This isn’t your dad’s bicycle. This is your bicycle. As well as the user experience that comes with it.
Title: The Inverted Bike Shop: Collaborative building Context: “Umm, these things are supposed to be about UX. What’s up with the bike shop story?” Just read it and trust me. Synopsis: Customization is the new black. If black was a … Continued
The moral of the story is this: Engineers and designers should get drunk together more often.
Title: A Design Primer for Engineers Context: Sometimes it’s good to get a peek at how the other half view us. Synopsis: Engineers and designers. Oil and water or yin and yang? Most people might think the former but it … Continued
10 simple steps to becoming the next Dieter Rams-like design god.* (*Omnipotence may vary)
Title: Dieter Rams, Ten Principles for Good Design Context: Johnny Ive? Please. Dieter Rams was designing awesome stuff when Ive was crapping in his nappy. Synopsis: Dieter Rams, in many ways, changed design so that companies like Apple could in … Continued
#ux iota: Brainstorming – It ain’t a maze.
You don’t need someone to draw you a map showing how to have a brainstorm. via creativesomething.net
“Why most UX is shite”. I wouldn’t even attempt to try and improve the title of that presentation.
Title: Why most UX is shite Context: “Shite” means “shit” for my American readers… Synopsis: We all love the clearly delineated lists of UX best practices (and I have certainly shared in excess of my fair share of them). They … Continued
If you’re all thumbs, you are going to love Windows 8. In a good way.
Title: Designing Windows 8 or: How to Redesign a Religion Context: Windows 8 claims to be platform agnostic. Here’s how they challenged the gods of Windows. Synopsis: So Microsoft is coming out with another version of Windows. You there, with … Continued
Interaction12 is where the UX hoi pollloi partoi. A summary. #ixd12
So I spent most of last week in Dublin where I was lucky enough to attend the Interaction Design Association’s Interaction12 conference. And oh was a good time had by all. I will spare you the nose rubbing details of … Continued
Sketching: It’s not just a good idea, it’s also the law…Well, at least it should be.
Title: What we talk about when we talk about sketching. Context: We are visual thinkers yet tend to only communicate verbally. That’s just crazy talk. Synopsis: I know, I know; you can’t draw. Which is fine because we aren’t talking … Continued
Do you have five fingers? Then you too can build awesome user experiences!
Title: 5 Signs of a Great User Experience Context: If it only took 5 steps to build a great user experience, everyone would have one. Synopsis: 5 steps that’s it. That’s all that stands between your product and a phenomenal … Continued
E-books are not E-Z to design. (Get it?)
Title: In the case of interactivity, we’re still at the phase of irrational enthusiasm Context: Wolfram Research co-founder Theodore Gray talks eloquently about the interactive design of e-books. But he could be talking about any interactive design discipline really. Synopsis: … Continued
Designers may want to freshen up their resumés. The front office headhunters are going to start calling any day now.
Title: Why Designers Will Become the Next Gen of CEOs Context: We are no longer the weird guys in the basement. Now we’re the weird guys in the boardroom. Synopsis: Businesses are increasingly being built and revamped around a core … Continued
You can always work harder, but can you ever create harder? (Hint: No)
Title: The Rhythms of Work vs The Rhythms of Creative Labor Context: We all work for a living. The lucky among us also labor at something we love. Synopsis: Many pages have been filled since the dawn of the industrial … Continued
The more things change, the less likely it is that they happened in the past 20 years or so.
Title: You Say You Want a Devolution? Context: The only thing that stays the same is constant change. Unless you are talking about the last 20 years or so apparently. Synopsis: Anyone remember the stylistic and cultural differences between the … Continued
We all need accessible UIs. Just some people have different accessibility requirements than others.
Title: What To Do When You Meet A Sighted Person Context: Bringing the need for accessibility home one smart-ass, sarcastic blog post at a time. Synopsis: The problem with sighted people is that they have sight but do not always … Continued
What did 2011 teach us about interaction design? Obviously not that year end lists are now passé.
Title: 5 Lessons From The Best Interaction Designs Of 2011 Context: What did we learn about interaction design trends in 2011? Read on to find out. Synopsis: Ah, the end of year list. What a great user experience. Reducing the … Continued