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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

design

Real or virtual, a lack of craft is an unforgiveable sin.
25 Mar 2011

Real or virtual, a lack of craft is an unforgiveable sin.

by Mark Congiusta | posted in: design | 0

Title: Atoms + Bits = the neue Craft, A lecture by John Maeda Context: A whistle-stop tour of the history of art and design within digital media and what it means for our collective future curated by one of the … Continued

art, craft, history, John Maeda, RISD, technology
It’s all fun and games until someone designs the user experience.
22 Mar 2011

It’s all fun and games until someone designs the user experience.

by Mark Congiusta | posted in: design | 0

Title: Designing with the Elements of Play Context: User experience is a game and whomever leaves with the most points wins. Synopsis: Work can’t possibly be fun, right? Play isn’t productive, correct? Wrong on both counts. The fact that it … Continued

play, work
The truth will set you free. But it turns your smartphone into a load of crap.
16 Mar 2011

The truth will set you free. But it turns your smartphone into a load of crap.

by Mark Congiusta | posted in: design | 0

Title: How Honest Should Smart Devices Be? Context: What should your “smart device” say when you ask it if those jeans make you look fat? Synopsis: Honesty is in reality, a gray area. To understand how people truly interact one … Continued

Frog Design, smart devices, truth
User experience design: It takes all kinds.
13 Sep 2010

User experience design: It takes all kinds.

by Mark Congiusta | posted in: design | 0

Title: Design With Intent. How designers can influence behavior. Context: VP of frog design blogs and name drops regarding the future of user centered design. Synopsis: User centered design is so yesterday’s news. Today we are engaging in persuasion design, … Continued

behavior

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