure out why you can’t figure out what to do.” … Continued
Sure you can opt-out of our e-mail list. Just click this button acknowledging you like to kick puppies first.
Title: Guilt And Shame As A UI Design Element Context: Why waste time encouraging users to do something when it’s so much easier to shame them into doing it? Synopsis: You probably don’t call your mother enough. Do you floss … Continued
You can lead your company to design, but that probably won’t make it make products that don’t suck.
Title: Why Airbnb’s New Head of Design Believes ‘Design-Led’ Companies Don’t Work Context: It’s not who’s leading the culture of your organization that matters, it’s who is being led that makes the difference. Synopsis: The engineers have had their shot … Continued
The future is already here – you just missed it because you were distracted by your smart watch.
Title: The Year’s Boldest Ideas In User Interface Design Context: UI’s of the future…from the past year. Synopsis: Our phones can now turn on our lightbulbs. Virtual reality saves us from having to interact with flesh and blood people. We … Continued
If UX was simple everyone would do it. And if everyone could do it, who would really want to?
Title: When It Comes to UX Design, Simplicity Is Overrated Context: Simplicity is in the eye of the beholder. Clarity is universal. Synopsis: Einstein once said something clever about simplicity and making things as simple as possible but no simpler … Continued
If it’s broke, fix it. Ain’t broke, don’t fix it. Broken usability? We’ll get around to fixing it one day.
Title: How to Effectively Address the Usability Debt Within Your Product Context: Never put off until tomorrow any usability debt you can clear off your backlog today. Synopsis: There are lies, damn lies, and the promise we make to ourselves … Continued