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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

problems

The UX designer’s Hippocratic Oath should be: Primum non impediat.
17 Aug 2016

The UX designer’s Hippocratic Oath should be: Primum non impediat.

by InteractiveMark | posted in: software | 0

Title: Computer-Assisted Embarrassment Context: The only things that regularly embarrass my kids more than I do are their “smart” devices. Synopsis: We’ve all surely been embarrassed by technology at one time in our life whether it be an overly creative … Continued

computers, context collapse, embarrassment, fail, Nielsen Norman Group, problems
If it ain’t broke don’t fix it. Said no designer ever.
21 Nov 2014

If it ain’t broke don’t fix it. Said no designer ever.

by InteractiveMark | posted in: innovation | 0

Title: 11 Movements to Replace Common Things Context: Designers are problem solvers. We sometimes even solve problems that don’t really exist. Synopsis: Don’t you hate calendars? And fire hydrants? And door knobs? And child proof pill bottles? Especially child proof … Continued

future, problems, products, redesign, things
I’ve got 99 problems and usability is about 98 of them.
8 Nov 2011

I’ve got 99 problems and usability is about 98 of them.

by Mark Congiusta | posted in: users | 0

Title: How to prioritise usability problems Context: Problematic problems can be problematic to solve. Probably. Synopsis: Good luck trying to make something without any usability issues. It’s probably not even possible. So we shouldn’t be so concerned with the existence … Continued

bugs, problems, usability
“If it ain’t broke, don’t fix it” is a mantra for sissies.
18 Feb 2011

“If it ain’t broke, don’t fix it” is a mantra for sissies.

by Mark Congiusta | posted in: innovation | 0

Title: HOW TO: Develop Ideas That Will Disrupt Your Industry Context: Stop trying to fix problems. Fix the things that people think are working. Synopsis: What do mismatched socks, crappy tasting energy drinks and small, dirty rental cars all have … Continued

disruption, Frog Design, problems

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