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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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#ux iota: 7 days? Pfffft! UX designers take like 100 times as long.
30 Mar 2011

#ux iota: 7 days? Pfffft! UX designers take like 100 times as long.

by Mark Congiusta | posted in: #ux iota | 0

Nobody gets a design right the first time. Nobody. Not even him. via gocomics.com

cartoon, concept sketch, humor
Real or virtual, a lack of craft is an unforgiveable sin.
25 Mar 2011

Real or virtual, a lack of craft is an unforgiveable sin.

by Mark Congiusta | posted in: design | 0

Title: Atoms + Bits = the neue Craft, A lecture by John Maeda Context: A whistle-stop tour of the history of art and design within digital media and what it means for our collective future curated by one of the … Continued

art, craft, history, John Maeda, RISD, technology
If you prick a user does he not bleed? If you give him a crappy experience does he not revenge?
23 Mar 2011

If you prick a user does he not bleed? If you give him a crappy experience does he not revenge?

by Mark Congiusta | posted in: users | 0

Title: Why User Experience Cannot Be Designed Context: We can take lots of things into account when designing UX, except the most important part: the user. Synopsis: Sure we talk about “user centered design”, but what does that really mean? … Continued

context
It’s all fun and games until someone designs the user experience.
22 Mar 2011

It’s all fun and games until someone designs the user experience.

by Mark Congiusta | posted in: design | 0

Title: Designing with the Elements of Play Context: User experience is a game and whomever leaves with the most points wins. Synopsis: Work can’t possibly be fun, right? Play isn’t productive, correct? Wrong on both counts. The fact that it … Continued

play, work
#ux iota: I am a usability hippie. Peace, love and minimization of clicks.
18 Mar 2011

#ux iota: I am a usability hippie. Peace, love and minimization of clicks.

by Mark Congiusta | posted in: #ux iota | 0

Your amazing, user-centric, slick, game-changing UI don’t matter a damn if it never ships. via flickr.com

humor, usability
The truth will set you free. But it turns your smartphone into a load of crap.
16 Mar 2011

The truth will set you free. But it turns your smartphone into a load of crap.

by Mark Congiusta | posted in: design | 0

Title: How Honest Should Smart Devices Be? Context: What should your “smart device” say when you ask it if those jeans make you look fat? Synopsis: Honesty is in reality, a gray area. To understand how people truly interact one … Continued

Frog Design, smart devices, truth
You can’t just talk the talk. But it sure does help if you can do it real, real good.
15 Mar 2011

You can’t just talk the talk. But it sure does help if you can do it real, real good.

by Mark Congiusta | posted in: communication | 0

Title: Delivering the Speech of Your Life Context: Sure you could just try to imagine your audience naked. If you’re some kind of pervert. Synopsis: You need to be able to convince people that your ideas are sound and worth … Continued

presentations, public speaking
#ux iota: Designing for a typical person may not be as straightforward as you think.
14 Mar 2011

#ux iota: Designing for a typical person may not be as straightforward as you think.

by Mark Congiusta | posted in: #ux iota | 0

The world’s most typical person is not typically who you’d expect. via youtube.com

personas, video, YouTube
#ux iota: Procrastination is watching this video instead of getting your work done.
12 Mar 2011

#ux iota: Procrastination is watching this video instead of getting your work done.

by Mark Congiusta | posted in: #ux iota | 0

Have 4:16 to spare? If you don’t then this video is most assuredly for you. via youtube.com

humor, procrastination, video, YouTube
You want UX desirability? You can’t handle UX desirability!
11 Mar 2011

You want UX desirability? You can’t handle UX desirability!

by Mark Congiusta | posted in: users | 0

Title: UX is 90% Desirability Context: The word every UX designer wants to hear from their customers? “WANT!” Synopsis: Want and need are technically 2 different things. Traditionally things that you “want” are objects that you desire because you believe … Continued

Apple, desirability
#ux iota: Sick burn: “You couldn’t draw a conclusion.” Comeback: “Thanks to Microsoft, now I can.”
10 Mar 2011

#ux iota: Sick burn: “You couldn’t draw a conclusion.” Comeback: “Thanks to Microsoft, now I can.”

by Mark Congiusta | posted in: #ux iota | 0

Never let an inability to draw prevent you from drawing something cool. via youtube.com

drawing, Microsoft, video, YouTube
Failure is the secret to success. True story.
9 Mar 2011

Failure is the secret to success. True story.

by Mark Congiusta | posted in: process | 0

Title: Failure: The Secret to Success Context: Success does not happen without failure. Period. Synopsis: If you can’t learn from your mistakes, you can’t learn. If you are afraid of making mistakes, you can’t succeed. One of the better corporate … Continued

fail, Honda, success, video, YouTube
Any sufficiently advanced user experience would be indistinguishable from delight.
8 Mar 2011

Any sufficiently advanced user experience would be indistinguishable from delight.

by Mark Congiusta | posted in: users | 0

Title: Passive magic, design of delightful experience Context: Filling your end users with delight is rarely easy, but always rewarded. Synopsis: This is basically just a collection of really cool (read: delightful) user experiences. From hardware to software, and all … Continued

delight, hardware, mobile
#ux iota: The user experience of shower faucets (Hint: It sucks)
7 Mar 2011

#ux iota: The user experience of shower faucets (Hint: It sucks)

by Mark Congiusta | posted in: #ux iota | 1

Most faucets suck. But the particular brand of cruelty exercised by hotel interior designers is particularly viscous. via: Parts unknown

fail, faucet, infographics
An ounce of meeting preparation is worth a pound of post-meeting sulking because you didn’t get your way.
7 Mar 2011

An ounce of meeting preparation is worth a pound of post-meeting sulking because you didn’t get your way.

by Mark Congiusta | posted in: culture | 0

Title: Thomas Jefferson and preparing for meetings Context: Never bring a rough concept to a finished design fight. Synopsis: What the hell does Thomas Jefferson have to do with user experience? Well, not much actually. But this story isn’t about … Continued

meetings

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