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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

value

Enterprise user experience: a contradiction in terms.
9 Nov 2015

Enterprise user experience: a contradiction in terms.

by InteractiveMark | posted in: software | 0

Title: Value of UX Design Context: Less Powerpoint! More product customization! Synopsis: If you have a job where you have to use tools designed specifically for business purposes, odds are that you want to stab yourself in the face whenever … Continued

design driven, enterprise, products, value
A place for everything and everything in its place, but there’s no need to put something everyplace.
13 Nov 2014

A place for everything and everything in its place, but there’s no need to put something everyplace.

by InteractiveMark | posted in: UI | 0

Title: Horror Vacui Context: Learn to embrace the emptiness. Your users already have. Synopsis: You stare at your latest mockup. You strive for balance. You seek harmony. You crave cleanliness. Yet there are also characteristics to avoid at all costs: … Continued

clutter, emptiness, value, whitespace
Everyone deserves good design. So why is it so hard to get some?
8 May 2014

Everyone deserves good design. So why is it so hard to get some?

by InteractiveMark | posted in: design | 0

Title: Everyone Deserves Great Design Context: A brief manifesto on the need for universally beneficial and demonstrably good design. Synopsis: Sometimes we look at design and treat it like a cute puppy; we “ohhh” and “ahhh” over it without every … Continued

design principles, mindset, products, useless, user-centric, value
Dogs and children can afford to be clever. Designers are better off being good.
21 Apr 2014

Dogs and children can afford to be clever. Designers are better off being good.

by InteractiveMark | posted in: UI | 0

Title: Hey, Designers: Stop Trying To Be So Damned Clever Context: There is a such a thing as being too clever. Yes, even for designers. Synopsis: “No one’s ever done it this way before!” The exultant refrain of a (most … Continued

clever, gimmicky, intent, usability, value
The best UX is sometimes the worst. The worst UX can be the best. While mediocre UX still generally sucks.
5 Dec 2012

The best UX is sometimes the worst. The worst UX can be the best. While mediocre UX still generally sucks.

by Mark Congiusta | posted in: design | 0

Title: The Worst Context: We assume that everyone will pay a premium for the best user experience possible…But at what cost? Synopsis: We have been conditioned to accept that everyone wants nothing but the best. The target for all of … Continued

best, consumerism, experiences, value, worst
What is the user experience of crushing the enemies of user experience within an organization?
29 May 2012

What is the user experience of crushing the enemies of user experience within an organization?

by Mark Congiusta | posted in: culture | 0

Title: How to Win the UX War Within Your Organization Context: In some organizations, getting buy-in for UX as a core business competency is fraught with difficulty and pitfalls. Imagine that. Synopsis: Isn’t it amazing how some people inside a … Continued

business, collaboration, enterprise, organization, value
Stop giving people the things they want and start giving them the means with which to get what they need.
1 Mar 2012

Stop giving people the things they want and start giving them the means with which to get what they need.

by Mark Congiusta | posted in: users | 0

Title: Experiences vs. Possessions: You Are What You’ve Done, Not What You Own Context: He who dies with the most toys may win, but he who has done the most is too happy to care who wins. Synopsis: If you … Continued

experiences, satisfaction, value, zen

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