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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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Designers and engineers need each other. Just not in “that” way.
3 Jan 2012

Designers and engineers need each other. Just not in “that” way.

by Mark Congiusta | posted in: culture | 0

Title: How designers and engineers can play nice (and still run with scissors) Context: We spend more time with them then we do with our family. Isn’t it about time we started to like them too? Synopsis: Sure we are … Continued

collaboration, designers, programmers
Work smarter, not harder. But also work harder.
22 Dec 2011

Work smarter, not harder. But also work harder.

by Mark Congiusta | posted in: process | 0

Title: The Myths of the Overworked Creative Context: Our energy is a finite resource that requires renewal or you will go into debt. So stop spending what you don’t have. Synopsis: Fact: we suck at taking care of our internal … Continued

creativity, overwork, work-life balance
The Facebook Timeline: Not your typical UI development project.
22 Dec 2011

The Facebook Timeline: Not your typical UI development project.

by Mark Congiusta | posted in: UI | 0

Title: Designers Behind Facebook Timeline: 5 Keys To Creating A UI With Soul Context: How do you design a UI around an ephemeral idea such as people’s memories? Synopsis: It’s not everyday a user experience team is asked to design … Continued

Facebook, interaction design
Make your customers happy. No matter what stupid, ignorant, moronic fatheads they are.
21 Dec 2011

Make your customers happy. No matter what stupid, ignorant, moronic fatheads they are.

by Mark Congiusta | posted in: users | 0

Title: Idiots, Drama Queens and Scammers: Improving Customer Service with UX Context: If making customers happy – truly happy – was everyone’s primary responsibility, everything else would just fall into place. Synopsis: We spend so much time designing and building … Continued

behavior, customer experience, customers
Solving someone’s problem is easy. Trying to solve all of their problems is stupid.
21 Dec 2011

Solving someone’s problem is easy. Trying to solve all of their problems is stupid.

by Mark Congiusta | posted in: users | 0

Title: Complexity and User Experience: Understanding features in terms of complexity instead of functionality Context: Reducing complexity involves ruthless editorial control over feature inclusion. Now if we can just convince the sales guys that this is the right thing to … Continued

complexity, features, project scope, simplicity
The simple secret to making your designs simple is that it’s not so simple to do.
21 Dec 2011

The simple secret to making your designs simple is that it’s not so simple to do.

by Mark Congiusta | posted in: design | 0

Title: How To Achieve Simplicity In Design Context: The desire for simplicity is not the same as a commitment to simplicity. Synopsis: Everyone claims to love simplicity. “Things shouldn’t be difficult to use! Make it simple.” But dare to ask … Continued

complexity, features, simplicity, simplify
Not all architects are built the same and what we as UX designers can learn from them.
20 Dec 2011

Not all architects are built the same and what we as UX designers can learn from them.

by Mark Congiusta | posted in: design | 0

Title: What I Bring to UX From…Architecture Context: User experience design…it takes all kinds. Synopsis: User experience is a relatively new discipline which means that most of its practitioners do not come from a specific UX professional or educational background. … Continued

architecture, background, diversity, education
Are you born with creativity inside you or do you have to work to become creative? Yes.
20 Dec 2011

Are you born with creativity inside you or do you have to work to become creative? Yes.

by Mark Congiusta | posted in: design | 0

Title: 100 Things You Should Know About People: #57 – There Are 4 Types Of Creativity Context: Sure you might be creative…but what type of creative are you? Synopsis: People are born creative. People must work to learn to be … Continued

creativity, intuitive, thinking style
I guess you could design without sketching…If you wanted to suck as a designer.
20 Dec 2011

I guess you could design without sketching…If you wanted to suck as a designer.

by Mark Congiusta | posted in: communication | 0

Title: The Messy Art Of UX Sketching Context: You cannot design without sketching. It just can’t be done. Fact. Synopsis: The single most important skill – yes SKILL not TALENT – that every designer needs is the ability to communicate … Continued

sketching, visual thinking
Truly, I say to you, as you did it to one of the least of these your employees, you did it to me.
19 Dec 2011

Truly, I say to you, as you did it to one of the least of these your employees, you did it to me.

by Mark Congiusta | posted in: culture | 0

Title: What Great Companies Know About Culture Context: An organization is only as good as its people. Everyone says it, not everyone means it. But I do. Because you guys are the wind beneath my wings… Synopsis: When the going … Continued

business, employees, management, people
Stop being busy and start being awesome.
13 Dec 2011

Stop being busy and start being awesome.

by Mark Congiusta | posted in: process | 0

Title: If You’re Busy, You’re Doing Something Wrong: The Surprisingly Relaxed Lives of Elite Achievers Context: Bees do it. Beavers do it. Lions don’t. Which is why they are the kings of the jungle and lay around all day while … Continued

achievement, pressure, work-life balance
On the internet no one may know that you’re a dog, but the real world is where your belly gets rubbed.
6 Dec 2011

On the internet no one may know that you’re a dog, but the real world is where your belly gets rubbed.

by Mark Congiusta | posted in: process | 0

Title: Welcome to the post-digital world, an exhilarating return to civility – via Facebook and Lady Gaga Context: Keeping it real is not just a good idea, it’s the law. According to the guy who wrote this article anyway. Synopsis: … Continued

post digital, reality, realworld
Being too smart for one’s own good is not good for outsmarting one’s own competition.
30 Nov 2011

Being too smart for one’s own good is not good for outsmarting one’s own competition.

by Mark Congiusta | posted in: innovation | 0

Title: Don’t Let What You Know Limit What You Imagine Context: The best way to set yourself apart from the competition is to stop doing everything the same way that they do. Synopsis: Being an expert in your field can … Continued

expert, imagination, limits
Choosing to not make a choice means you have chosen to choose not choosing.
29 Nov 2011

Choosing to not make a choice means you have chosen to choose not choosing.

by Mark Congiusta | posted in: users | 0

Title: Easier Is Better Than Better Context: Multiple choice quiz: You should read this article because (A) I told you to. Synopsis: Making decisions is actually a mentally taxing activity. The more decisions one has to make in a day … Continued

choice, options
#ux iota: Interfaces don’t kill. Engineer designed interfaces do.
14 Nov 2011

#ux iota: Interfaces don’t kill. Engineer designed interfaces do.

by Mark Congiusta | posted in: #ux iota | 0

There are reasons why designers shouldn’t code and coders shouldn’t design.

dilbert, humor, interface

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