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Title: What we talk about when we talk about sketching. Context: We are visual thinkers yet tend to only communicate verbally. That’s just crazy talk. Synopsis: I know, I know; you can’t draw. Which is fine because we aren’t talking

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Title: The Messy Art Of UX Sketching Context: You cannot design without sketching. It just can’t be done. Fact. Synopsis: The single most important skill – yes SKILL not TALENT – that every designer needs is the ability to communicate

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Vision :'A Book in Every Child's Hand'Image credit: Pratham Books, "Vision :'A Book in Every Child's Hand'", March 6, 2007, Flickr

Title: Why We Need Storytellers at the Heart of Product Development Context: There are not enough good storytellers in the world. And certainly not in the business world. Synopsis: It was a dark and stormy night…Well, not really. Or maybe

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Title: 10 Most Common Misconceptions About User Experience Design Context: There’s only 10?!?! Synopsis: I once tried to explain to my parents what my job is. Suffice it to say that when they are now asked what their eldest son

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Title: Why We Sketch Context: A picture is worth a thousand words which should be reason enough to sharpen your sketching pencils. Synopsis: I knew an elementary school teacher once who told me “The problem with adults is that we

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UX Week Day 4, 8/26/11 How Our Social Circles Influence What We Do, Where We Go, and How We Decide | Paul AdamsFacebook ad dude talks about how our personal networks are constructed and who are the people that get

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UX Week Day 3, 8/25/11 Critical Thinking for UX Designers (or Anyone) | Russ Unger and Stephen Anderson Thinking critically requires little more than the willingness to have fun while thinking. Sure sometimes thinking is serious business but that doesn’t

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UX Week Day 2, 8/24/11 Gamestorming Your Workplace (A.K.A., How to Design Using Words AND Pictures) | Sunni Brown Do your meetings suck? Well, really, whose don’t? Unless you practice Gamestorming of course. What’s gamestorming you ask? Great question. It

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UX Week Day 1, 8/23/11 Welcome | Jesse James GarrettWe are going to the Academy of Sciences on Thursday to see a dinosaur burlesque show. I can’t wait. Keynote | Jaron LanierA tour de force of user experience from the

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Title: The UX of User Stories Context: If you can’t write a good user story, you can’t do Agile. Synopsis: Ah, the user story. The unsung hero of the Agile development process. Anyone who works in an Agile environment had

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Title: Storytelling lessons from Bill Cosby Context: There’s all types of storytelling out there, but the stories that make you smile – or indeed laugh – are generally the best kinds. Synopsis: Want people to remember your presentation? Tell them

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Salary Men / Tokyo / JapanImage credit: Mina Mikhail, "Salary Men / Tokyo / Japan", May 31, 2005, Flickr

Title: How to stand out in any niche using humor Context: Selling your ideas can be serious business. But if you want to make it more fun, bring the funny. Synopsis: This post is mostly about using humor in blogging

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Once upon a time...Image credit: Rachel L., "Once upon a time...", November 14, 2010, Flickr

Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy who continues to beat the storytelling

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Title: Terry Border at Gel 2008 Context: The things that we make are the stories we tell. However, nobody ever said that those stories need to be boring ones. Synopsis: If you’ve never seen Terry Border’s art you are missing

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Title: The Stories We Construct Context: Telling a great story is hard. Constructing it is even harder. Synopsis: Very attractive and breezy presentation by the maker of Mental Notes brainstorming cards (http://getmentalnotes.com/) that tries to describe the process we –

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