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Cataloging the art and science of user experience design
Traffic jam participation

Title: Design as Participation Context: Who should we be designing for? Nothing like a dense academic treatise to answer an otherwise straightforward question. Synopsis: Designers design for users. This is dogma. Fact. Law even. That’s basically our job description. Users

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Psychedelic UX. It's Trippy Man.

Title: Psychedelic UX. It’s Trippy Man. Context: Finally! My very own O’Reilly book! Get your copy today! Synopsis: Delivering a better user experience through chemistry. via dev.to/rly

Title: oh. my. god. Context: Some UI designers just want to watch the world burn. Best Bit: The UI “improvements” and reaction gifs in the reply thread are genius. via twitter.com

The danger of creative leadership

Title: The Bias Against Creatives as Leaders Context: “The creative can’t lead and those who lead can’t be creative.” Hogwash, balderdash, and flimflammery are but 3 creative words that can be used to disagree with such stupidity. Synopsis: The creative

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How sketching can unlock big ideas.

Title: Google Ventures On How Sketching Can Unlock Big Ideas Context: Anyone can draw a conclusion, a bath, and yes, even a sketch. Google it if you don’t believe me. Synopsis: The hardest thing about ideas isn’t generating them, it’s

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Title: How Gallaudet University’s Architects Are Redefining Deaf Space Context: The language of design has to speak to people of all abilities in order to be considered complete. Synopsis: There is a universally accepted belief that accessible design is diminished

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Title: After years of intensive analysis, Google discovers the key to good teamwork is being nice Context: Everything you need to know about being a good teammate you learned in kindergarten. Synopsis: So what’s the secret to highly productive teams?

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Title: It’s not you. Bad doors are everywhere. Context: Push? Pull? Brain the designer with a ball-peen hammer? Best Bit: “Norman door (n.): 1. A door where the design tells you to do the opposite of what you’re actually supposed

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System failure

Title: The Edges Context: It’s all fun and games until your user experience runs into someone else’s user experience. Synopsis: You spend months crafting your product’s user experience. You consider every detail. Sweat over each pixel. Obsess over all of

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ET game for the Atari 2600

Title: The man who made ‘the worst video game in history’ Context: Fast. Cheap. Good. You can have two. Synopsis: There’s a million cautionary tales throughout the (relatively) brief history of software development that highlight the myriad ways with which

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Grammar - It's the difference between knowing your shit and knowing you're shit.

Title: The Grammar of Interactivity Context: Wording on buttons is very often a hot button issue. (Get it?) Synopsis: “Update your details.” “Check my messages.” “Use our help system to figure out why you can’t figure out what to do.”

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The shame of using an ad-blocker

Title: Guilt And Shame As A UI Design Element Context: Why waste time encouraging users to do something when it’s so much easier to shame them into doing it? Synopsis: You probably don’t call your mother enough. Do you floss

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“BadlyImage credit: Simon Berry, "Badly designed cup", July 11, 2014, Flickr

Title: Why Airbnb’s New Head of Design Believes ‘Design-Led’ Companies Don’t Work Context: It’s not who’s leading the culture of your organization that matters, it’s who is being led that makes the difference. Synopsis: The engineers have had their shot

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MIT's Amazing New App Lets You Program Any Object

Title: The Year’s Boldest Ideas In User Interface Design Context: UI’s of the future…from the past year. Synopsis: Our phones can now turn on our lightbulbs. Virtual reality saves us from having to interact with flesh and blood people. We

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The simplest solutions are often the cleverest. They are also usually wrong.

Title: When It Comes to UX Design, Simplicity Is Overrated Context: Simplicity is in the eye of the beholder. Clarity is universal. Synopsis: Einstein once said something clever about simplicity and making things as simple as possible but no simpler

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