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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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Ever been on an elevator where some kid pushed the button for every single floor right before hopping off? Yeah, I hate that kid.
11 Jun 2018

Ever been on an elevator where some kid pushed the button for every single floor right before hopping off? Yeah, I hate that kid.

by InteractiveMark | posted in: miscellanea | 0

Title: Five things elevators teach us about design, psychology and hats Context: Elevators can teach us a lot about psychology, such as how psychologically painful it is to be locked in a tiny space with strangers. Synopsis: Of all the … Continued

elevator pitch, elevators, lessons, list, psychology
Finally! A “What to Expect in 2017” list that does not include the words: “Donald Trump”.
4 Jan 2017

Finally! A “What to Expect in 2017” list that does not include the words: “Donald Trump”.

by InteractiveMark | posted in: design | 0

Title: The State of UX in 2017 Context: 2017 is going to be an interesting year. Also, some cool and crappy UI’s will be designed. Synopsis: What does the future hold? Only a fool tries to predict an answer to … Continued

2017, automation, conversation, ecosystems, future, list, responsive design, trends, usability, virtual reality
Yes Virginia, Santa does consider himself a UX designer. Just like everyone else.
21 Dec 2015

Yes Virginia, Santa does consider himself a UX designer. Just like everyone else.

by InteractiveMark | posted in: miscellanea | 0

Title: The state of UX in 2015 / 2016 Context: UX Design: What happened in 2015 and what will happen in 2016. Just in case you weren’t paying attention and aren’t omniscient. Synopsis: Ah, the holiday season. Winding up the … Continued

2015, 2016, future, list, past, year end
#ux iota: There’s enough good UX out there to last a lifetime…as long as you only live 100 days.
25 Sep 2015

#ux iota: There’s enough good UX out there to last a lifetime…as long as you only live 100 days.

by InteractiveMark | posted in: #ux iota | 0

Title: 100 Days of Good UX Context: It’s the little things in life that make it worth living: sunsets, puppies, sick transitional mobile app animations. Get some. Best Bit: Check out “Day 42: VDOT Billboards”. Brilliant. via 100daysofgoodux.tumblr.com

FTW, good UX, list
If you don’t know how to design accessible software, you don’t know jack about designing software.
3 Jun 2015

If you don’t know how to design accessible software, you don’t know jack about designing software.

by InteractiveMark | posted in: software | 0

Title: 7 Things Every Designer Needs to Know about Accessibility Context: Accessibility isn’t just a good idea, it’s the law. Seriously. Synopsis: You’ve just finished a many month-long redesign of a huge UI overhaul. You spent sleepless nights agonizing over … Continued

accessibility, color blind, disabilities, forms, list
The future has arrived but has yet to be evenly distributed…nor fully designed for that matter.
30 Apr 2015

The future has arrived but has yet to be evenly distributed…nor fully designed for that matter.

by InteractiveMark | posted in: design | 0

Title: 25 Ideas Shaping The Future Of Design Context: The future of design as imagined by today’s leaders of design. Not you guys…those other leaders of design. Synopsis: What does the future hold in store for the professional practice of … Continued

2020, change, future, ideas, list, opinions, technology
20 things to do so that your user interface doesn’t suck.
12 Jun 2012

20 things to do so that your user interface doesn’t suck.

by Mark Congiusta | posted in: UI | 0

Title: Principles of User Interface Design Context: What? You are looking for a list of 20 things that all UX designers should know? Well then, today is your lucky day… Synopsis: As far as list of 20 things that explain … Continued

design principles, interface, list
10 simple steps to becoming the next Dieter Rams-like design god.* (*Omnipotence may vary)
16 Feb 2012

10 simple steps to becoming the next Dieter Rams-like design god.* (*Omnipotence may vary)

by Mark Congiusta | posted in: design | 0

Title: Dieter Rams, Ten Principles for Good Design Context: Johnny Ive? Please. Dieter Rams was designing awesome stuff when Ive was crapping in his nappy. Synopsis: Dieter Rams, in many ways, changed design so that companies like Apple could in … Continued

Apple, Braun, design principles, Dieter Rams, list, product design
Of all the “Top 10 List” blog posts about UX design, this one is definitely #3
20 Oct 2011

Of all the “Top 10 List” blog posts about UX design, this one is definitely #3

by Mark Congiusta | posted in: miscellanea | 0

Title: The 10 principles of interaction design Context: When it comes to great user experience in blog posts, it is tough to beat a top 10 list. Synopsis: Who doesn’t love reducing their chosen calling to a list of 10 … Continued

design principles, interaction design, list, top 10

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