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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

product design

If you can’t use your head, use your finger instead.
23 Sep 2022

If you can’t use your head, use your finger instead.

by InteractiveMark | posted in: innovation | 0

I’ve been unreasonably haunted by this Reddit post for a long while now. I remember when I first saw it, and I struggled to comprehend how the person posting the picture could not comprehend what it was they were actually … Continued

biscuits, fail, packaging, product design
#ux iota: If a product doesn’t have any physical buttons for you to push does it make a sound?
3 Oct 2018

#ux iota: If a product doesn’t have any physical buttons for you to push does it make a sound?

by InteractiveMark | posted in: #ux iota | 0

Title: Conserve the Sound Context: The more digital we become, the less tactile—and by extension, aural—we sadly remain. Best Bit: I’m partial to the comforting childhood memories triggered by the sound of the View-Master myself. via conservethesound.de

product design, products, sound
Design today has become boring…it’s just science.
3 May 2018

Design today has become boring…it’s just science.

by InteractiveMark | posted in: design | 0

Title: Design is not a science — making design great again Context: Design doesn’t have to be boring. That just seems to be the way it gets practiced these days. Synopsis: If you can’t justify your design decision with a mountain of … Continued

aesthetics, boring, data, delight, design thinking, product design, science
Where does the genius of UX lie? Just behind the “A Bit More” button to be sure.
21 Jul 2017

Where does the genius of UX lie? Just behind the “A Bit More” button to be sure.

by InteractiveMark | posted in: innovation | 0

Title: Why a Toaster Is a Design Triumph Context: Instead of trying to always change the world, maybe we should simply spend more time delivering a better piece of toasted bread. Synopsis: How does one wax philosophical about the design … Continued

appliance, Breville, epistemology, ontology, philosophy, product, product design, toaster
#ux iota: If at first you don’t succeed, you’ve failed.
11 Jul 2017

#ux iota: If at first you don’t succeed, you’ve failed.

by InteractiveMark | posted in: #ux iota | 0

Title: Inside the Museum of Failure Context: There’s nothing wrong with innovating and failing. There’s everything wrong with innovating and failing then refusing to learn anything from it. Best Bit: Inclusion of “Trump: The Game”. The Museum of Failure’s troll … Continued

fail, museum, Museum of Failure, product design, video, Vimeo
I has’t designeth a new chandeli’r. Is’t not most wondrous?
28 Apr 2017

I has’t designeth a new chandeli’r. Is’t not most wondrous?

by InteractiveMark | posted in: miscellanea | 0

Title: Transcript & Sketches from a Medieval Design Session Context: There are no new design problems under the sun. Synopsis: All of the experts will tell you that product design is a relatively new discipline within the scope of the … Continued

humor, industrial design, iteration, medieval, product design
So you made an app. Maybe next time try solving the user’s problem instead.
10 Sep 2015

So you made an app. Maybe next time try solving the user’s problem instead.

by InteractiveMark | posted in: UI | 0

Title: Stop Thinking About User Interface: A Product Approach for Designing Products of the Future Context: Before assuming that a GUI is the answer you might want to first reconsider the question. Synopsis: When you are a software designer, every … Continued

Digit, GUI, IDEO, methodology, product design, products, service design
#ux iota: Life’s short. The crappy UX of most of the things you use daily make it shorter.
15 May 2015

#ux iota: Life’s short. The crappy UX of most of the things you use daily make it shorter.

by InteractiveMark | posted in: #ux iota | 0

Title: What are some examples of products that have bad user experience (UX) designs but are still used with ease? Context: People offer up some of the most painful examples of user experience in the world. You can’t argue with … Continued

bad UX, fail, product design
#ux iota: How much design is too much? This. This is too much design.
12 Feb 2014

#ux iota: How much design is too much? This. This is too much design.

by InteractiveMark | posted in: #ux iota | 0

This isn’t a light switch. This is a voodoo curse against being able to switch your light on or off. via twitter.com

complexity, light switch, product design
How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)
1 Oct 2012

How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)

by Mark Congiusta | posted in: process | 0

Title: Fixing A Broken User Experience Context: If it ain’t broke, don’t fix it. But if it is broken, get up off your lazy ass and get to fixin! Synopsis: Fractured user experience. Mis-aligned product portfolio. Multiple visual languages and … Continued

alignment, behavior, broken, product design, strategy, visual design
10 simple steps to becoming the next Dieter Rams-like design god.* (*Omnipotence may vary)
16 Feb 2012

10 simple steps to becoming the next Dieter Rams-like design god.* (*Omnipotence may vary)

by Mark Congiusta | posted in: design | 0

Title: Dieter Rams, Ten Principles for Good Design Context: Johnny Ive? Please. Dieter Rams was designing awesome stuff when Ive was crapping in his nappy. Synopsis: Dieter Rams, in many ways, changed design so that companies like Apple could in … Continued

Apple, Braun, design principles, Dieter Rams, list, product design
If U don’t know the difference between UI and UX U don’t know jack.
17 Aug 2011

If U don’t know the difference between UI and UX U don’t know jack.

by Mark Congiusta | posted in: UI | 0

Title: The Difference Between UI and UX Context: People are often confused by the difference between UI and UX. I’m assuming it’s all those U’s that are the problem. Synopsis: Long story short: UI is not UX. Nor is the … Continued

product design

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