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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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#ux iota: The definitive guide to definitive guidelines on UX design across platforms, devices and systems.
12 Oct 2011

#ux iota: The definitive guide to definitive guidelines on UX design across platforms, devices and systems.

by Mark Congiusta | posted in: #ux iota | 0

Designing across all of the different platforms is hard. Guidelines make it easy(er). via usabilitygeek.com

guidelines, usability
Do as I sketch, not as I say.
6 Oct 2011

Do as I sketch, not as I say.

by Mark Congiusta | posted in: communication | 0

Title: Why We Sketch Context: A picture is worth a thousand words which should be reason enough to sharpen your sketching pencils. Synopsis: I knew an elementary school teacher once who told me “The problem with adults is that we … Continued

drawing, sketching
I’m a designer, he’s a designer, she’s a designer, wouldn’t you like to be a designer too?
4 Oct 2011

I’m a designer, he’s a designer, she’s a designer, wouldn’t you like to be a designer too?

by Mark Congiusta | posted in: culture | 0

Title: Can Anybody Be a Designer? Context: They call us designers, which is why we get paid the big bucks.* But can anyone really do what we do? Synopsis: “Oh, you’re a designer? So you like draw stuff, right?” Most … Continued

amateur, designers, profession
All the world is indeed a game, and we are merely players…
30 Sep 2011

All the world is indeed a game, and we are merely players…

by Mark Congiusta | posted in: miscellanea | 0

Title: Designing Enjoyable User Interfaces: Lessons learned from computer games Context: The next time someone uses the word “gamification” don’t punch them in the face even though they obviously deserve it for using that word, instead explain to them that … Continued

game, gamification, play, tools, usability
The mouse is dead. Long live…well…whatever the hell is gonna replace the mouse.
29 Sep 2011

The mouse is dead. Long live…well…whatever the hell is gonna replace the mouse.

by Mark Congiusta | posted in: UI | 0

Title: Spoiler alert: The mouse dies. Touch and gesture take center stage Context: It’s a post-PC world people. Get busy adapting or get out of the way. Synopsis: “Alas poor mouse! I knew him well.” It may in fact be … Continued

mouse, multi-touch, NUI
I drink your milkshake! (Because I am bored on my long commute and need something to keep myself occupied.)
28 Sep 2011

I drink your milkshake! (Because I am bored on my long commute and need something to keep myself occupied.)

by Mark Congiusta | posted in: users | 0

Title: Demographics Won’t Make a Great Milkshake Context: Don’t make a product people want to buy, make a product people want to hire. Synopsis: Understanding what customers want is difficult work. First off, there’s a lot of them and they … Continued

customers, demographics
#ux iota: Yes Johnny that’s a wonderful spaceship you designed. Now go memorize these facts instead.
26 Sep 2011

#ux iota: Yes Johnny that’s a wonderful spaceship you designed. Now go memorize these facts instead.

by Mark Congiusta | posted in: #ux iota | 0

It’s sad how we unlearn the most basic design skills that all kids have in the pursuit of “higher” educational goals. How powerful could design become if instead of teaching away from these innate design fundamentals we built on top … Continued

design thinking, kids, play
#ux iota: The UX Drinking Game: Now in iPhone flavor
26 Sep 2011

#ux iota: The UX Drinking Game: Now in iPhone flavor

by Mark Congiusta | posted in: #ux iota | 0

Nothing drives a UX designer to drink quite like being a UX designer. via usabilitycounts.com

drinking, game, humor
I *should’ve* posted this weeks ago but my inner critic is right, I suck…
23 Sep 2011

I *should’ve* posted this weeks ago but my inner critic is right, I suck…

by Mark Congiusta | posted in: process | 0

Title: Banishing Your Inner Critic Context: Everyone has an inner critic but not everyone lets it sabotage their productivity. Synopsis: You know exactly what the inner critic does to undermine your confidence, yet most of us sit there and take … Continued

confidence, creativity, inner critic
Hey interaction and visual designers: Get a room.
21 Sep 2011

Hey interaction and visual designers: Get a room.

by Mark Congiusta | posted in: culture | 0

Title: Lost in translation: Bridging the gap between interaction & visual design Context: When it comes to interaction design and visual design, can’t we all just get along? (Even though we usually do, for the purposes of this post, pretend … Continued

interaction design, visual design
Less work and more play makes Jack a happier and more productive employee.
16 Sep 2011

Less work and more play makes Jack a happier and more productive employee.

by Mark Congiusta | posted in: culture | 0

Title: IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas Context: The closer the gap between work and play, the more amazing the outcomes for your business will be. Synopsis: We don’t play enough. You can’t argue with … Continued

IDEO, innovation, play, work
#ux iota: Why does accessibility matter? Ask this blind guy who needed 10 minutes to get money out of the ATM
14 Sep 2011

#ux iota: Why does accessibility matter? Ask this blind guy who needed 10 minutes to get money out of the ATM

by Mark Congiusta | posted in: #ux iota | 0

If a good designer needs to have empathy to be a good designer than any designer who watches this and doesn’t feel horrible isn’t a good designer. via youtube.com

accessibility, ATM, fail, universal design
That’s a really creative idea. Too bad it’s so f***king crazy we would never actually use it.
12 Sep 2011

That’s a really creative idea. Too bad it’s so f***king crazy we would never actually use it.

by Mark Congiusta | posted in: innovation | 0

Title: Why We Crave Creativity but Reject Creative Ideas Context: If nobody thinks you ideas are crazy then they probably aren’t creative enough. Your ideas I mean. Synopsis: Ever had someone in a meeting roll their eyes when you presented … Continued

creativity, ideas, rejection
#ux iota: The life of a designer is never done.
9 Sep 2011

#ux iota: The life of a designer is never done.

by Mark Congiusta | posted in: #ux iota | 0

Being a designer is hard. The hours are long. The pay, not always great. But as a designer, it is hard to imagine doing anything else. via logobird.com

humor, work-life balance
Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.
6 Sep 2011

Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.

by Mark Congiusta | posted in: design | 0

Title: Swiss Army Knives Context: When you try and do everything, you rarely have time to do everything right. Synopsis: Your project manager wants it all. Your marketing and sales teams want it all. And of course your customers certainly … Continued

features, product offering, Swiss Army knife, utility

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