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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

usability

A picture is worth a thousand words. An icon speaks another language altogether.
8 Aug 2014

A picture is worth a thousand words. An icon speaks another language altogether.

by InteractiveMark | posted in: UI | 0

Title: Icon Usability Context: Nobody knows what your icon means. It’s just science. Synopsis: After weeks of struggle, you finally solved it. You came up with an icon to represent some abstract concept in your navigation schema, that you are … Continued

icons, Nielsen Norman Group, usability, visual design
When all you have are marketing metrics, every problem looks like a quantifiable analytics proposition.
5 Jun 2014

When all you have are marketing metrics, every problem looks like a quantifiable analytics proposition.

by InteractiveMark | posted in: miscellanea | 0

Title: Choosing the Right Metrics for User Experience Context: Not everything that counts can be counted, and not everything that can be counted counts. Einstein said that. I just repeated it. Synopsis: Analytics are easy, right? Just treat all of … Continued

analytics, KPIs, measurement, metrics, usability
You can learn a lot about design in a Google minute.
29 May 2014

You can learn a lot about design in a Google minute.

by InteractiveMark | posted in: design | 0

Title: A conversation about design Context: Very brief insights from the Google design team. They say “simple” a lot. Synopsis: Design cultures all have their own core set of beliefs, yet at the same time those beliefs are also predicated … Continued

case studies, designers, Google, simplicity, usability
Dogs and children can afford to be clever. Designers are better off being good.
21 Apr 2014

Dogs and children can afford to be clever. Designers are better off being good.

by InteractiveMark | posted in: UI | 0

Title: Hey, Designers: Stop Trying To Be So Damned Clever Context: There is a such a thing as being too clever. Yes, even for designers. Synopsis: “No one’s ever done it this way before!” The exultant refrain of a (most … Continued

clever, gimmicky, intent, usability, value
Tablets are to usability as tablets are to an omelet. You’re going to have to break a few things in order to get it right.
5 Apr 2014

Tablets are to usability as tablets are to an omelet. You’re going to have to break a few things in order to get it right.

by InteractiveMark | posted in: design | 0

Title: Tablet Usability Context: Do your users use tablets? Who cares! You want to build that slick iPad app no matter what they are really doing. Synopsis: Who doesn’t have a tablet these days? Your kids? Of course. Your mom? … Continued

Neilsen Norman Group, NUI, tablet, usability
The road to bad user experience is paved with new features.
12 Mar 2014

The road to bad user experience is paved with new features.

by InteractiveMark | posted in: software | 0

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that … Continued

complexity, fail, features, usability
Facebook bet its future on the feedback of 60 people. How many do you need?
10 Mar 2014

Facebook bet its future on the feedback of 60 people. How many do you need?

by InteractiveMark | posted in: users | 0

Title: How Facebook Did UX Testing For Facebook Home (With Fewer Than 60 People) Context: It’s not the size of the usability test, it’s what you do with the data. Synopsis: Facebook engages more users in a single second than … Continued

Facebook, testing, usability
We shall test them in the cafes and in the streets and in the office. We shall never surrender.
8 Mar 2014

We shall test them in the cafes and in the streets and in the office. We shall never surrender.

by InteractiveMark | posted in: users | 0

Title: The Art of Guerilla Usability Testing Context: No time, budget, or access to full usability research resources? Go guerrilla on their ass instead. Synopsis: For those of you who have the luxury of full time research resources at your … Continued

guerilla, research, testing, usability
iOS 7 is the greatest thing since sliced bread! But what’s so great about sliced bread anyway?
8 Feb 2014

iOS 7 is the greatest thing since sliced bread! But what’s so great about sliced bread anyway?

by InteractiveMark | posted in: users | 0

Title: iOS 7 User-Experience Appraisal Context: Lots of hype around iOS 7 usability improvements. But how much of it is warranted? Synopsis: As we play our never ending game of “keeping up with the latest OS improvements”, our most recent … Continued

Apple, iOS, mobile, Nielsen Norman Group, usability
Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”
5 Feb 2014

Tell me and I will forget. Show me and I will remember. Design software for me and I’ll say “WTF!?!?”

by InteractiveMark | posted in: software | 0

Title: Why People Don’t Understand How to Use Your Software Context: Cross functional teams are the best way to design software. And the worst. Synopsis: The biggest difference between the team designing the software and the people using it is … Continued

agile, team, usability
You can debate the usability of infographics, but you can’t debate an infographic about usability.
28 Jan 2013

You can debate the usability of infographics, but you can’t debate an infographic about usability.

by Mark Congiusta | posted in: software | 0

Title: Software usability Context: If pictures are worth a thousand words then infographics have to be worth a couple gazillion at least. Synopsis: You can talk about the benefits of software usability until you are blue in the face, but … Continued

infographics, usability
There is a not so fine line between designing a product people need and one that you need them to need.
10 Sep 2012

There is a not so fine line between designing a product people need and one that you need them to need.

by Mark Congiusta | posted in: users | 0

Title: Usable yet Useless: Why Every Business Needs Product Discovery Context: He who would choose to succeed must first understand what success looks like. Synopsis: There are many different types of complexity that designers face when working on a solution … Continued

discovery, product development, usability
I’ve got 99 problems and usability is about 98 of them.
8 Nov 2011

I’ve got 99 problems and usability is about 98 of them.

by Mark Congiusta | posted in: users | 0

Title: How to prioritise usability problems Context: Problematic problems can be problematic to solve. Probably. Synopsis: Good luck trying to make something without any usability issues. It’s probably not even possible. So we shouldn’t be so concerned with the existence … Continued

bugs, problems, usability
#ux iota: The definitive guide to definitive guidelines on UX design across platforms, devices and systems.
12 Oct 2011

#ux iota: The definitive guide to definitive guidelines on UX design across platforms, devices and systems.

by Mark Congiusta | posted in: #ux iota | 0

Designing across all of the different platforms is hard. Guidelines make it easy(er). via usabilitygeek.com

guidelines, usability
All the world is indeed a game, and we are merely players…
30 Sep 2011

All the world is indeed a game, and we are merely players…

by Mark Congiusta | posted in: miscellanea | 0

Title: Designing Enjoyable User Interfaces: Lessons learned from computer games Context: The next time someone uses the word “gamification” don’t punch them in the face even though they obviously deserve it for using that word, instead explain to them that … Continued

game, gamification, play, tools, usability

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