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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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#ux iota: The operative part of the phrase “e-mail” is actually not the “e” but rather the “mail”.
16 Oct 2014

#ux iota: The operative part of the phrase “e-mail” is actually not the “e” but rather the “mail”.

by InteractiveMark | posted in: #ux iota | 0

How—or more pertinently: why—do we continue to distinguish so clearly between digital and the physical world? Mail traditionally has form and substance and gravitas so maybe we should concentrate more on that then the “e”… via brendandawes.com

email, smart devices, video, Vimeo
Businesses hate on crappy software. More proof that corporations are people I guess.
28 Aug 2014

Businesses hate on crappy software. More proof that corporations are people I guess.

by InteractiveMark | posted in: software | 0

Title: Design isn’t just for consumer goods, your enterprise software needs it too Context: The business of enterprise software used to be business, but it is rapidly becoming design. Synopsis: Keen IO CEO talks about the business critical impact design … Continued

business, consumerization, enterprise, Gigaom Structure 2014, sales, video
#ux iota: Give this guy a minute and he’ll give you the world (of design).
31 Jul 2014

#ux iota: Give this guy a minute and he’ll give you the world (of design).

by InteractiveMark | posted in: #ux iota | 0

Animated breeze through some core design principles. Learn as much as is humanly possible about design in less than a minute through the power of animation. via vimeo.com

animation, design principles, video, Vimeo
#ux iota: Telling stories is hard. Making up bullshit is easy.
24 Jul 2014

#ux iota: Telling stories is hard. Making up bullshit is easy.

by InteractiveMark | posted in: #ux iota | 0

Calling yourself a storyteller doesn’t make it so. And the truth is, telling a story about how you are a storyteller is often a work of fiction. via vimeo.com

bullshit, Stefan Sagmeister, storytelling, video, Vimeo
#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.
11 Jul 2014

#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.

by InteractiveMark | posted in: #ux iota | 0

Know those big, chunky, UK electric plugs? Apparently they designed a heck of a lot of safety features into those 3-pronged-foot-daggers-in-the-night. Except for the whole foot-dagger thing. via youtube.com

features, plug, safety, UK, video, YouTube
Once upon a time there was a piece of software that did some stuff and you should totally buy it. The end.
28 Apr 2014

Once upon a time there was a piece of software that did some stuff and you should totally buy it. The end.

by InteractiveMark | posted in: software | 0

Title: Telling stories about screens for screens Context: Telling people about your software. One story at a time. Synopsis: If someone were to ask you to tell them about the software that you designed what would you say? Would you … Continued

context, demo, storytelling, video
It’s a bird! It’s a plane! It’s…A DESIGNER!!!
18 Apr 2014

It’s a bird! It’s a plane! It’s…A DESIGNER!!!

by InteractiveMark | posted in: design | 0

Title: Superheroes & Villains in Design Context: The two words most detrimental to great design are “Yes, but…” Synopsis: I’m not really sure why but some of mankind’s greatest triumphs and most tragic failures seem to happen in the design … Continued

Aral Balkan, responsibility, Thinking Digital, user-centric, video, Vimeo
#ux iota: This ain’t your momma’s baby bottle. Well she probably owns it, but it’s not “hers” man.
15 Apr 2014

#ux iota: This ain’t your momma’s baby bottle. Well she probably owns it, but it’s not “hers” man.

by InteractiveMark | posted in: #ux iota | 0

In order to design the best baby bottle, it helps to first understand babies. A surprisingly novel approach. via vimeo.com

baby bottle, Mothercare, Pentagram, user-centric, video, Vimeo
With great design comes great responsibility.
12 Apr 2014

With great design comes great responsibility.

by InteractiveMark | posted in: design | 0

Title: How Designers Destroyed the World Context: There is an ethical component to design that often gets lost in the shuffle of the day-to-day business of it. Synopsis: Somewhere in the reptilian recesses of our designer brain we possess the … Continued

ethics, Mike Monteiro, responsibility, video, Vimeo, Webstock
A mind is a terrible thing to waste which is exactly the mistake most UIs make.
13 Mar 2014

A mind is a terrible thing to waste which is exactly the mistake most UIs make.

by InteractiveMark | posted in: UI | 0

Title: Cognitive Science and Design Context: How Google hacks your brain’s software to make better UIs. Synopsis: As user experience designers we tend to abstract our target users into aggregate personas in an attempt to try and understand their motivations … Continued

cognition, Google, Google I/O, presentation, psychology, video
#ux iota: Stop me if you’ve heard this one, “3 designers are lost at sea…”
7 Mar 2014

#ux iota: Stop me if you’ve heard this one, “3 designers are lost at sea…”

by InteractiveMark | posted in: #ux iota | 0

Best Bit: “Sometimes the best way through the fog, is through the fog.” via vimeo.com

ambiguity, IDEO, video
I doodle, therefore I retain 29% more information than those who don’t…and am. I also am.
21 Feb 2014

I doodle, therefore I retain 29% more information than those who don’t…and am. I also am.

by InteractiveMark | posted in: communication | 0

Title: Doodlers, unite! Context: It’s called visual and emotional thinking. Look into it. Or doodle it. Whichever. Synopsis: Of all the great and underrated things in life that have somehow been unfairly tagged as degenerative to the human condition (I’m … Continued

doodle, Sunni Brown, TED, thinking, video
#ux iota: Creative satisfaction for some. Tortured artistic frustration for others.
10 Feb 2014

#ux iota: Creative satisfaction for some. Tortured artistic frustration for others.

by InteractiveMark | posted in: #ux iota | 0

via vimeo.com

creativity, interview, satisfaction, video
And the gold medal for multi-channel, cross device, video based user experience goes to: the BBC!
9 Aug 2012

And the gold medal for multi-channel, cross device, video based user experience goes to: the BBC!

by Mark Congiusta | posted in: users | 0

Title: Olympics: User Experience and Design Context: Building a superior user experience for the world’s biggest, most diverse spectator event. Synopsis: With dozens of sports, hundreds of events, thousands of participating athletes, an even greater number of hours of live … Continued

BBC, Olympics, video
#ux iota: Follow that pen!
22 Feb 2012

#ux iota: Follow that pen!

by Mark Congiusta | posted in: #ux iota | 0

Maybe it’s not the pen that moves, but rather the rest of the world underneath it… via vimeo.com

drawing, sketching, video

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