Skip to Main Content
  • Home
  • About
areUXperienced.me

CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

users

Making your software so simple a drunk person could use it should make for some fun user testing.
12 Dec 2013

Making your software so simple a drunk person could use it should make for some fun user testing.

by InteractiveMark | posted in: users | 0

Title: Cognitive Overhead, Or Why Your Product Isn’t As Simple As You Think Context: Making software is hard. Using software better not be. Synopsis: 8 billion features later you don’t have a piece of user-friendly software, you have a usability … Continued

complexity, product, simplicity
Luke. I am your father! Plus I opted you in to my mailing list by default!
2 Dec 2013

Luke. I am your father! Plus I opted you in to my mailing list by default!

by InteractiveMark | posted in: users | 0

Title: 6 Evil UX Things Companies Do (That Also Happen to Work) Context: Dark side UX is the father of invention. Really crappy invention, but invention nonetheless. Synopsis: User experience as a term is actually neutral. All it denotes is … Continued

customers, evil, fail, web
Mine? Yours? Who cares? Users do.
15 Feb 2013

Mine? Yours? Who cares? Users do.

by Mark Congiusta | posted in: users | 0

Title: Yours vs. Mine Context: Words matter. How to use language correctly in your UI. Synopsis: How much ownership do you really feel over an interface? Maybe it’s “my” email, but is it “my” Gmail? Complexity exists even in the … Continued

language, technical writing
Tell me, I’ll forget. Show me, I’ll remember. Build me a walkthrough, I’ll have preferred a more intuitive UI.
8 Jan 2013

Tell me, I’ll forget. Show me, I’ll remember. Build me a walkthrough, I’ll have preferred a more intuitive UI.

by Mark Congiusta | posted in: users | 0

Title: If you see a UI walkthrough, they blew it Context: In a world without labeled controls, the first guy who can manage to guess the correct gesture is king. Synopsis: The natural user interface (or NUI for an acronym … Continued

intuitive, NUI, walk-throughs
There is a not so fine line between designing a product people need and one that you need them to need.
10 Sep 2012

There is a not so fine line between designing a product people need and one that you need them to need.

by Mark Congiusta | posted in: users | 0

Title: Usable yet Useless: Why Every Business Needs Product Discovery Context: He who would choose to succeed must first understand what success looks like. Synopsis: There are many different types of complexity that designers face when working on a solution … Continued

discovery, product development, usability
And the gold medal for multi-channel, cross device, video based user experience goes to: the BBC!
9 Aug 2012

And the gold medal for multi-channel, cross device, video based user experience goes to: the BBC!

by Mark Congiusta | posted in: users | 0

Title: Olympics: User Experience and Design Context: Building a superior user experience for the world’s biggest, most diverse spectator event. Synopsis: With dozens of sports, hundreds of events, thousands of participating athletes, an even greater number of hours of live … Continued

BBC, Olympics, video
The UX designer who designs for himself has a fool for a user.
25 Apr 2012

The UX designer who designs for himself has a fool for a user.

by Mark Congiusta | posted in: users | 0

Title: You Cannot Think Like Thy Users Context: Think you know what your users need? Think again. Synopsis: Of course your opinions matter when you are designing a product. I mean that’s why we get paid the big bucks, right?* … Continued

research, thinking style
Will you click on this link or won’t you? These and other exhausting questions answered within…
5 Apr 2012

Will you click on this link or won’t you? These and other exhausting questions answered within…

by Mark Congiusta | posted in: users | 0

Title: Decision Fatigue is Why Designers Need to Respect Consumers Context: Making your users make too many decisions makes them make other purchasing decisions. Synopsis: Click here or click there? Drag this and drop where? Right click or file menu? … Continued

decision fatigue, overwork, workflow
You want to know how users use the system you designed? You can’t handle how users use the system you designed.
6 Mar 2012

You want to know how users use the system you designed? You can’t handle how users use the system you designed.

