We can’t fix it! Yes we can’t!
Title: Bose Headphones and the Internet of Broken Things Context: All things must come to an end. But does the end really have to come so damn quickly? Synopsis: As technology rapidly replaces the mechanical in our increasingly noisy lives, … Continued
#ux iota: When bad design is good.
When good people do bad things, bad design can help them change behavior and do better things. via risd.edu
CX is the new UX which is more than the UI, FFS.
Title: Breaking up with the User in User Experience Strategy? Context: There are only two types of people who have “users” for clients; us, and drug dealers. Synopsis: Semantics can be a helluva thing. You design stuff, but do you … Continued
Businesses hate on crappy software. More proof that corporations are people I guess.
Title: Design isn’t just for consumer goods, your enterprise software needs it too Context: The business of enterprise software used to be business, but it is rapidly becoming design. Synopsis: Keen IO CEO talks about the business critical impact design … Continued
War. Crime. Business software. Man’s inhumanity to man is a terrible thing.
Title: The Next UX Revolution: Transforming Stodgy Enterprise Applications Into Engaging Experiences Context: Most business software is complete crap. Here’s how to fix that. Synopsis: Your first day of work. You are handed a laptop preloaded with a bunch of … Continued
Even the greatest designer will never achieve design perfection. Even the lowliest designer will never stop trying.
Title: Let’s talk about margins Context: The guy talks about margins, but what he’s really referring to is life itself. Synopsis: There are an infinite number of details in everything you make. Design is the practice of figuring out which … Continued
One thing a software designer never has to ask is “what do you think of my work?”
Title: Making Opinionated Software Context: You can’t please all of the people all of the time, as every software designer is more than aware. Synopsis: One of the unspoken skills any software designer must have is a skin of elephant … Continued
Not aligning your business and creative strategies is like stepping on a LEGO: it hurts.
Title: Learning More About Creativity And Innovation From LEGO Context: You can design. And you can innovate. But if you don’t link these processes to business outcomes you’re just wasting everyone’s time. Synopsis: See those guys over there? They design … Continued
Be conscious that users don’t spend all of their lives online. I mean, they have to sleep sometime.
Title: UX IRL: Syncing the Online and Offline Experience Context: Just because you use something online doesn’t mean you still don’t live in the offline world. Synopsis: Ah, the digital world. Cyberspace. Online communities. We love to locopomorphicize our online … Continued
You may think about your business, but do you design think about it?
Title: How Design Thinking Transformed Airbnb from a Failing Startup to a Billion Dollar Business Context: The key word in central phrase is actually “thinking”, not “design”. Synopsis: There are blueprints for success that, if followed, inevitably lead to the … Continued
A picture is worth a thousand words. An icon speaks another language altogether.
Title: Icon Usability Context: Nobody knows what your icon means. It’s just science. Synopsis: After weeks of struggle, you finally solved it. You came up with an icon to represent some abstract concept in your navigation schema, that you are … Continued
Anyone can design good UX. Only a master can design one so bad you’ll pay for it to go away.
Title: The Rise of the UX Torturer Context: Why ask users to pay for a better user experience when it’s easier to design one so bad they’ll be willing to pay you to not have to deal with it? Synopsis: … Continued
You want personalized products? You can’t handle personalized products! Oh, you can? OK, my bad. Sorry.
Title: Dropbox’s Head of Design on the Dawn of Personalized Products Context: You can dictate the final destination, as long as you allow the user to help pick the route. Synopsis: Users—for some unfathomable reason—appear to have minds of their … Continued
#ux iota: Give this guy a minute and he’ll give you the world (of design).
Animated breeze through some core design principles. Learn as much as is humanly possible about design in less than a minute through the power of animation. via vimeo.com
This ware is too soft. And this ware is too hard. But this soft/hard ware hybrid is just right!
Title: Bridging the Physical-Digital Divide: For UX Context: It’s the “internet of things” not the “internet of software”. Synopsis: Crappy and meaningless software (or the more colloquial: “apps”) are fine. Really they are. They cost almost nothing to make, you … Continued