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Cataloging the art and science of user experience design

Title: Don Norman: The term “UX” Synopsis: The guy who helped to create the term “user experience” wants you to know that most of you are using it all wrong. Best Bit: “…today that term [user experience] has been horribly

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Title: Unpleasant Design & Hostile Urban Architecture Context: When bad experience equals good design. Synopsis: Most design should be devoted to making people’s lives intentionally better. No, that’s not a misprint. I purposefully did not use the opening phrase “All

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Not sure if technology getting smarter...or user getting dumber.

Title: The Filter Bubble Context: What is creativity when everyone is enabled to be creative? Synopsis: Everyone is a photographer. I know because Instagram tells me so. According to Medium (and, apparently, WordPress), we are all writers deserving to be

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Connected complexity

Title: The Internet of Things Needs Design, Not Just Technology Context: We’ve finally hit the point where we all agree that technology without design is bad, right? RIGHT?!?! Synopsis: A fully networked world is coming. Your toaster will talk to

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Change

Title: How IDEO Designers Persuade Companies to Accept Change Context: Having trouble designing for someone? Try designing with them instead. Synopsis: The job of a designer is hardly limited to the act of designing. Especially when working for — and

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Title: HYPER-REALITY Context: Virtual. Augmented. Hyper. Whatever happened to good old “real” reality? Oh, that’s right…not enough ad space. Best Bit: In a digitally saturated future, religion might just become a better Google than Google. via vimeo.com

Picasso as a proxy for creativity

Title: Domain Specificity of Creativity: Theory, Research, and Practice Context: Creativity does not succeed without expertise. It’s just science. Synopsis: From the time we are young, individuals are categorized. He’s a good athlete. She’s smart. Those guys over there eating

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Traffic jam participation

Title: Design as Participation Context: Who should we be designing for? Nothing like a dense academic treatise to answer an otherwise straightforward question. Synopsis: Designers design for users. This is dogma. Fact. Law even. That’s basically our job description. Users

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Psychedelic UX. It's Trippy Man.

Title: Psychedelic UX. It’s Trippy Man. Context: Finally! My very own O’Reilly book! Get your copy today! Synopsis: Delivering a better user experience through chemistry. via dev.to/rly

Title: oh. my. god. Context: Some UI designers just want to watch the world burn. Best Bit: The UI “improvements” and reaction gifs in the reply thread are genius. via twitter.com

The danger of creative leadership

Title: The Bias Against Creatives as Leaders Context: “The creative can’t lead and those who lead can’t be creative.” Hogwash, balderdash, and flimflammery are but 3 creative words that can be used to disagree with such stupidity. Synopsis: The creative

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How sketching can unlock big ideas.

Title: Google Ventures On How Sketching Can Unlock Big Ideas Context: Anyone can draw a conclusion, a bath, and yes, even a sketch. Google it if you don’t believe me. Synopsis: The hardest thing about ideas isn’t generating them, it’s

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Title: How Gallaudet University’s Architects Are Redefining Deaf Space Context: The language of design has to speak to people of all abilities in order to be considered complete. Synopsis: There is a universally accepted belief that accessible design is diminished

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Title: After years of intensive analysis, Google discovers the key to good teamwork is being nice Context: Everything you need to know about being a good teammate you learned in kindergarten. Synopsis: So what’s the secret to highly productive teams?

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Title: It’s not you. Bad doors are everywhere. Context: Push? Pull? Brain the designer with a ball-peen hammer? Best Bit: “Norman door (n.): 1. A door where the design tells you to do the opposite of what you’re actually supposed

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