by Mark Congiusta | posted in: users | 0

Title: What’s the waiter doing with the computer screen? Context: Knowing how you want users to behave and how users actually behave are rarely the same thing. Synopsis: This has to be one of the most interesting anecdotes about how … Continued

behavior, hack, system design, testing
User experience isn’t a bunch of hocus pocus. But it might help if you had a few tricks up your sleeve.
5 Mar 2012

User experience isn’t a bunch of hocus pocus. But it might help if you had a few tricks up your sleeve.

by Mark Congiusta | posted in: users | 0

Title: Teller Reveals His Secrets Context: Getting a user to do what you want need not be a mystical endeavor. Synopsis: “How’d he do that?!?!” Even the most prosaic child’s birthday party magician is bound to hear this more often … Continued

magic, perception, psychology
Stop giving people the things they want and start giving them the means with which to get what they need.
1 Mar 2012

Stop giving people the things they want and start giving them the means with which to get what they need.

by Mark Congiusta | posted in: users | 0

Title: Experiences vs. Possessions: You Are What You’ve Done, Not What You Own Context: He who dies with the most toys may win, but he who has done the most is too happy to care who wins. Synopsis: If you … Continued

experiences, satisfaction, value, zen
This isn’t your dad’s bicycle. This is your bicycle. As well as the user experience that comes with it.
21 Feb 2012

This isn’t your dad’s bicycle. This is your bicycle. As well as the user experience that comes with it.

by Mark Congiusta | posted in: users | 0

Title: The Inverted Bike Shop: Collaborative building Context: “Umm, these things are supposed to be about UX. What’s up with the bike shop story?” Just read it and trust me. Synopsis: Customization is the new black. If black was a … Continued

bicycle, customer experience, customization, personalization
Make your customers happy. No matter what stupid, ignorant, moronic fatheads they are.
21 Dec 2011

Make your customers happy. No matter what stupid, ignorant, moronic fatheads they are.

by Mark Congiusta | posted in: users | 0

Title: Idiots, Drama Queens and Scammers: Improving Customer Service with UX Context: If making customers happy – truly happy – was everyone’s primary responsibility, everything else would just fall into place. Synopsis: We spend so much time designing and building … Continued

behavior, customer experience, customers
Solving someone’s problem is easy. Trying to solve all of their problems is stupid.
21 Dec 2011

Solving someone’s problem is easy. Trying to solve all of their problems is stupid.

by Mark Congiusta | posted in: users | 0

Title: Complexity and User Experience: Understanding features in terms of complexity instead of functionality Context: Reducing complexity involves ruthless editorial control over feature inclusion. Now if we can just convince the sales guys that this is the right thing to … Continued

complexity, features, project scope, simplicity
Choosing to not make a choice means you have chosen to choose not choosing.
29 Nov 2011

Choosing to not make a choice means you have chosen to choose not choosing.

by Mark Congiusta | posted in: users | 0

Title: Easier Is Better Than Better Context: Multiple choice quiz: You should read this article because (A) I told you to. Synopsis: Making decisions is actually a mentally taxing activity. The more decisions one has to make in a day … Continued

choice, options

Posts pagination

« 1 2 3 4 5 »

Categories

  • #ux iota
  • communication
  • culture
  • design
  • innovation
  • marketing
  • miscellanea
  • process
  • software
  • UI
  • users

Tags

accessibility agile Apple architecture behavior business collaboration complexity creativity customers data designers design principles drawing enterprise fail features future history humor iconography ideas IDEO infographics list metrics Microsoft mobile NUI presentations product product design products psychology research simplicity Slideshare storytelling technology usability user-centric video Vimeo visual design YouTube

More Mark At These Other Fine Locations:

  • interactivemark.me
  • rightbrainbits.me
  • areuxperienced.me
  • 15mincopy.me
  • goodreads.com
  • linkedin.com
  • slideshare.net
  • youtube.com

© 2025 areUXperienced?           mark@areuxperienced.me