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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

#ux iota: Are you a designer? Here’s a list of 50 things you should know.
14 May 2011

#ux iota: Are you a designer? Here’s a list of 50 things you should know.

by Mark Congiusta | posted in: #ux iota | 0

Intended for graphic design students, but some nuggets of wisdom for any type of designer at any stage of their career. via jamiewieck.com

skills, student
User experience is all about fun and games. You’ll just have to take my word for it.
10 May 2011

User experience is all about fun and games. You’ll just have to take my word for it.

by Mark Congiusta | posted in: design | 0

Title: The Elements of Player Experience Context: Life is a game. So let’s start designing products that allow us to play games all day long. No, no, not Farmville… Synopsis: There is a growing trend across many HCI disciplines to … Continued

gaming, play
#ux iota: If you have time to come up with new features, you have too much free time.
9 May 2011

#ux iota: If you have time to come up with new features, you have too much free time.

by Mark Congiusta | posted in: #ux iota | 0

Who has time to come up with new features what with all the old crappy ones that need to be fixed? via dilbert.com

cartoon, dilbert, features, humor
Creativity is a hard and thankless job. Now get back to work, you only have 3 hours to finish this design.
9 May 2011

Creativity is a hard and thankless job. Now get back to work, you only have 3 hours to finish this design.

by Mark Congiusta | posted in: culture | 0

Title: Protecting Your Creativity in a Culture that Doesn’t Value It Context: Let me say this right off the bat: I value your creativity. Big time. No matter what all those other people say about you. (C’mon. These are jokes … Continued

creativity
Form follows function isn’t just a good idea, it’s the law. Well, at least it should be.
8 May 2011

Form follows function isn’t just a good idea, it’s the law. Well, at least it should be.

by Mark Congiusta | posted in: users | 0

Title: Designing from the Inside-Out: Behaviour as the Engine of Product Design Context: What does your product look like? Just kidding, no one cares. How your product works is what matters. Synopsis: Nice presentation that asks designers to forget about … Continued

behavior, Slideshare
Interaction design: The new Bauhaus or more of the same old stuff with different Photoshop filters?
28 Apr 2011

Interaction design: The new Bauhaus or more of the same old stuff with different Photoshop filters?

by Mark Congiusta | posted in: UI | 0

Title: The “IxD Bauhaus” – what happens next? Context: Ornamentation in architecture is criminal says the Bauhaus. Perhaps the same thing is true for interaction design. Synopsis: Interesting polemic that draws several parallels between the current evolution of interaction design … Continued

Bauhaus, future, interaction, NUI
Innovation is not an action item and it rarely comes labelled with a price tag.
27 Apr 2011

Innovation is not an action item and it rarely comes labelled with a price tag.

by Mark Congiusta | posted in: innovation | 0

Title: The Seven Deadly Sins of Innovation Context: The barriers to innovation are obvious. Overcoming them? Not so much. Synopsis: IDEO honcho talks about what prevents true innovation from happening in the workplace. There’s nothing here that’s shocking. Heck, there’s … Continued

IDEO
Your users are S.T.U.P.I.D. It’s your job to make them S.M.A.R.T.
26 Apr 2011

Your users are S.T.U.P.I.D. It’s your job to make them S.M.A.R.T.

by Mark Congiusta | posted in: users | 0

Title: Are your users S.T.U.P.I.D? How good design can make users effective Context: The quickest way to make users hate your product is to make them feel dumb when they use it. Synopsis: The quality of the acronyms in this … Continued

assumptions, optimization
#ux iota: When encouraging user behavior, always remember: words matter.
21 Apr 2011

#ux iota: When encouraging user behavior, always remember: words matter.

by Mark Congiusta | posted in: #ux iota | 0

Language is still one of the most emotive parts of user experience design. Use it wisely. via youtube.com

behavior, language, video, words, YouTube
#ux iota: Your brand is not what you say it is. Not what your users say it is. It’s what you allow users to do.
21 Apr 2011

#ux iota: Your brand is not what you say it is. Not what your users say it is. It’s what you allow users to do.

by Mark Congiusta | posted in: #ux iota | 0

The user experience of your product informs customers about the power of your brand even more than your advertising. via slideshare.net

brand, interaction, Slideshare
If you’re not spending your Sunday looking for inspiration, don’t bother coming in to work on Monday.
21 Apr 2011

If you’re not spending your Sunday looking for inspiration, don’t bother coming in to work on Monday.

by Mark Congiusta | posted in: culture | 0

Title: The 5% Creativity Challenge Context: If you can’t spend 2 hours a week thinking about ways to be more creative at work then what’s the freaking point really? Synopsis: Innovate! More inventive solutions! Increased creativity! We get this a … Continued

creativity
And I’d have gotten away with my design too if it hadn’t a been for you lousy kids!
20 Apr 2011

And I’d have gotten away with my design too if it hadn’t a been for you lousy kids!

by Mark Congiusta | posted in: design | 1

Title: 10 Ways to Be Creative Like a Kid Context: You’re as old as you feel. Same goes for your designs. Synopsis: My wife always tells people that she has 4 kids: our 3 children and me. I take tremendous … Continued

creativity, kids
Agile user experience. And I’m not talking about a date with a contortionist.
19 Apr 2011

Agile user experience. And I’m not talking about a date with a contortionist.

by Mark Congiusta | posted in: software | 0

Title: Integrating UX into Agile Development Context: You’re not Agile as long as the user experience guys are on the outside looking in. Synopsis: Of the numerous benefits of adopting an Agile development approach to any project, none is more … Continued

agile
Who tells your product’s story? If you can’t answer that, your product is probably in trouble.
18 Apr 2011

Who tells your product’s story? If you can’t answer that, your product is probably in trouble.

by Mark Congiusta | posted in: communication | 0

Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy who continues to beat the storytelling … Continued

collaboration, storytelling
#ux iota: They were so much better at steampunk back in the day.
15 Apr 2011

#ux iota: They were so much better at steampunk back in the day.

by Mark Congiusta | posted in: #ux iota | 0

Historical Technology: Machines of Times Gone By. Photography collection of old machines from The Museum of the City of New York. Lovely stuff. via whitneyhess.com

history, machines, photography

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