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Cataloging the art and science of user experience design
Breville toaster

Title: Why a Toaster Is a Design Triumph Context: Instead of trying to always change the world, maybe we should simply spend more time delivering a better piece of toasted bread. Synopsis: How does one wax philosophical about the design

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Chatbot fail

Title: Why chatbots fail Context: Chatbots are the new hotness. Or as a chatbot might say: “Can you rephrase that? I didn’t understand what you meant.” Synopsis: Everybody and their natural language processing framework wants to build a chatbot these

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Designing for users of screen readers.

Title: Dos and don’ts on designing for accessibility Context: If only there were some clear and simple accessibility design guidelines in poster form. Problem. Solved. Synopsis: Most designers worth their salt know the basics of how to design accessible web

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Sex piques the reptilian brain.

Title: The Reptilian Brain: Emotion and Design Context: There’s nothing wrong with applying a little evolutionary biology between friends. Or between designer and user. Synopsis: Once you get past the tawdry exploitation of human primal brain function for the purposes

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Title: Inside the Museum of Failure Context: There’s nothing wrong with innovating and failing. There’s everything wrong with innovating and failing then refusing to learn anything from it. Best Bit: Inclusion of “Trump: The Game”. The Museum of Failure’s troll

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Frank Lloyd Wright's Fallingwater

Title: How Today’s Designers are Influenced by Frank Lloyd Wright’s Principles Context: Happy birthday Frank! Synopsis: In honor of Mr. Wright’s 150th birthday, this seems like an opportune time to gauge not only his influence on architecture, but on design

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Really bad volume slider

Title: Redditors are competing to design the most asinine volume sliders Context: No intentionally crappy UI element is so stupid that it is not plausibly legitimate. Best Bit: The original Reddit thread is worth its weight in decibels. via theverge.com

Corporate design principles

Title: In the future, design principles won’t be about design Context: Everybody has got design principles, but how many really live by them? Synopsis: Design principles are the new hotness. Can you even claim to be a design thinking company

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Title: How to use empathy in design without killing millions of women Context: Empathy is neither good nor bad, it is in the eye of the beholder. Synopsis: Traditionally, empathy gets a pretty good rap. If you are empathetic, you

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AI UX design

Title: How Artificial Intelligence Could Help Fill Gaps In UX Design Context: You can’t please all your users all the time. Unless you have the help of an artificially intelligent UX design assistant. Synopsis: Of course, the inevitable, dystopian hellscape

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Medieval chandelier design iteration

Title: Transcript & Sketches from a Medieval Design Session Context: There are no new design problems under the sun. Synopsis: All of the experts will tell you that product design is a relatively new discipline within the scope of the

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Title: Crappy Design – 2012 Honda Console Context: In the olden days, people would encounter a poorly designed experience and suffer through it in silence. It’s no longer the olden days. Best Bit: Pretty good design critique from a (very

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Good vs bad UX writing

Title: 9 simple but powerful UX writing tips for designers Context: The person who would design should first know how to write. Synopsis: The root of simplicity is clarity. The conceit of design is that clarity is the product of

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Jared Spool: rabble rouser?

Title: Everyone is a designer. Get over it. Context: Controversial opinions being expressed on the internet?!?! What is this world coming to? Synopsis: Allow me to begin by nitpicking the very premise of this article, which is—dare I say—poorly designed.

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United mobile app screen

Title: How United Onboards New Users Context: Want to book a flight on United via their mobile app? You are a damn fool. Best Bit: There is nothing—NOTHING!—”best” about this. via useronboard.com

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