#ux iota: The definitive guide to definitive guidelines on UX design across platforms, devices and systems.
Designing across all of the different platforms is hard. Guidelines make it easy(er). via usabilitygeek.com
Do as I sketch, not as I say.
Title: Why We Sketch Context: A picture is worth a thousand words which should be reason enough to sharpen your sketching pencils. Synopsis: I knew an elementary school teacher once who told me “The problem with adults is that we … Continued
I’m a designer, he’s a designer, she’s a designer, wouldn’t you like to be a designer too?
Title: Can Anybody Be a Designer? Context: They call us designers, which is why we get paid the big bucks.* But can anyone really do what we do? Synopsis: “Oh, you’re a designer? So you like draw stuff, right?” Most … Continued
All the world is indeed a game, and we are merely players…
Title: Designing Enjoyable User Interfaces: Lessons learned from computer games Context: The next time someone uses the word “gamification” don’t punch them in the face even though they obviously deserve it for using that word, instead explain to them that … Continued
The mouse is dead. Long live…well…whatever the hell is gonna replace the mouse.
Title: Spoiler alert: The mouse dies. Touch and gesture take center stage Context: It’s a post-PC world people. Get busy adapting or get out of the way. Synopsis: “Alas poor mouse! I knew him well.” It may in fact be … Continued
I drink your milkshake! (Because I am bored on my long commute and need something to keep myself occupied.)
Title: Demographics Won’t Make a Great Milkshake Context: Don’t make a product people want to buy, make a product people want to hire. Synopsis: Understanding what customers want is difficult work. First off, there’s a lot of them and they … Continued
#ux iota: Yes Johnny that’s a wonderful spaceship you designed. Now go memorize these facts instead.
It’s sad how we unlearn the most basic design skills that all kids have in the pursuit of “higher” educational goals. How powerful could design become if instead of teaching away from these innate design fundamentals we built on top … Continued
#ux iota: The UX Drinking Game: Now in iPhone flavor
Nothing drives a UX designer to drink quite like being a UX designer. via usabilitycounts.com
I *should’ve* posted this weeks ago but my inner critic is right, I suck…
Title: Banishing Your Inner Critic Context: Everyone has an inner critic but not everyone lets it sabotage their productivity. Synopsis: You know exactly what the inner critic does to undermine your confidence, yet most of us sit there and take … Continued
Hey interaction and visual designers: Get a room.
Title: Lost in translation: Bridging the gap between interaction & visual design Context: When it comes to interaction design and visual design, can’t we all just get along? (Even though we usually do, for the purposes of this post, pretend … Continued
Less work and more play makes Jack a happier and more productive employee.
Title: IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas Context: The closer the gap between work and play, the more amazing the outcomes for your business will be. Synopsis: We don’t play enough. You can’t argue with … Continued
#ux iota: Why does accessibility matter? Ask this blind guy who needed 10 minutes to get money out of the ATM
If a good designer needs to have empathy to be a good designer than any designer who watches this and doesn’t feel horrible isn’t a good designer. via youtube.com
That’s a really creative idea. Too bad it’s so f***king crazy we would never actually use it.
Title: Why We Crave Creativity but Reject Creative Ideas Context: If nobody thinks you ideas are crazy then they probably aren’t creative enough. Your ideas I mean. Synopsis: Ever had someone in a meeting roll their eyes when you presented … Continued
#ux iota: The life of a designer is never done.
Being a designer is hard. The hours are long. The pay, not always great. But as a designer, it is hard to imagine doing anything else. via logobird.com
Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.
Title: Swiss Army Knives Context: When you try and do everything, you rarely have time to do everything right. Synopsis: Your project manager wants it all. Your marketing and sales teams want it all. And of course your customers certainly … Continued