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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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In software design it’s the little things that matter. Even when no one notices them.
25 Mar 2014

In software design it’s the little things that matter. Even when no one notices them.

by InteractiveMark | posted in: software | 0

Title: Refinements, additions, and un-breaking stuff: iOS 7.1 reviewed
 Context: Attention to detail, iteration, and the ability to admit that you may have been wrong are all the hallmark of great software.
 Synopsis: Remember when iOS 7 was first released … Continued

Apple, details, iOS, iteration, operating system
To UI or not to UI? That is the question. And the answer? It depends.
18 Mar 2014

To UI or not to UI? That is the question. And the answer? It depends.

by InteractiveMark | posted in: UI | 0

Title: The No UI debate is rubbish Context: Context is king. Synopsis: I forget where the user experience zeitgeist is at this week. Are we against all forms of UI controls now or is it back to the tried and … Continued

complexity, simplicity, user-centric
The secret to becoming a better designer? It’s all in the cards.
16 Mar 2014

The secret to becoming a better designer? It’s all in the cards.

by InteractiveMark | posted in: design | 0

Title: Behavior Change Strategy Cards Context: Using science to change behavior. What could possibly go wrong? Synopsis: Designers block can be huge problem. Staring at a blank canvas waiting until the solution to the problem you are trying to solve … Continued

Arefact, behavior change, economics, persuasive design, psychology, science
#ux iota: Designers don’t just talk shit. We talk Design Jargon BULLshit!
15 Mar 2014

#ux iota: Designers don’t just talk shit. We talk Design Jargon BULLshit!

by InteractiveMark | posted in: #ux iota | 0

“If you can’t convince ’em, confuse ’em.” — Harry S. Truman, frustrated user experience designer via designjargonbullshit.com

bullshit, humor, jargon
Skeumorphic? Flat? Minimalist? Realistic? How about good old “authentic” instead?
14 Mar 2014

Skeumorphic? Flat? Minimalist? Realistic? How about good old “authentic” instead?

by InteractiveMark | posted in: UI | 0

Title: Authentic Design Context: There are lots of competing theories on what digital design should be. And approximately 0 ways of knowing which one is right. Synopsis: Arguments over the correct way to design things is as old as our … Continued

authenticity, ornament, skeumorphism, visual design
A mind is a terrible thing to waste which is exactly the mistake most UIs make.
13 Mar 2014

A mind is a terrible thing to waste which is exactly the mistake most UIs make.

by InteractiveMark | posted in: UI | 0

Title: Cognitive Science and Design Context: How Google hacks your brain’s software to make better UIs. Synopsis: As user experience designers we tend to abstract our target users into aggregate personas in an attempt to try and understand their motivations … Continued

cognition, Google, Google I/O, presentation, psychology, video
The road to bad user experience is paved with new features.
12 Mar 2014

The road to bad user experience is paved with new features.

by InteractiveMark | posted in: software | 0

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that … Continued

complexity, fail, features, usability
Either lead, follow, or get out of the way. Or for your company’s UX team: none of the above.
11 Mar 2014

Either lead, follow, or get out of the way. Or for your company’s UX team: none of the above.

by InteractiveMark | posted in: culture | 0

Title: Organizational Challenges for UX Professionals Context: You’ll probably recognize more than a few of these pitfalls. No bonus points if you sadly nod your head to all of them. Synopsis: So achieving good user experience is really no secret. … Continued

company, leadership, organization, vision
Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.
10 Mar 2014

Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.

by InteractiveMark | posted in: software | 0

Title: The First 15 Seconds Context: You only get one chance at a first impression. Even with software. Especially with software. Synopsis: Users are lazy. Users are vain. Users are selfish. Which is why, just like with teenagers, you have … Continued

first time experience, product, user-centric
Facebook bet its future on the feedback of 60 people. How many do you need?
10 Mar 2014

Facebook bet its future on the feedback of 60 people. How many do you need?

by InteractiveMark | posted in: users | 0

Title: How Facebook Did UX Testing For Facebook Home (With Fewer Than 60 People) Context: It’s not the size of the usability test, it’s what you do with the data. Synopsis: Facebook engages more users in a single second than … Continued

Facebook, testing, usability
Never forget the pluperfect tense when conjugating your UI.
9 Mar 2014

Never forget the pluperfect tense when conjugating your UI.

by InteractiveMark | posted in: UI | 0

Title: The Grammar of Interactivity Context: Fluency in the language of user experience is tough to master. Synopsis: Remember how much you hated English class in high school? “I’m going to become a designer so I never have to conjugate … Continued

grammar, interactivity, language
We shall test them in the cafes and in the streets and in the office. We shall never surrender.
8 Mar 2014

We shall test them in the cafes and in the streets and in the office. We shall never surrender.

by InteractiveMark | posted in: users | 0

Title: The Art of Guerilla Usability Testing Context: No time, budget, or access to full usability research resources? Go guerrilla on their ass instead. Synopsis: For those of you who have the luxury of full time research resources at your … Continued

guerilla, research, testing, usability
#ux iota: Stop me if you’ve heard this one, “3 designers are lost at sea…”
7 Mar 2014

#ux iota: Stop me if you’ve heard this one, “3 designers are lost at sea…”

by InteractiveMark | posted in: #ux iota | 0

Best Bit: “Sometimes the best way through the fog, is through the fog.” via vimeo.com

ambiguity, IDEO, video
Return Of The Attack Of The Killer Pencils Part 2 The Sequel!!!!!!
6 Mar 2014

Return Of The Attack Of The Killer Pencils Part 2 The Sequel!!!!!!

by InteractiveMark | posted in: process | 0

Title: Don’t Be Afraid of a Pencil. Context: Sketching isn’t something to be afraid of…Unless someone stabs you in the brain with a pencil. But that almost never happens. Synopsis: Yes you can sketch. Yes you. Stop looking behind you … Continued

collaboration, sketching, wireframes
Take this waterfall and shove it!
5 Mar 2014

Take this waterfall and shove it!

by InteractiveMark | posted in: process | 0

Title: Applying Agile Principles to Design Context: Put down the Photoshop and iterate. Synopsis: The jury is no longer out on Agile and UX design. The verdict: perfect together! Great news for those who have been doing Agile based design … Continued

agile, iteration, methodology

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