#ux iota: This makes me #1CAC78 with envy that I didn’t figure it out for myself.
Crayola crayons by way of hex notation. Remember: when coloring your website, stay within the lines. via en.wikipedia.org
Crayola crayons by way of hex notation. Remember: when coloring your website, stay within the lines. via en.wikipedia.org
Title: The ROI of User Experience Context: How much money can good UX design make your company? A bazillion-trillion-quadrillion dollars*! (*Estimate only. Your results may vary.) Synopsis: Why keep us UX people around? If you mean besides our dashing good … Continued
Title: Five Indispensable Skills for UX Mastery Context: “Jack (or Jill) of all trades, master of all.” Sorry, that’s the job description. Synopsis: The great thing about being a user experience designer is that we get to do lots of … Continued
Title: ILUVUXDESIGN Context: It’s like a commercial just for us. Synopsis: Quick and cuddly animation that should make you happy to be a UX designer. As if you weren’t already. I’ll be showing this to my parents in the hope … Continued
Title: Little Big Details Context: Not only is the devil in the details, so is the elegance. Synopsis: Wonderful Tumblr site that showcases UI and interaction designs to be found in web, software, mobile, iconography – what have you – … Continued
Title: Microsoft’s Vision of the Future Context: Be careful what you wish for in the future. You just might get it. Synopsis: What might the future look like? Who the hell knows? It’s impossible to predict but that doesn’t stop … Continued
Title: Product Testing Institute – Models Context: Yup. These are your users. Synopsis: Sometimes it is hard to account for the wide range of user abilities for which we have to account. This disparity in techni…technolo…tenchol…tech-savvitudeness makes our jobs even … Continued
Title: Great Design and User Experience Is the Best Marketing Context: If you want people to want your product, make sure it doesn’t appear to suck. Or even more importantly, make sure it doesn’t actually suck. Synopsis: A good product … Continued
Title: Open Source Gesture Library Context: Multitouch: Learn it. Live it. Love it. Synopsis: We’ve looked at multitouch interactivity before so it should be no secret that gestural UIs are poised to become an increasingly important part of every UX … Continued
Title: The Dark Side Of Usability Context: Obi Wan was right; the Dark Side is an easy trap to fall into. Be strong young UX Jedis. Synopsis: Socrates thought that writing would rob people of their ability to remember things. … Continued
Title: Innovation and creative destruction Context: Destruction is the flip side to creativity. Ask any of the blacksmiths that you know. Synopsis: Most creative innovation is also an act of destruction, relegating what came before to the dustbin of history. … Continued
Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design – … Continued
Title: ABC Nightline – IDEO Shopping Cart Context: What the redesign process of an everyday object can – and probably should – look like. Synopsis: This Nightline special must be over a decade old but it is still relevant from … Continued
Title: From Wireframes to Code, Part I Context: Can wireframes work harder in the software development process than as merely a UI blueprint? Sure. Why not? Synopsis: The value of wireframes may actually be a matter of perspective. If they … Continued
Title: Embracing Quick Wins… and Quick Losses Context: When is a loss a win? When you lose quicker than winning slow. “Take that, turtle!” said the hare. Synopsis: Anyone who’s sat in any type of business critical meeting recently has … Continued