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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

Every picture tells a story don’t it? Especially the one about “Basil Leaves Crushed Rosemary”.
15 Apr 2011

Every picture tells a story don’t it? Especially the one about “Basil Leaves Crushed Rosemary”.

by Mark Congiusta | posted in: communication | 0

Title: Terry Border at Gel 2008 Context: The things that we make are the stories we tell. However, nobody ever said that those stories need to be boring ones. Synopsis: If you’ve never seen Terry Border’s art you are missing … Continued

humor, storytelling, video, Vimeo
#ux iota: You might want to take notes on how to take notes from this visual note taker.
14 Apr 2011

#ux iota: You might want to take notes on how to take notes from this visual note taker.

by Mark Congiusta | posted in: #ux iota | 0

Sketchnotes make understanding everything easier whether you were there in person or not. via yahnyinlondon.com

drawing, notes, sketchnotes, UX London
If at first you don’t succeed you are doing it right.
13 Apr 2011

If at first you don’t succeed you are doing it right.

by Mark Congiusta | posted in: process | 0

Title: No Innovator’s Dilemma Here: In Praise of Failure Context: If success was easy, everyone would have invented a better vacuum cleaner that doesn’t suck by now. Wait. What? Synopsis: James Dyson, inventor extraordinaire, talks about the inextricable link between … Continued

Dyson, education, problem solving, video, YouTube
“You cannot open a piece of software without learning something” -Confucius (I may be paraphrasing)
12 Apr 2011

“You cannot open a piece of software without learning something” -Confucius (I may be paraphrasing)

by Mark Congiusta | posted in: UI | 0

Title: When is Learnability More Important than Usability? Context: Maybe it’s time we stop coddling our users at every turn and give them some credit for being able to learn new systems. Synopsis: Let’s get this out of the way … Continued

learnability, usability
Let me tell you a story about the way in which we all tell stories.
8 Apr 2011

Let me tell you a story about the way in which we all tell stories.

by Mark Congiusta | posted in: communication | 0

Title: The Stories We Construct Context: Telling a great story is hard. Constructing it is even harder. Synopsis: Very attractive and breezy presentation by the maker of Mental Notes brainstorming cards (http://getmentalnotes.com/) that tries to describe the process we – … Continued

Slideshare, storytelling
Growing pains of the UX profession and how it’s going to turn out all right. One day.
5 Apr 2011

Growing pains of the UX profession and how it’s going to turn out all right. One day.

by Mark Congiusta | posted in: culture | 0

Title: The fall and rise of user experience Context: Put some coffee on and sit back for this epic analysis of the past, present and future of the UX profession. Synopsis: In many ways UX is a victim of its … Continued

future, profession
Work like you don’t need money, Love like you’ve never been hurt, And dance like you’re retweeting on your iPad.
4 Apr 2011

Work like you don’t need money, Love like you’ve never been hurt, And dance like you’re retweeting on your iPad.

by Mark Congiusta | posted in: UI | 0

Title: Motion and The Clay of Interaction Design Context: Let your fingers do the walking. And the flipping. And the scrolling. And the resizing. And the… Synopsis: One thing that these emerging NUI (natural user interfaces) ask of UX designers … Continued

motion, multi-touch, NUI
#ux iota: The origial multitasking OS prominently involved Asteroids. How retro.
3 Apr 2011

#ux iota: The origial multitasking OS prominently involved Asteroids. How retro.

by Mark Congiusta | posted in: #ux iota | 0

Never forget from whence we came. via youtube.com

history, multitasking, video, YouTube
#ux iota: Every consider friending your house on Facebook? You just might one day soon.
2 Apr 2011

#ux iota: Every consider friending your house on Facebook? You just might one day soon.

by Mark Congiusta | posted in: #ux iota | 0

Forget about the internet of everything, are you ready for the social network of everything? via youtube.com

Ericsson, future, video, YouTube
#ux iota: Where productivity goes to die.
1 Apr 2011

#ux iota: Where productivity goes to die.

by Mark Congiusta | posted in: #ux iota | 0

The Triangle of Despair. Many an hour has been wasted in those treacherous seas mateys. via: Parts unknown

humor, productivity
The future is both here and widely distributed. Unfortunately.
1 Apr 2011

The future is both here and widely distributed. Unfortunately.

by Mark Congiusta | posted in: miscellanea | 0

Title: The Astounding World of the Future Context: You can’t predict the future, you can only make it. And according to this vision, we’ve certainly made “something” of our future… Synopsis: Ever see one of those olde tyme newsreels that … Continued

future, humor, video, YouTube
Reality is overrated. Virtual is where it’s at. (I’m not even here BTW)
31 Mar 2011

Reality is overrated. Virtual is where it’s at. (I’m not even here BTW)

by Mark Congiusta | posted in: design | 0

Title: The Virtual Designer Context: All glory is fleeting. Digital designs are lucky to be a fraction of that. Synopsis: We rarely work on anything concrete. Our designs are virtual, ethereal and, arguably, don’t even really exist at all. Yet … Continued

interaction, virtual, web
#ux iota: 7 days? Pfffft! UX designers take like 100 times as long.
30 Mar 2011

#ux iota: 7 days? Pfffft! UX designers take like 100 times as long.

by Mark Congiusta | posted in: #ux iota | 0

Nobody gets a design right the first time. Nobody. Not even him. via gocomics.com

cartoon, concept sketch, humor
Real or virtual, a lack of craft is an unforgiveable sin.
25 Mar 2011

Real or virtual, a lack of craft is an unforgiveable sin.

by Mark Congiusta | posted in: design | 0

Title: Atoms + Bits = the neue Craft, A lecture by John Maeda Context: A whistle-stop tour of the history of art and design within digital media and what it means for our collective future curated by one of the … Continued

art, craft, history, John Maeda, RISD, technology
If you prick a user does he not bleed? If you give him a crappy experience does he not revenge?
23 Mar 2011

If you prick a user does he not bleed? If you give him a crappy experience does he not revenge?

by Mark Congiusta | posted in: users | 0

Title: Why User Experience Cannot Be Designed Context: We can take lots of things into account when designing UX, except the most important part: the user. Synopsis: Sure we talk about “user centered design”, but what does that really mean? … Continued

context

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