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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

#ux iota: This makes me #1CAC78 with envy that I didn’t figure it out for myself.
3 Feb 2011

#ux iota: This makes me #1CAC78 with envy that I didn’t figure it out for myself.

by Mark Congiusta | posted in: #ux iota | 0

Crayola crayons by way of hex notation. Remember: when coloring your website, stay within the lines. via en.wikipedia.org

Crayola, hex colors, web
“Make it rain” my UX brothers and sisters!
1 Feb 2011

“Make it rain” my UX brothers and sisters!

by Mark Congiusta | posted in: culture | 0

Title: The ROI of User Experience Context: How much money can good UX design make your company? A bazillion-trillion-quadrillion dollars*! (*Estimate only. Your results may vary.) Synopsis: Why keep us UX people around? If you mean besides our dashing good … Continued

enterprise, ROI, video, YouTube
Attention UX jedis, ninjas, gurus, masters and bosses: Here’s what you gots to have to keep your name.
31 Jan 2011

Attention UX jedis, ninjas, gurus, masters and bosses: Here’s what you gots to have to keep your name.

by Mark Congiusta | posted in: culture | 0

Title: Five Indispensable Skills for UX Mastery Context: “Jack (or Jill) of all trades, master of all.” Sorry, that’s the job description. Synopsis: The great thing about being a user experience designer is that we get to do lots of … Continued

jobs, skills
What a coincidence! I love UX design too!
27 Jan 2011

What a coincidence! I love UX design too!

by Mark Congiusta | posted in: miscellanea | 0

Title: ILUVUXDESIGN Context: It’s like a commercial just for us. Synopsis: Quick and cuddly animation that should make you happy to be a UX designer. As if you weren’t already. I’ll be showing this to my parents in the hope … Continued

humor, video, Vimeo
All things small but great.
25 Jan 2011

All things small but great.

by Mark Congiusta | posted in: UI | 0

Title: Little Big Details Context: Not only is the devil in the details, so is the elegance. Synopsis: Wonderful Tumblr site that showcases UI and interaction designs to be found in web, software, mobile, iconography – what have you – … Continued

tools, usability, visual design
The future is just like today…except more futuryish.
21 Jan 2011

The future is just like today…except more futuryish.

by Mark Congiusta | posted in: innovation | 0

Title: Microsoft’s Vision of the Future Context: Be careful what you wish for in the future. You just might get it. Synopsis: What might the future look like? Who the hell knows? It’s impossible to predict but that doesn’t stop … Continued

future, humor, Microsoft, video, YouTube
With a phone like that, who needs brains?
20 Jan 2011

With a phone like that, who needs brains?

by Mark Congiusta | posted in: users | 0

Title: Product Testing Institute – Models Context: Yup. These are your users. Synopsis: Sometimes it is hard to account for the wide range of user abilities for which we have to account. This disparity in techni…technolo…tenchol…tech-savvitudeness makes our jobs even … Continued

humor, mobile, video, YouTube
Insanely great UX to make your customers insanely happy.
18 Jan 2011

Insanely great UX to make your customers insanely happy.

by Mark Congiusta | posted in: marketing | 0

Title: Great Design and User Experience Is the Best Marketing Context: If you want people to want your product, make sure it doesn’t appear to suck. Or even more importantly, make sure it doesn’t actually suck. Synopsis: A good product … Continued

Apple, customers, sales
Funny, didn’t see my favorite 1 finger gesture on the list anywhere.
13 Jan 2011

Funny, didn’t see my favorite 1 finger gesture on the list anywhere.

by Mark Congiusta | posted in: UI | 0

Title: Open Source Gesture Library Context: Multitouch: Learn it. Live it. Love it. Synopsis: We’ve looked at multitouch interactivity before so it should be no secret that gestural UIs are poised to become an increasingly important part of every UX … Continued

gestural, multi-touch, tools
The only dumb user is the one you treat that way.
10 Jan 2011

The only dumb user is the one you treat that way.

by Mark Congiusta | posted in: users | 0

Title: The Dark Side Of Usability Context: Obi Wan was right; the Dark Side is an easy trap to fall into. Be strong young UX Jedis. Synopsis: Socrates thought that writing would rob people of their ability to remember things. … Continued

usability
“Crush. Kill. Destroy.” isn’t just a rogue robot’s credo, it’s also the UX designer’s mantra.
6 Jan 2011

“Crush. Kill. Destroy.” isn’t just a rogue robot’s credo, it’s also the UX designer’s mantra.

by Mark Congiusta | posted in: innovation | 0

Title: Innovation and creative destruction Context: Destruction is the flip side to creativity. Ask any of the blacksmiths that you know. Synopsis: Most creative innovation is also an act of destruction, relegating what came before to the dustbin of history. … Continued

creativity
Remember when adults used to tell you not to play with your food? Yeah, well screw them.
5 Jan 2011

Remember when adults used to tell you not to play with your food? Yeah, well screw them.

by Mark Congiusta | posted in: culture | 0

Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design – … Continued

collaboration, excercises, teamwork, TED
You could do worse than work for IDEO.
4 Jan 2011

You could do worse than work for IDEO.

by Mark Congiusta | posted in: culture | 0

Title: ABC Nightline – IDEO Shopping Cart Context: What the redesign process of an everyday object can – and probably should – look like. Synopsis: This Nightline special must be over a decade old but it is still relevant from … Continued

IDEO, jobs, prototyping, video, YouTube
Wireframes and software development: They don’t have to make you cry.
20 Dec 2010

Wireframes and software development: They don’t have to make you cry.

by Mark Congiusta | posted in: process | 0

Title: From Wireframes to Code, Part I Context: Can wireframes work harder in the software development process than as merely a UI blueprint? Sure. Why not? Synopsis: The value of wireframes may actually be a matter of perspective. If they … Continued

programming, wireframes
“Quick wins” are rarely ever “quick” almost never “wins”. Discuss.
15 Dec 2010

“Quick wins” are rarely ever “quick” almost never “wins”. Discuss.

by Mark Congiusta | posted in: process | 0

Title: Embracing Quick Wins… and Quick Losses Context: When is a loss a win? When you lose quicker than winning slow. “Take that, turtle!” said the hare. Synopsis: Anyone who’s sat in any type of business critical meeting recently has … Continued

enterprise

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