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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

play

All the world is indeed a game, and we are merely players…
30 Sep 2011

All the world is indeed a game, and we are merely players…

by Mark Congiusta | posted in: miscellanea | 0

Title: Designing Enjoyable User Interfaces: Lessons learned from computer games Context: The next time someone uses the word “gamification” don’t punch them in the face even though they obviously deserve it for using that word, instead explain to them that … Continued

game, gamification, play, tools, usability
#ux iota: Yes Johnny that’s a wonderful spaceship you designed. Now go memorize these facts instead.
26 Sep 2011

#ux iota: Yes Johnny that’s a wonderful spaceship you designed. Now go memorize these facts instead.

by Mark Congiusta | posted in: #ux iota | 0

It’s sad how we unlearn the most basic design skills that all kids have in the pursuit of “higher” educational goals. How powerful could design become if instead of teaching away from these innate design fundamentals we built on top … Continued

design thinking, kids, play
Less work and more play makes Jack a happier and more productive employee.
16 Sep 2011

Less work and more play makes Jack a happier and more productive employee.

by Mark Congiusta | posted in: culture | 0

Title: IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas Context: The closer the gap between work and play, the more amazing the outcomes for your business will be. Synopsis: We don’t play enough. You can’t argue with … Continued

IDEO, innovation, play, work
User experience is all about fun and games. You’ll just have to take my word for it.
10 May 2011

User experience is all about fun and games. You’ll just have to take my word for it.

by Mark Congiusta | posted in: design | 0

Title: The Elements of Player Experience Context: Life is a game. So let’s start designing products that allow us to play games all day long. No, no, not Farmville… Synopsis: There is a growing trend across many HCI disciplines to … Continued

gaming, play
It’s all fun and games until someone designs the user experience.
22 Mar 2011

It’s all fun and games until someone designs the user experience.

by Mark Congiusta | posted in: design | 0

Title: Designing with the Elements of Play Context: User experience is a game and whomever leaves with the most points wins. Synopsis: Work can’t possibly be fun, right? Play isn’t productive, correct? Wrong on both counts. The fact that it … Continued

play, work

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