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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

How might your product fail? Let me count the ways. 6. There are 6 ways your product can fail.
29 Oct 2010

How might your product fail? Let me count the ways. 6. There are 6 ways your product can fail.

by Mark Congiusta | posted in: process | 0

Title: Six Factors for Highly Unsuccessful Products Context: Light 3 minute video to help you wind up your week with a smile. A very knowing, wry, been-there-done-that smile… Synopsis: From the site: “At the FailCon 2010 conference in San Francisco, … Continued

fail, humor, video, YouTube
And remember, have fun out there…
27 Oct 2010

And remember, have fun out there…

by Mark Congiusta | posted in: innovation | 0

Title: Playing in the Sandbox: The Role of Experimentation in Designing Context: This is one of my favorite posts that I’ve read in a long time. Please, please, please find a few minutes to read. It explains my work philosophy … Continued

experiment, prototyping
Is that a smart phone in your pocket or are you just happy to see me?
26 Oct 2010

Is that a smart phone in your pocket or are you just happy to see me?

by Mark Congiusta | posted in: innovation | 0

Title: Future Shock: Nokia Research Touts 5 Innovative Mobile Interfaces Context: Sometimes the hard part is just telling a convincing story. Synopsis: Even though it’s still the most popular phone maker in the world Nokia doesn’t get the respect of … Continued

future, mobile, Nokia, video
First prize: Homework!
22 Oct 2010

First prize: Homework!

by Mark Congiusta | posted in: miscellanea | 0

Title: 1st Interaction Design Competition; Building the Internet of Things Context: International design competition that looks really cool. Plus who wouldn’t want to win a scholarship to go back to school? In Barcelona?!?! Synopsis: I would encourage anyone that is … Continued

competition, internet of things
UX isn’t a job…Well, OK, it’s a job.
15 Oct 2010

UX isn’t a job…Well, OK, it’s a job.

by Mark Congiusta | posted in: culture | 0

Title: How to Turn the Job You Have Into the Job You Want Context: If you don’t like the game, change the rules. Synopsis: Happy Friday all. Some food for thought. Life is what you make of it. Enjoy the … Continued

enterprise, jobs
How to blow people’s minds via CLI.
12 Oct 2010

How to blow people’s minds via CLI.

by Mark Congiusta | posted in: innovation | 0

Title: The Mother of All Demos Context: Giving a presentation that 42 years later is still considered one of the greatest demos of all time is quite a feat. He must have got all the chicks. Synopsis: The mouse, interactive … Continued

history, presentations, video, YouTube
Personas are people too!
11 Oct 2010

Personas are people too!

by Mark Congiusta | posted in: users | 0

Title: Persona Context: Personas not as abstractions but as real people. Beautiful. But the guy with the knife and hand grenade is a bit freaky if you ask me. Synopsis: We create personas to help us put the user at … Continued

Flickr, personas
The pen is mightier than a really, really dull sword.
6 Oct 2010

The pen is mightier than a really, really dull sword.

by Mark Congiusta | posted in: communication | 0

Title: Clive Thompson on the Power of Visual Thinking Context: Shut up* and draw. You’ll make more sense. *Not meant pejoratively. Synopsis: As designers we are particularly good at thinking visually. When working with people who are not so “artistically” … Continued

drawing, visual design
A quote is worth a thousand words. Wait…that makes no sense…
5 Oct 2010

A quote is worth a thousand words. Wait…that makes no sense…

by Mark Congiusta | posted in: miscellanea | 0

Title: UX Quotes, Useful quotes on User Experience AND Quotes from the User Context: If you’re anything like me, you’re in a horrible mood today and have no patience for anyone’s lip. So you won’t get none from me. Synopsis: … Continued

humor, quotes
Loose (behavior) change.
29 Sep 2010

Loose (behavior) change.

by Mark Congiusta | posted in: users | 0

Title: Have you ever tried to “change” your spouse? Context: I tried to change my spouse once but the resulting hospital stay was not worth it. Synopsis: We are in the behavior change business. People in the product building business … Continued

behavior, Frog Design
Intel inside. And outside too apparently.
28 Sep 2010

Intel inside. And outside too apparently.

by Mark Congiusta | posted in: innovation | 0

Title: Intel doesn’t design actual products Context: Genevieve Bell, head of Intel’s Interaction and Experience Research Lab wants to make more than just chips. Mmmmmm…Chips… Synopsis: How will Intel expand beyond their core business of making processors? By making compelling … Continued

Intel, research
What did Aristotle know about UX? He knew that he knew nothing.
24 Sep 2010

What did Aristotle know about UX? He knew that he knew nothing.

by Mark Congiusta | posted in: communication | 0

Title: Aristotle’s Storytelling Framework for Interactive Products Context: Remember that time in college that you read of Aristotle’s “Poetics”? Yeah me neither. But here is a pretty good – and contextually relevant – crash course for you. Synopsis: Just about … Continued

Aristotle, history, storytelling
“Draw” your own conclusions. (See what I did there?)
22 Sep 2010

“Draw” your own conclusions. (See what I did there?)

by Mark Congiusta | posted in: communication | 0

Title: WHERE GOOD IDEAS COME FROM Context: Hand drawn, stream of consciousness, 4 minute video answers an age old question. Synopsis: Good ideas are rarely “Eureka!” moments. Much more important are the connections that we make and our ability to … Continued

creativity, ideas, video, YouTube
What do you expect? It’s UX.
22 Sep 2010

What do you expect? It’s UX.

by Mark Congiusta | posted in: users | 0

Title: Realistic expectations for enterprise user experience Context: Business owners, IT and UX: can’t we all just get along? Synopsis: Adobe Enterprise UX dude talks about how to get the user back at the center of enterprise product development. Not … Continued

Adobe, enterprise
Sometimes, reality sucks.
20 Sep 2010

Sometimes, reality sucks.

by Mark Congiusta | posted in: communication | 0

Title: Realism in UI Design Context: How realistic should that icon look? Synopsis: Many UI elements are abstractions of familiar concepts that allow users to project their own context on while remaining universal enough to be functional across individuals, demographics … Continued

iconography, realism, skeumorphism, visual design

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