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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

culture

The moral of the story is this: Engineers and designers should get drunk together more often.
17 Feb 2012

The moral of the story is this: Engineers and designers should get drunk together more often.

by Mark Congiusta | posted in: culture | 0

Title: A Design Primer for Engineers Context: Sometimes it’s good to get a peek at how the other half view us. Synopsis: Engineers and designers. Oil and water or yin and yang? Most people might think the former but it … Continued

engineers, teamwork
Designers may want to freshen up their resumés. The front office headhunters are going to start calling any day now.
23 Jan 2012

Designers may want to freshen up their resumés. The front office headhunters are going to start calling any day now.

by Mark Congiusta | posted in: culture | 0

Title: Why Designers Will Become the Next Gen of CEOs Context: We are no longer the weird guys in the basement. Now we’re the weird guys in the boardroom. Synopsis: Businesses are increasingly being built and revamped around a core … Continued

business, CEO, design thinking, designers
You can always work harder, but can you ever create harder? (Hint: No)
17 Jan 2012

You can always work harder, but can you ever create harder? (Hint: No)

by Mark Congiusta | posted in: culture | 0

Title: The Rhythms of Work vs The Rhythms of Creative Labor Context: We all work for a living. The lucky among us also labor at something we love. Synopsis: Many pages have been filled since the dawn of the industrial … Continued

creativity, efficiency, productivity, work
Designers and engineers need each other. Just not in “that” way.
3 Jan 2012

Designers and engineers need each other. Just not in “that” way.

by Mark Congiusta | posted in: culture | 0

Title: How designers and engineers can play nice (and still run with scissors) Context: We spend more time with them then we do with our family. Isn’t it about time we started to like them too? Synopsis: Sure we are … Continued

collaboration, designers, programmers
Truly, I say to you, as you did it to one of the least of these your employees, you did it to me.
19 Dec 2011

Truly, I say to you, as you did it to one of the least of these your employees, you did it to me.

by Mark Congiusta | posted in: culture | 0

Title: What Great Companies Know About Culture Context: An organization is only as good as its people. Everyone says it, not everyone means it. But I do. Because you guys are the wind beneath my wings… Synopsis: When the going … Continued

business, employees, management, people
Strong UX leadership is great organizational UX. How meta is that?
27 Oct 2011

Strong UX leadership is great organizational UX. How meta is that?

by Mark Congiusta | posted in: culture | 0

Title: On UX Leadership Context: Your organization’s user experience teams are only as effective as the people who lead them. Synopsis: Probably the biggest gap in most organizations’ user experience teams is quality leadership. Talent can exist in spades. Research, … Continued

leadership, management
The cubicles and bland decor will continue until motivation around here improves.
26 Oct 2011

The cubicles and bland decor will continue until motivation around here improves.

by Mark Congiusta | posted in: culture | 0

Title: What Good Design Can Teach Us About Motivation Context: How’s that cubicle in the room with gray walls helping your creativity? Synopsis: Is your work environment enhancing your creativity? For most people the answer is sadly, “no”. The old … Continued

creativity, environment, IDEO, motivation
The user experience of user experience teams.
13 Oct 2011

The user experience of user experience teams.

by Mark Congiusta | posted in: culture | 0

Title: Designing the Right Team for UX : An Art and a Science Context: Hey! I’m on a user experience team! What a coincidence! Synopsis: There’s more to designing a good user experience than just putting a bunch of designers … Continued

collaboration, teamwork
I’m a designer, he’s a designer, she’s a designer, wouldn’t you like to be a designer too?
4 Oct 2011

I’m a designer, he’s a designer, she’s a designer, wouldn’t you like to be a designer too?

by Mark Congiusta | posted in: culture | 0

Title: Can Anybody Be a Designer? Context: They call us designers, which is why we get paid the big bucks.* But can anyone really do what we do? Synopsis: “Oh, you’re a designer? So you like draw stuff, right?” Most … Continued

amateur, designers, profession
Hey interaction and visual designers: Get a room.
21 Sep 2011

Hey interaction and visual designers: Get a room.

by Mark Congiusta | posted in: culture | 0

Title: Lost in translation: Bridging the gap between interaction & visual design Context: When it comes to interaction design and visual design, can’t we all just get along? (Even though we usually do, for the purposes of this post, pretend … Continued

interaction design, visual design
Less work and more play makes Jack a happier and more productive employee.
16 Sep 2011

Less work and more play makes Jack a happier and more productive employee.

by Mark Congiusta | posted in: culture | 0

Title: IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas Context: The closer the gap between work and play, the more amazing the outcomes for your business will be. Synopsis: We don’t play enough. You can’t argue with … Continued

IDEO, innovation, play, work
“Permission” is for children with curfews. Employees need trust instead.
21 Aug 2011

“Permission” is for children with curfews. Employees need trust instead.

by Mark Congiusta | posted in: culture | 0

Title: Stop Doing the Thing that Makes You Powerless Context: You don’t need anyone’s permission to read this article. As a matter of fact, you shouldn’t be asking for anyone’s permission for a whole lot of what you do. Synopsis: … Continued

approval, business, efficiency, permission
A user experience vision may not have to involve the taking of hallucinogenics. I said “MAY not have to involve”.
4 Aug 2011

A user experience vision may not have to involve the taking of hallucinogenics. I said “MAY not have to involve”.

by Mark Congiusta | posted in: culture | 0

Title: Why you need a user experience vision (and how to create and publicize it) Context: Setting your user experience vision is the easy part. Getting everyone to buy into, now that’s tough. Synopsis: Do you know what you do … Continued

strategy, teamwork, vision
Put “creativity” along with “love”, “happiness” and “a good steak for under $20” to the list of things one cannot buy.
14 Jul 2011

Put “creativity” along with “love”, “happiness” and “a good steak for under $20” to the list of things one cannot buy.

by Mark Congiusta | posted in: culture | 1

Title: Why You Can’t Buy Creativity Context: Sure you earn your salary but the quality of your output does not (or should not) be a function of how much money you make. It’s the other way around really. Synopsis: How … Continued

creativity, money, productivity
Engineers vs. Designers: Can’t we all just get along?
6 Jul 2011

Engineers vs. Designers: Can’t we all just get along?

by Mark Congiusta | posted in: culture | 0

Title: Engineers vs. Designers Context: I’ve got nothing against engineers. Some of my best friends are engineers. Synopsis: There is a war in most companies. A war between transitions and speed. A battle between animation and performance. These skirmishes take … Continued

designers, engineers

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