#ux iota: Are you a designer? Here’s a list of 50 things you should know.
Intended for graphic design students, but some nuggets of wisdom for any type of designer at any stage of their career. via jamiewieck.com
Intended for graphic design students, but some nuggets of wisdom for any type of designer at any stage of their career. via jamiewieck.com
Title: The Elements of Player Experience Context: Life is a game. So let’s start designing products that allow us to play games all day long. No, no, not Farmville… Synopsis: There is a growing trend across many HCI disciplines to … Continued
Who has time to come up with new features what with all the old crappy ones that need to be fixed? via dilbert.com
Title: Protecting Your Creativity in a Culture that Doesn’t Value It Context: Let me say this right off the bat: I value your creativity. Big time. No matter what all those other people say about you. (C’mon. These are jokes … Continued
Title: Designing from the Inside-Out: Behaviour as the Engine of Product Design Context: What does your product look like? Just kidding, no one cares. How your product works is what matters. Synopsis: Nice presentation that asks designers to forget about … Continued
Title: The “IxD Bauhaus” – what happens next? Context: Ornamentation in architecture is criminal says the Bauhaus. Perhaps the same thing is true for interaction design. Synopsis: Interesting polemic that draws several parallels between the current evolution of interaction design … Continued
Title: The Seven Deadly Sins of Innovation Context: The barriers to innovation are obvious. Overcoming them? Not so much. Synopsis: IDEO honcho talks about what prevents true innovation from happening in the workplace. There’s nothing here that’s shocking. Heck, there’s … Continued
Title: Are your users S.T.U.P.I.D? How good design can make users effective Context: The quickest way to make users hate your product is to make them feel dumb when they use it. Synopsis: The quality of the acronyms in this … Continued
Language is still one of the most emotive parts of user experience design. Use it wisely. via youtube.com
The user experience of your product informs customers about the power of your brand even more than your advertising. via slideshare.net
Title: The 5% Creativity Challenge Context: If you can’t spend 2 hours a week thinking about ways to be more creative at work then what’s the freaking point really? Synopsis: Innovate! More inventive solutions! Increased creativity! We get this a … Continued
Title: 10 Ways to Be Creative Like a Kid Context: You’re as old as you feel. Same goes for your designs. Synopsis: My wife always tells people that she has 4 kids: our 3 children and me. I take tremendous … Continued
Title: Integrating UX into Agile Development Context: You’re not Agile as long as the user experience guys are on the outside looking in. Synopsis: Of the numerous benefits of adopting an Agile development approach to any project, none is more … Continued
Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy who continues to beat the storytelling … Continued
Historical Technology: Machines of Times Gone By. Photography collection of old machines from The Museum of the City of New York. Lovely stuff. via whitneyhess.com