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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

perception

#ux iota: The lowly progress bar may be all that stands between us and utter despair.
18 Apr 2018

#ux iota: The lowly progress bar may be all that stands between us and utter despair.

by InteractiveMark | posted in: #ux iota | 0

Title: How the progress bar keeps you sane Context: The progress bar does not measure progress…it mitigates the fear of death. According to this guy, anyway. Best Bit: “But once you start thinking about the progress bar as something that’s … Continued

perception, progress bar, sanity, TED, video
On the internet there’s only 2 kinds of loading speed: acceptable and freakin’ forever.
18 Jan 2017

On the internet there’s only 2 kinds of loading speed: acceptable and freakin’ forever.

by InteractiveMark | posted in: users | 0

Title: A Designer’s Guide to Perceived Performance Context: It’s not how fast you are, it’s how fast your users think you are. Synopsis: Einstein tells us that time is relative. Counterintuitively, the faster a body moves through space the slower … Continued

loading, perception, performance, speed, time, website
See with your eyes. Hear with your ears. Touch with your skin. But you experience with all of the senses.
24 Sep 2015

See with your eyes. Hear with your ears. Touch with your skin. But you experience with all of the senses.

by InteractiveMark | posted in: marketing | 0

Title: Designing For All Five Senses Context: You don’t simply experience a user experience, you see, hear, feel, touch, and taste a user experience. Synopsis: A complete picture of a product’s experience does not exist in the mere moment one … Continued

branding, creative direction, perception, senses, sensorial design, sound
“TGIM!” is what everyone will say once design solves life’s single greatest problem.
11 May 2015

“TGIM!” is what everyone will say once design solves life’s single greatest problem.

by InteractiveMark | posted in: innovation | 0

Title: How Ideo Redesigned Monday to Be Less Awful Context: Hating Monday’s days are numbered thanks to design. Synopsis: Your alarm goes off in a shriek of canned, looping banality. Your calendar overflows with other miserable souls who too have … Continued

IDEO, Monday, perception, products, prototypes, redesign
Good UX comes to those who wait…and wait…and wait…
6 May 2015

Good UX comes to those who wait…and wait…and wait…

by InteractiveMark | posted in: users | 0

Title: Let Your Users Wait Context: We all have to wait sometimes, however it’s not the time you wait, but rather how you perceive the wait time that matters. Synopsis: Anticipation can be delicious. Suspense makes us tingle with excitement. … Continued

affordance, perception, performance, progress bar, time, wait
User experience isn’t a bunch of hocus pocus. But it might help if you had a few tricks up your sleeve.
5 Mar 2012

User experience isn’t a bunch of hocus pocus. But it might help if you had a few tricks up your sleeve.

by Mark Congiusta | posted in: users | 0

Title: Teller Reveals His Secrets Context: Getting a user to do what you want need not be a mystical endeavor. Synopsis: “How’d he do that?!?!” Even the most prosaic child’s birthday party magician is bound to hear this more often … Continued

magic, perception, psychology

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