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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

#ux iota

#ux iota: There’s more than one way to animate a UI transition. Here’s literally dozens of ways.
2 Feb 2015

#ux iota: There’s more than one way to animate a UI transition. Here’s literally dozens of ways.

by InteractiveMark | posted in: #ux iota | 0

Curated Instagram library of UI animations, transitions, and interactions. Be inspired. via instagram.com

animations, collection, inspiration, Instagram, interactions, transitions, UI
#ux iota: And tonight we’re going to curse at our computers like it’s 1995…
27 Jan 2015

#ux iota: And tonight we’re going to curse at our computers like it’s 1995…

by InteractiveMark | posted in: #ux iota | 0

Title: 1995 video shows the struggle was real for first-time PC users Context: It’s all fun and games until the user throws their new computer out the window. Best Bit: “And interestingly enough, at software giant Microsoft Corporation, users were … Continued

CBS, computers, end users, first time experience, history, PCs, usability, video
#ux iota: Crimes against design so heinous you’ll want to bring back the death penalty.
12 Nov 2014

#ux iota: Crimes against design so heinous you’ll want to bring back the death penalty.

by InteractiveMark | posted in: #ux iota | 0

Redditors aim their considerable resources at cataloging the worst that design has to offer. Your eyes, they will bleed. via reddit.com

crap, fail, reddit
#ux iota: The operative part of the phrase “e-mail” is actually not the “e” but rather the “mail”.
16 Oct 2014

#ux iota: The operative part of the phrase “e-mail” is actually not the “e” but rather the “mail”.

by InteractiveMark | posted in: #ux iota | 0

How—or more pertinently: why—do we continue to distinguish so clearly between digital and the physical world? Mail traditionally has form and substance and gravitas so maybe we should concentrate more on that then the “e”… via brendandawes.com

email, smart devices, video, Vimeo
#ux iota: The idiot you know is worse than the idiot you don’t.
27 Sep 2014

#ux iota: The idiot you know is worse than the idiot you don’t.

by InteractiveMark | posted in: #ux iota | 0

The team that designs a product for themselves has an idiot for an end user. via twitter.com

cartoon, dilbert, end users, features, humor, research
#ux iota: Diagramming designers’ divergence during development.
24 Sep 2014

#ux iota: Diagramming designers’ divergence during development.

by InteractiveMark | posted in: #ux iota | 0

The difference between a junior designer and a senior designer is a matter of perspective. Or a few diagrams at least. via medium.com

designers, diagrams, inforgraphic
#ux iota: When bad design is good.
5 Sep 2014

#ux iota: When bad design is good.

by InteractiveMark | posted in: #ux iota | 0

When good people do bad things, bad design can help them change behavior and do better things. via risd.edu

bad UX, behavior change, cigarettes, packaging, RISD
#ux iota: Give this guy a minute and he’ll give you the world (of design).
31 Jul 2014

#ux iota: Give this guy a minute and he’ll give you the world (of design).

by InteractiveMark | posted in: #ux iota | 0

Animated breeze through some core design principles. Learn as much as is humanly possible about design in less than a minute through the power of animation. via vimeo.com

animation, design principles, video, Vimeo
#ux iota: Telling stories is hard. Making up bullshit is easy.
24 Jul 2014

#ux iota: Telling stories is hard. Making up bullshit is easy.

by InteractiveMark | posted in: #ux iota | 0

Calling yourself a storyteller doesn’t make it so. And the truth is, telling a story about how you are a storyteller is often a work of fiction. via vimeo.com

bullshit, Stefan Sagmeister, storytelling, video, Vimeo
#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.
11 Jul 2014

#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.

by InteractiveMark | posted in: #ux iota | 0

Know those big, chunky, UK electric plugs? Apparently they designed a heck of a lot of safety features into those 3-pronged-foot-daggers-in-the-night. Except for the whole foot-dagger thing. via youtube.com

features, plug, safety, UK, video, YouTube
#ux iota: Rock beats scissors. Scissors beats paper. Paper beats remote control.
7 Jul 2014

#ux iota: Rock beats scissors. Scissors beats paper. Paper beats remote control.

by InteractiveMark | posted in: #ux iota | 0

How many remote control buttons would a woodchuck chuck if a woodchuck was sick of all the buttons he never used getting in his way all the time? via twitter.com

buttons, complexity, customization, remote control, TV
#ux iota: A top 10 list of the best UX infographics begs the question: can 2 internet wrongs make a right?
16 Jun 2014

#ux iota: A top 10 list of the best UX infographics begs the question: can 2 internet wrongs make a right?

by InteractiveMark | posted in: #ux iota | 0

If a picture is worth a thousand words I figure an infographic has to be worth a couple of dozen at least. via blog.usabilla.com

infographics
#ux iota: I will gladly pay you Tuesday for a hamburger icon from 30 years ago.
12 May 2014

#ux iota: I will gladly pay you Tuesday for a hamburger icon from 30 years ago.

by InteractiveMark | posted in: #ux iota | 0

The ubiquitous hamburger icon is as familiar as it is mysterious…until now! 
Best Bit: “Interesting inside joke… we used to tell potential users that the image was an “air vent” to keep the window cool. It usually got a chuckle, … Continued

history, iconography, Xerox
#ux iota: This is your brain on beer. Any questions? Other than where you can get some beer right now.
25 Apr 2014

#ux iota: This is your brain on beer. Any questions? Other than where you can get some beer right now.

by InteractiveMark | posted in: #ux iota | 0

You know all that coffee you drink at work to keep you alert? You’re a damn idiot. Drink beer instead. It makes you more creative as well as more sexually attractive. Win/win. via ilovecoffee.jp

beer, coffee, creativity
#ux iota: This ain’t your momma’s baby bottle. Well she probably owns it, but it’s not “hers” man.
15 Apr 2014

#ux iota: This ain’t your momma’s baby bottle. Well she probably owns it, but it’s not “hers” man.

by InteractiveMark | posted in: #ux iota | 0

In order to design the best baby bottle, it helps to first understand babies. A surprisingly novel approach. via vimeo.com

baby bottle, Mothercare, Pentagram, user-centric, video, Vimeo

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