Stare. Press. Curse. Kick: A simmering tale of elevator UI failure.
Title: Nonsensical UX: The Strange Case of an Elevator Touch Screen Context: In UI—as in life—just because you can, certainly does not mean that you should. Synopsis: We’ve undoubtedly all seen it: the inexplicable UI. You stand there staring at … Continued
#ux iota: Telling stories is hard. Making up bullshit is easy.
Calling yourself a storyteller doesn’t make it so. And the truth is, telling a story about how you are a storyteller is often a work of fiction. via vimeo.com
If you want to Cmd-I about making your UI quicker to navigate Cmd-O your mind first.
Title: The Invisible Interface Context: Keyboard shortcuts are the red headed stepchild of mouse-less interaction. Doesn’t mean they aren’t beloved by those who know them best. Synopsis: Does anyone in their right mind actually use their mouse to select a … Continued
#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.
Know those big, chunky, UK electric plugs? Apparently they designed a heck of a lot of safety features into those 3-pronged-foot-daggers-in-the-night. Except for the whole foot-dagger thing. via youtube.com
#ux iota: Rock beats scissors. Scissors beats paper. Paper beats remote control.
How many remote control buttons would a woodchuck chuck if a woodchuck was sick of all the buttons he never used getting in his way all the time? via twitter.com
Design: It’s all about the Benjamins.
Title: The Bottom Line Value of Design Context: The most certain path to profit is great design. No you can’t have a raise. Synopsis: The evidence is no longer anecdotal, design commitment is the single most important business differentiator that … Continued
Yo momma’s icons are so hollow her users get cognitive fatigue from using her UI’s.
Title: Are Hollow Icons Really Harder to Recognize Than Solid Icons? A Research Study Context: The age old argument between solid and outlined icons finally gets settled. A long 12 months of conflict finally resolved! Synopsis: There are many assumptions … Continued
If Agile was easy everyone would be doing it. What? Everyone IS doing it? Crap…
Title: Doing UX in an Agile World: Case Study Findings Context: Agile: It’s not just about programming anymore. Now UX designers get to suffer as well. Synopsis: There is an apocryphal saying about democracy being the worst form of government … Continued
How to design a great design team.
Title: Nine patterns among great UX teams Context: The difference between a good design team and a great one actually has little to do with the design skills of the team itself. Synopsis: I wish I could say that there … Continued
The next time someone tells you that your new idea is stupid don’t forget to thank them.
Title: Spotify’s Design Lead on Why Side Projects Should Be Stupid Context: There are no stupid ideas. Only stupid people too stupid to turn a stupid idea into something great. Synopsis: There are 2 types of great idea. The first … Continued
I don’t even care if it’s 100% true or not, this statistic just became my favorite one ever.
Title: Why UX is critical: every $1 invested in UX yields a $2 to $100 return Context: If UX was the stock market companies would be throwing money at it. But its not. So they don’t. Synopsis: If only there … Continued
#ux iota: A top 10 list of the best UX infographics begs the question: can 2 internet wrongs make a right?
If a picture is worth a thousand words I figure an infographic has to be worth a couple of dozen at least. via blog.usabilla.com
When all you have are marketing metrics, every problem looks like a quantifiable analytics proposition.
Title: Choosing the Right Metrics for User Experience Context: Not everything that counts can be counted, and not everything that can be counted counts. Einstein said that. I just repeated it. Synopsis: Analytics are easy, right? Just treat all of … Continued
You can learn a lot about design in a Google minute.
Title: A conversation about design Context: Very brief insights from the Google design team. They say “simple” a lot. Synopsis: Design cultures all have their own core set of beliefs, yet at the same time those beliefs are also predicated … Continued
Design is the never-ending search for the knowns that you know are unknown.
Title: Only Openings Context: Sometimes design is about bringing end to the old order and sometimes it is about adapting to it. Synopsis: The last thing a designer wants to do is insult the intelligence of the people using his … Continued