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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Author Archives: Mark Congiusta

Oh yeah? Well I know you are (not a user experience designer) but what am I (a user experience designer)?
12 Jul 2011

Oh yeah? Well I know you are (not a user experience designer) but what am I (a user experience designer)?

by Mark Congiusta | posted in: users | 0

Title: Winning a User Experience Debate Context: Designers are from Mars and everyone else is from Venus. But the part of Venus that constantly disagrees with people from Mars. Synopsis: I know this almost never happens, but what should we … Continued

debate, research, validation
I like that olde tyme print design.
12 Jul 2011

I like that olde tyme print design.

by Mark Congiusta | posted in: UI | 0

Title: How Print Design is the Future of Interaction Context: The need to move beyond outdated real-world UI metaphors requires us to look towards print design for salvation. Wait…What?!?! Synopsis: Why oh why can’t we leave behind stylized interface design … Continued

Microsoft, print, Slideshare
I for one welcome our recently toilet trained, cartoon watching, technology overlords.
11 Jul 2011

I for one welcome our recently toilet trained, cartoon watching, technology overlords.

by Mark Congiusta | posted in: innovation | 0

Title: Study Shows Kids Are Predicting the Future of Technology Context: From the minds that brought you the runaway popularity of Justin Bieber comes the future of technology… Synopsis: Oh kids today! Acting all ‘cool’ with their ‘groovy’ rap music … Continued

children, future, kids, technology
Engineers vs. Designers: Can’t we all just get along?
6 Jul 2011

Engineers vs. Designers: Can’t we all just get along?

by Mark Congiusta | posted in: culture | 0

Title: Engineers vs. Designers Context: I’ve got nothing against engineers. Some of my best friends are engineers. Synopsis: There is a war in most companies. A war between transitions and speed. A battle between animation and performance. These skirmishes take … Continued

designers, engineers
What’s good for the idiot is usually good for the end user.
4 Jul 2011

What’s good for the idiot is usually good for the end user.

by Mark Congiusta | posted in: users | 0

Title: “90% of your users are idiots” Context: It’s not really that 90% of your users are idiots, it’s that’s just how they prefer to be treated. Synopsis: We make decisions all the time based on how we think our … Continued

humor, simplify
#ux iota: The wages of poor UX design are global thermonuclear annihilation.
1 Jul 2011

#ux iota: The wages of poor UX design are global thermonuclear annihilation.

by Mark Congiusta | posted in: #ux iota | 0

Sometimes a bad user experience is bad for everybody. via mashable.com

cartoon, hardware, humor
To figure out what your customers want, do not ask your customers. You heard me.
27 Jun 2011

To figure out what your customers want, do not ask your customers. You heard me.

by Mark Congiusta | posted in: users | 1

Title: How to Create Compelling Brand Experiences Context: Features? So what. Experiences? Yes please. Synopsis: Many companies, agencies and consultants spend hour upon hour with customers asking them what new features they want to see in the products they use. … Continued

customers, features, testing
#ux iota: How do I stay creative? Let me count the ways…OK, 29.
27 Jun 2011

#ux iota: How do I stay creative? Let me count the ways…OK, 29.

by Mark Congiusta | posted in: #ux iota | 0

Being creative isn’t the problem. Staying creative is. via vimeo.com

creativity, video, YouTube
#ux iota: Redesign your website in under 4 minutes. Or therabouts.
23 Jun 2011

#ux iota: Redesign your website in under 4 minutes. Or therabouts.

by Mark Congiusta | posted in: #ux iota | 0

Behold! The world’s fastest web designer. via youtube.com

redesign, video, web, web design, YouTube
#ux iota: How to make your presentations a load of C.R.A.P. In a good way.
23 Jun 2011

#ux iota: How to make your presentations a load of C.R.A.P. In a good way.

by Mark Congiusta | posted in: #ux iota | 0

The art of the business presentation. And not the dogs playing poker kind of art either. via slideshare.net

presentations, Slideshare
Design: A love letter.
21 Jun 2011

Design: A love letter.

by Mark Congiusta | posted in: design | 0

Title: The Good, Bad, The Creative (Thesis Documentary) Context: A design student interviews a bunch of people in a quest to figure out what makes good – or bad – design. Synopsis: Sometimes I forget how interesting college was. Instead … Continued

exploration, student, video, YouTube
#ux iota: Minimalist IA tool. Oh ASCII, is there anything you can’t do?
20 Jun 2011

#ux iota: Minimalist IA tool. Oh ASCII, is there anything you can’t do?

by Mark Congiusta | posted in: #ux iota | 0

A bare bones, browser based tool that uses JavaScript and ASCII text to build basic wireframes. Short, sweet, simple and clean. _____ _____ _____ _____ __ _ /\ / ____|/ ____|_ _|_ _|/ _| | / \ | (___ | … Continued

ASCII, IA, tools, wireframes
How do you get to the um…well..whatever the user experience equivalent of Carnegie Hall is? Practice, practice, practice.
18 Jun 2011

How do you get to the um…well..whatever the user experience equivalent of Carnegie Hall is? Practice, practice, practice.

by Mark Congiusta | posted in: process | 0

Title: Developing a UX Practice of Practicing Context: There is more than one way to improve your user experience skills. Actually no there isn’t. Get to practicing. Synopsis: Everyone who is really, really good at what they do practices. But … Continued

practice, skills
User experience design: It’s all in your users’ heads.
13 Jun 2011

User experience design: It’s all in your users’ heads.

by Mark Congiusta | posted in: users | 1

Title: The Psychologist’s View of UX Design Context: A head shrink tells you what’s going on in the heads of people using the devices we are trying to shrink. Synopsis: User experience designers and psychologists share a fascination with the … Continued

psychology, usability
UX designer: To thine ownself be true.
13 Jun 2011

UX designer: To thine ownself be true.

by Mark Congiusta | posted in: marketing | 0

Title: Creating a Marketing Strategy for Your UX Skills Context: In order to effectively influence other people’s perception of us we must be conscious of how we present ourselves to the world. Synopsis: What are your strengths as a user … Continued

profession, skills

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