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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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Happiness can be learned. Still no cure for miserable pricks.
2 Feb 2014

Happiness can be learned. Still no cure for miserable pricks.

by InteractiveMark | posted in: culture | 0

Title: How One Company Taught Its Employees How To Be Happier, And What Happened Next Context: How do you get to your happy place? Practice, practice, practice. Synopsis: Happiness and work do not always go hand in hand. And that’s … Continued

employees, happiness, productivity, work
You can always work harder, but can you ever create harder? (Hint: No)
17 Jan 2012

You can always work harder, but can you ever create harder? (Hint: No)

by Mark Congiusta | posted in: culture | 0

Title: The Rhythms of Work vs The Rhythms of Creative Labor Context: We all work for a living. The lucky among us also labor at something we love. Synopsis: Many pages have been filled since the dawn of the industrial … Continued

creativity, efficiency, productivity, work
Less work and more play makes Jack a happier and more productive employee.
16 Sep 2011

Less work and more play makes Jack a happier and more productive employee.

by Mark Congiusta | posted in: culture | 0

Title: IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas Context: The closer the gap between work and play, the more amazing the outcomes for your business will be. Synopsis: We don’t play enough. You can’t argue with … Continued

IDEO, innovation, play, work
It’s all fun and games until someone designs the user experience.
22 Mar 2011

It’s all fun and games until someone designs the user experience.

by Mark Congiusta | posted in: design | 0

Title: Designing with the Elements of Play Context: User experience is a game and whomever leaves with the most points wins. Synopsis: Work can’t possibly be fun, right? Play isn’t productive, correct? Wrong on both counts. The fact that it … Continued

play, work

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