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Author Archives: Mark Congiusta

#ux iota: Brainstorming – It ain’t a maze.
16 Feb 2012

#ux iota: Brainstorming – It ain’t a maze.

by Mark Congiusta | posted in: #ux iota | 0

You don’t need someone to draw you a map showing how to have a brainstorm. via creativesomething.net

brainstorming
“Why most UX is shite”. I wouldn’t even attempt to try and improve the title of that presentation.
13 Feb 2012

“Why most UX is shite”. I wouldn’t even attempt to try and improve the title of that presentation.

by Mark Congiusta | posted in: process | 0

Title: Why most UX is shite Context: “Shite” means “shit” for my American readers… Synopsis: We all love the clearly delineated lists of UX best practices (and I have certainly shared in excess of my fair share of them). They … Continued

organization, presentations, shite
If you’re all thumbs, you are going to love Windows 8. In a good way.
9 Feb 2012

If you’re all thumbs, you are going to love Windows 8. In a good way.

by Mark Congiusta | posted in: software | 0

Title: Designing Windows 8 or: How to Redesign a Religion Context: Windows 8 claims to be platform agnostic. Here’s how they challenged the gods of Windows. Synopsis: So Microsoft is coming out with another version of Windows. You there, with … Continued

metro, Microsoft, NUI, Windows 8
Interaction12 is where the UX hoi pollloi partoi. A summary. #ixd12
9 Feb 2012

Interaction12 is where the UX hoi pollloi partoi. A summary. #ixd12

by Mark Congiusta | posted in: communication | 0

So I spent most of last week in Dublin where I was lucky enough to attend the Interaction Design Association’s Interaction12 conference. And oh was a good time had by all. I will spare you the nose rubbing details of … Continued

conference, Interaction12, notes, sketches, sketchnotes
Sketching: It’s not just a good idea, it’s also the law…Well, at least it should be.
8 Feb 2012

Sketching: It’s not just a good idea, it’s also the law…Well, at least it should be.

by Mark Congiusta | posted in: communication | 0

Title: What we talk about when we talk about sketching. Context: We are visual thinkers yet tend to only communicate verbally. That’s just crazy talk. Synopsis: I know, I know; you can’t draw. Which is fine because we aren’t talking … Continued

ideas, sketching, visual thinking
Do you have five fingers? Then you too can build awesome user experiences!
2 Feb 2012

Do you have five fingers? Then you too can build awesome user experiences!

by Mark Congiusta | posted in: process | 0

Title: 5 Signs of a Great User Experience Context: If it only took 5 steps to build a great user experience, everyone would have one. Synopsis: 5 steps that’s it. That’s all that stands between your product and a phenomenal … Continued

guidelines
E-books are not E-Z to design. (Get it?)
25 Jan 2012

E-books are not E-Z to design. (Get it?)

by Mark Congiusta | posted in: design | 0

Title: In the case of interactivity, we’re still at the phase of irrational enthusiasm Context: Wolfram Research co-founder Theodore Gray talks eloquently about the interactive design of e-books. But he could be talking about any interactive design discipline really. Synopsis: … Continued

ebook, interaction, Wolfram Research
Designers may want to freshen up their resumés. The front office headhunters are going to start calling any day now.
23 Jan 2012

Designers may want to freshen up their resumés. The front office headhunters are going to start calling any day now.

by Mark Congiusta | posted in: culture | 0

Title: Why Designers Will Become the Next Gen of CEOs Context: We are no longer the weird guys in the basement. Now we’re the weird guys in the boardroom. Synopsis: Businesses are increasingly being built and revamped around a core … Continued

business, CEO, design thinking, designers
You can always work harder, but can you ever create harder? (Hint: No)
17 Jan 2012

You can always work harder, but can you ever create harder? (Hint: No)

by Mark Congiusta | posted in: culture | 0

Title: The Rhythms of Work vs The Rhythms of Creative Labor Context: We all work for a living. The lucky among us also labor at something we love. Synopsis: Many pages have been filled since the dawn of the industrial … Continued

creativity, efficiency, productivity, work
The more things change, the less likely it is that they happened in the past 20 years or so.
11 Jan 2012

The more things change, the less likely it is that they happened in the past 20 years or so.

by Mark Congiusta | posted in: design | 0

Title: You Say You Want a Devolution? Context: The only thing that stays the same is constant change. Unless you are talking about the last 20 years or so apparently. Synopsis: Anyone remember the stylistic and cultural differences between the … Continued

future, past, progress, style
We all need accessible UIs. Just some people have different accessibility requirements than others.
9 Jan 2012

We all need accessible UIs. Just some people have different accessibility requirements than others.

by Mark Congiusta | posted in: UI | 0

Title: What To Do When You Meet A Sighted Person Context: Bringing the need for accessibility home one smart-ass, sarcastic blog post at a time. Synopsis: The problem with sighted people is that they have sight but do not always … Continued

accessibility, humor, universal design
What did 2011 teach us about interaction design? Obviously not that year end lists are now passé.
4 Jan 2012

What did 2011 teach us about interaction design? Obviously not that year end lists are now passé.

by Mark Congiusta | posted in: miscellanea | 1

Title: 5 Lessons From The Best Interaction Designs Of 2011 Context: What did we learn about interaction design trends in 2011? Read on to find out. Synopsis: Ah, the end of year list. What a great user experience. Reducing the … Continued

2011, interaction design, learning, lessons, video, year end list
Designers and engineers need each other. Just not in “that” way.
3 Jan 2012

Designers and engineers need each other. Just not in “that” way.

by Mark Congiusta | posted in: culture | 0

Title: How designers and engineers can play nice (and still run with scissors) Context: We spend more time with them then we do with our family. Isn’t it about time we started to like them too? Synopsis: Sure we are … Continued

collaboration, designers, programmers
Work smarter, not harder. But also work harder.
22 Dec 2011

Work smarter, not harder. But also work harder.

by Mark Congiusta | posted in: process | 0

Title: The Myths of the Overworked Creative Context: Our energy is a finite resource that requires renewal or you will go into debt. So stop spending what you don’t have. Synopsis: Fact: we suck at taking care of our internal … Continued

creativity, overwork, work-life balance
The Facebook Timeline: Not your typical UI development project.
22 Dec 2011

The Facebook Timeline: Not your typical UI development project.

by Mark Congiusta | posted in: UI | 0

Title: Designers Behind Facebook Timeline: 5 Keys To Creating A UI With Soul Context: How do you design a UI around an ephemeral idea such as people’s memories? Synopsis: It’s not everyday a user experience team is asked to design … Continued

Facebook, interaction design

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