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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Latest Posts

#ux iota: Ever wanted to remember what the UIs looked like in Fred Claus? Now you can.
3 Dec 2013

#ux iota: Ever wanted to remember what the UIs looked like in Fred Claus? Now you can.

by InteractiveMark | posted in: #ux iota | 0

via noteloop.com

future, movies
Luke. I am your father! Plus I opted you in to my mailing list by default!
2 Dec 2013

Luke. I am your father! Plus I opted you in to my mailing list by default!

by InteractiveMark | posted in: users | 0

Title: 6 Evil UX Things Companies Do (That Also Happen to Work) Context: Dark side UX is the father of invention. Really crappy invention, but invention nonetheless. Synopsis: User experience as a term is actually neutral. All it denotes is … Continued

customers, evil, fail, web
To slot or not to slot. That is the question.
2 Dec 2013

To slot or not to slot. That is the question.

by InteractiveMark | posted in: innovation | 0

Title: The Mysteries of the Cereal Box: The complicated history of how a cereal box closes Context: Sometimes small design decisions can mean a lot. But not always. Synopsis: Did you have cereal this morning? Did your cereal come in … Continued

cereal, details, humor, packaging
#ux iota: Our mobile app…resistance is futile.
15 Feb 2013

#ux iota: Our mobile app…resistance is futile.

by Mark Congiusta | posted in: #ux iota | 0

via xkcd.com

apps, fail, humor, web
Mine? Yours? Who cares? Users do.
15 Feb 2013

Mine? Yours? Who cares? Users do.

by Mark Congiusta | posted in: users | 0

Title: Yours vs. Mine Context: Words matter. How to use language correctly in your UI. Synopsis: How much ownership do you really feel over an interface? Maybe it’s “my” email, but is it “my” Gmail? Complexity exists even in the … Continued

language, technical writing
One man’s design process can be another man’s design ‘con’cess. (See what I did there?)
11 Feb 2013

One man’s design process can be another man’s design ‘con’cess. (See what I did there?)

by Mark Congiusta | posted in: process | 0

Title: Design Process is a Myth Context: My way or the highway does not a design process make. Synopsis: Prescriptive design processes are like prescription shoes, sure they may fit a lot similarly sized people but they are going to … Continued

design principles, workflow
#ux iota: If you are a UX professional you are in this diagram. If you are not, you are not.
5 Feb 2013

#ux iota: If you are a UX professional you are in this diagram. If you are not, you are not.

by Mark Congiusta | posted in: #ux iota | 0

via visual.ly

designers, disciplines, infographics, jobs, profession
Space…The final frontier…Of design…And other stuff too…
30 Jan 2013

Space…The final frontier…Of design…And other stuff too…

by Mark Congiusta | posted in: process | 0

Title: Akin’s Laws of Spacecraft Design Context: You may not be designing a spaceship, but it probably often feels like you are designing something just as complex. Synopsis: Imagine the hardest thing in the world to design. OK. Got it? … Continued

Akins Laws, complexity, future, spacecraft
You can debate the usability of infographics, but you can’t debate an infographic about usability.
28 Jan 2013

You can debate the usability of infographics, but you can’t debate an infographic about usability.

by Mark Congiusta | posted in: software | 0

Title: Software usability Context: If pictures are worth a thousand words then infographics have to be worth a couple gazillion at least. Synopsis: You can talk about the benefits of software usability until you are blue in the face, but … Continued

infographics, usability
#ux iota: How do you quantify creativity? Blood, sweat and volume of pencil shavings of course.
24 Jan 2013

#ux iota: How do you quantify creativity? Blood, sweat and volume of pencil shavings of course.

by Mark Congiusta | posted in: #ux iota | 0

via kickstarter.com

creativity, drawing, Kickstarter, pencil
UX is so 2012. But in a good way…
18 Jan 2013

UX is so 2012. But in a good way…

by Mark Congiusta | posted in: process | 0

Title: Five Big UX Topics in 2012 Context: Wait! It’s still January right? We can still talk about 2012 then?!?! Synopsis: So, now they come crawling back. Begging on hands and knees, employing us user experience practitioners to save their … Continued

agile, business, data vizualization, mobile, strategy, trends
Technology without design would be a mistake.
14 Jan 2013

Technology without design would be a mistake.

by Mark Congiusta | posted in: design | 0

Title: Disruptions: Design Rivals Technology in Importance Context: Design is the new killer app. Synopsis: Quick, what kind of processor does the device you are reading this on have? I bet you don’t know any more than I know what … Continued

consumers, future, smart devices, technology
#ux iota: Yes? No? Ok? Cancel? Maybe? Who cares? You should.
11 Jan 2013

#ux iota: Yes? No? Ok? Cancel? Maybe? Who cares? You should.

by Mark Congiusta | posted in: #ux iota | 1

“Should I use Yes/No or Ok/Cancel on my message box?” Good question. Difficult to answer. via ux.stackexchange.com

dialogbox, forms
Tell me, I’ll forget. Show me, I’ll remember. Build me a walkthrough, I’ll have preferred a more intuitive UI.
8 Jan 2013

Tell me, I’ll forget. Show me, I’ll remember. Build me a walkthrough, I’ll have preferred a more intuitive UI.

by Mark Congiusta | posted in: users | 0

Title: If you see a UI walkthrough, they blew it Context: In a world without labeled controls, the first guy who can manage to guess the correct gesture is king. Synopsis: The natural user interface (or NUI for an acronym … Continued

intuitive, NUI, walk-throughs
#ux iota: A blind guy who takes better Instagram pictures than you so be embarrassed your software isn’t accessible.
4 Jan 2013

#ux iota: A blind guy who takes better Instagram pictures than you so be embarrassed your software isn’t accessible.

by Mark Congiusta | posted in: #ux iota | 0

via youtube.com

accessibility, Instagram

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