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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

design

The simple secret to making your designs simple is that it’s not so simple to do.
21 Dec 2011

The simple secret to making your designs simple is that it’s not so simple to do.

by Mark Congiusta | posted in: design | 0

Title: How To Achieve Simplicity In Design Context: The desire for simplicity is not the same as a commitment to simplicity. Synopsis: Everyone claims to love simplicity. “Things shouldn’t be difficult to use! Make it simple.” But dare to ask … Continued

complexity, features, simplicity, simplify
Not all architects are built the same and what we as UX designers can learn from them.
20 Dec 2011

Not all architects are built the same and what we as UX designers can learn from them.

by Mark Congiusta | posted in: design | 0

Title: What I Bring to UX From…Architecture Context: User experience design…it takes all kinds. Synopsis: User experience is a relatively new discipline which means that most of its practitioners do not come from a specific UX professional or educational background. … Continued

architecture, background, diversity, education
Are you born with creativity inside you or do you have to work to become creative? Yes.
20 Dec 2011

Are you born with creativity inside you or do you have to work to become creative? Yes.

by Mark Congiusta | posted in: design | 0

Title: 100 Things You Should Know About People: #57 – There Are 4 Types Of Creativity Context: Sure you might be creative…but what type of creative are you? Synopsis: People are born creative. People must work to learn to be … Continued

creativity, intuitive, thinking style
You need a license to drive a car but any damn fool is allowed to create iconography.
2 Nov 2011

You need a license to drive a car but any damn fool is allowed to create iconography.

by Mark Congiusta | posted in: design | 0

Title: 9 Rules to Make Your Icons Clear and Intuitive Context: Put down the pirated copy of Photoshop and step away from the iconography. Synopsis: Icons are easy. All you need to do is to make a little picture of … Continued

iconography, intuitive, visual design
If a tree is designed in the forest, does it still have a good user experience?
25 Oct 2011

If a tree is designed in the forest, does it still have a good user experience?

by Mark Congiusta | posted in: design | 0

Title: The Invisible Side of Design Context: Design should never be about the designer. It is always about the user. Synopsis: The best designs do not even exist for users. Which is exactly why it is so damn hard to … Continued

inspiration, invisible design, storytelling
Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.
6 Sep 2011

Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.

by Mark Congiusta | posted in: design | 0

Title: Swiss Army Knives Context: When you try and do everything, you rarely have time to do everything right. Synopsis: Your project manager wants it all. Your marketing and sales teams want it all. And of course your customers certainly … Continued

features, product offering, Swiss Army knife, utility
It’s not the size of the object you’re designing the UX of, it’s the size of the UX you’re putting into the object.
12 Aug 2011

It’s not the size of the object you’re designing the UX of, it’s the size of the UX you’re putting into the object.

by Mark Congiusta | posted in: design | 0

Title: Let’s Be Frank Context: User experience as a discipline is not confined to pixels and web pages as much as we may believe that it does. Synopsis: Say what you will about Frank Gehry, he’s a guy consumed with … Continued

architecture, Gehry, inspiration
Artists are from (a highly aesthetic) Mars. Designers are from (a very functional) Venus.
22 Jul 2011

Artists are from (a highly aesthetic) Mars. Designers are from (a very functional) Venus.

by Mark Congiusta | posted in: design | 0

Title: The Difference between Artists and Designers Context: Where does art end and design begin? Synopsis: Art and design often get lumped together under the same “aesthetic” umbrella. But this is an unfairly simplistic view of both disciplines. Artists and … Continued

art, artists, designers
Design: A love letter.
21 Jun 2011

Design: A love letter.

by Mark Congiusta | posted in: design | 0

Title: The Good, Bad, The Creative (Thesis Documentary) Context: A design student interviews a bunch of people in a quest to figure out what makes good – or bad – design. Synopsis: Sometimes I forget how interesting college was. Instead … Continued

exploration, student, video, YouTube
The only thing new in the world (of UX) is the history you don’t know.
2 Jun 2011

The only thing new in the world (of UX) is the history you don’t know.

by Mark Congiusta | posted in: design | 0

Title: Understanding Our Interaction Design History Context: Those who cannot remember the past are condemned to repeat it. And yes that includes you too UX designers. Synopsis: In the grand scheme of things (digital) user experience design is a mere … Continued

CHI2011, history, interaction
Iconography is easy. Iconography that people can understand is hard.
22 May 2011

Iconography is easy. Iconography that people can understand is hard.

by Mark Congiusta | posted in: design | 0

Title: Usability in Icons Context: The successful icon is in the details. Synopsis: How should we choose which icon to use for representing a user action? Who cares, right? Icon-shmicon. Put a little picture up there and eventually after the … Continued

iconography, usability
Jack of one trade. Master of nothing.
14 May 2011

Jack of one trade. Master of nothing.

by Mark Congiusta | posted in: design | 0

Title: What Makes a Good Designer Context: Design is a discipline, not a specialty. Synopsis: Are you an iPhone app designer? A WordPress designer? An email designer? If you answered yes to any of those questions, good luck staying employed. … Continued

designer, skills
User experience is all about fun and games. You’ll just have to take my word for it.
10 May 2011

User experience is all about fun and games. You’ll just have to take my word for it.

by Mark Congiusta | posted in: design | 0

Title: The Elements of Player Experience Context: Life is a game. So let’s start designing products that allow us to play games all day long. No, no, not Farmville… Synopsis: There is a growing trend across many HCI disciplines to … Continued

gaming, play
And I’d have gotten away with my design too if it hadn’t a been for you lousy kids!
20 Apr 2011

And I’d have gotten away with my design too if it hadn’t a been for you lousy kids!

by Mark Congiusta | posted in: design | 1

Title: 10 Ways to Be Creative Like a Kid Context: You’re as old as you feel. Same goes for your designs. Synopsis: My wife always tells people that she has 4 kids: our 3 children and me. I take tremendous … Continued

creativity, kids
Reality is overrated. Virtual is where it’s at. (I’m not even here BTW)
31 Mar 2011

Reality is overrated. Virtual is where it’s at. (I’m not even here BTW)

by Mark Congiusta | posted in: design | 0

Title: The Virtual Designer Context: All glory is fleeting. Digital designs are lucky to be a fraction of that. Synopsis: We rarely work on anything concrete. Our designs are virtual, ethereal and, arguably, don’t even really exist at all. Yet … Continued

interaction, virtual, web

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