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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

software

Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.
10 Mar 2014

Lazy, vain, and selfish is no way to go through life son. But it is how to be an end user.

by InteractiveMark | posted in: software | 0

Title: The First 15 Seconds Context: You only get one chance at a first impression. Even with software. Especially with software. Synopsis: Users are lazy. Users are vain. Users are selfish. Which is why, just like with teenagers, you have … Continued

first time experience, product, user-centric
Great things come from wacky, marginally illegal, disruptive beginnings.
7 Feb 2014

Great things come from wacky, marginally illegal, disruptive beginnings.

by InteractiveMark | posted in: software | 0

Title: “How can they be so good?”: The strange story of Skype Context: A brief history of the program, and people, that reinvented telephony. Synopsis: How are great ideas born? Do they strike like a bolt of lightening, from parts … Continued

ideas, inspiration, Skype, unified communications
Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”
5 Feb 2014

Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”

by InteractiveMark | posted in: software | 0

Title: Why People Don’t Understand How to Use Your Software Context: Cross functional teams are the best way to design software. And the worst. Synopsis: The biggest difference between the team designing the software and the people using it is … Continued

agile, team, usability
Trying to teach old software new UI tricks.
31 Jan 2014

Trying to teach old software new UI tricks.

by InteractiveMark | posted in: software | 0

Title: Adium Reborn Context: Unsolicited (and attractive) redesign of a communication software stalwart. Synopsis: It seems like everyone is jumping on the redesign bandwagon these days. A couple of designers take on the task of updating the dated, yet functional, … Continued

Adium, case studies, redesign, unified communications
I got 99 features (on my backlog) but ain’t saying no to 1.
6 Jan 2014

I got 99 features (on my backlog) but ain’t saying no to 1.

by InteractiveMark | posted in: software | 0

Title: Product Strategy Means Saying No Context: “No” means “no”. Except when planning a product. In which case no one ever says “no”. Synopsis: The reasons to put that new feature in your product are endless. “Customers are demanding it!” … Continued

features, product, strategy
What will 2014 hold for the designer vs developer sibling rivalry? More bitching and moaning apparently.
24 Dec 2013

What will 2014 hold for the designer vs developer sibling rivalry? More bitching and moaning apparently.

by InteractiveMark | posted in: software | 0

Title: UX designer or developer: Who will be king in 2014? Context: Nothing like the festive season of brotherly love to discuss who is going to get their butt kicked in the new year. Synopsis: Designers or developers? C’mon, pick … Continued

2014, designers, developers, mobile
You can debate the usability of infographics, but you can’t debate an infographic about usability.
28 Jan 2013

You can debate the usability of infographics, but you can’t debate an infographic about usability.

by Mark Congiusta | posted in: software | 0

Title: Software usability Context: If pictures are worth a thousand words then infographics have to be worth a couple gazillion at least. Synopsis: You can talk about the benefits of software usability until you are blue in the face, but … Continued

infographics, usability
If you haven’t wanted to kill an enterprise software UX designer, you haven’t used any enterprise software.
31 Oct 2012

If you haven’t wanted to kill an enterprise software UX designer, you haven’t used any enterprise software.

by Mark Congiusta | posted in: software | 0

Title: Enterprise Software: Why the User Experience Matters Context: Enterprise software is where user experience goes to die…Until now! Synopsis: Anyone who has ever worked in an enterprise level business knows one thing: the systems and software used in those … Continued

business, enterprise, productivity
Once you go Windows 8, having to learn brand new design patterns is your UX fate.
17 Sep 2012

Once you go Windows 8, having to learn brand new design patterns is your UX fate.

by Mark Congiusta | posted in: software | 0

Title: Lessons Learned Designing a Windows 8 App Context: Windows 8 is coming. Prepare accordingly. Synopsis: Another day, another operating system update with new IA and UI requirements that force you to redesign your existing applications so as not to … Continued

metro, Microsoft, NUI, Windows 8
The only constant in life is change. The only constant in software is that your users react poorly to change.
16 Mar 2012

The only constant in life is change. The only constant in software is that your users react poorly to change.

by Mark Congiusta | posted in: software | 0

Title: Design Changes and Power Context: People only fear the change they don’t have any control over. Synopsis: Personally, I love nothing more than software updates. Getting that popup telling me to download the newest version of the software I’m … Continued

change
If you’re all thumbs, you are going to love Windows 8. In a good way.
9 Feb 2012

If you’re all thumbs, you are going to love Windows 8. In a good way.

by Mark Congiusta | posted in: software | 0

Title: Designing Windows 8 or: How to Redesign a Religion Context: Windows 8 claims to be platform agnostic. Here’s how they challenged the gods of Windows. Synopsis: So Microsoft is coming out with another version of Windows. You there, with … Continued

metro, Microsoft, NUI, Windows 8
Agile user experience. And I’m not talking about a date with a contortionist.
19 Apr 2011

Agile user experience. And I’m not talking about a date with a contortionist.

by Mark Congiusta | posted in: software | 0

Title: Integrating UX into Agile Development Context: You’re not Agile as long as the user experience guys are on the outside looking in. Synopsis: Of the numerous benefits of adopting an Agile development approach to any project, none is more … Continued

agile

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