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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

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Just because you can use something doesn’t mean its not gloriously useless.
4 Oct 2018

Just because you can use something doesn’t mean its not gloriously useless.

by InteractiveMark | posted in: miscellanea | 0

Title: The Inexplicably Fascinating Japanese Art of Being Useless Context: From the people who gave us Pokemon, karaoke, and Godzilla comes a whole philosophy of uselessness. Synopsis: Designers spend far too much time worrying about utility. How will this be … Continued

Chindogu, humor, Japan, products, useless
#ux iota: Michael Myers. Freddy Krueger. Jason Voorhees. PM’s with PowerPoint.
31 Oct 2017

#ux iota: Michael Myers. Freddy Krueger. Jason Voorhees. PM’s with PowerPoint.

by InteractiveMark | posted in: #ux iota | 0

Title: So spooky! Context: Be afraid…be very afraid… Best Bit: Nothing on earth scarier than PowerPoint. via designernews.co

cartoon, Halloween, humor, PowerPoint, Product Manager, spooky
#ux iota: If it’s too loud, you’re too old. Or the volume slider is too poorly designed.
19 Jun 2017

#ux iota: If it’s too loud, you’re too old. Or the volume slider is too poorly designed.

by InteractiveMark | posted in: #ux iota | 0

Title: Redditors are competing to design the most asinine volume sliders Context: No intentionally crappy UI element is so stupid that it is not plausibly legitimate. Best Bit: The original Reddit thread is worth its weight in decibels. via theverge.com

bad design, controls, fail, humor, reddit, volume slider
I has’t designeth a new chandeli’r. Is’t not most wondrous?
28 Apr 2017

I has’t designeth a new chandeli’r. Is’t not most wondrous?

by InteractiveMark | posted in: miscellanea | 0

Title: Transcript & Sketches from a Medieval Design Session Context: There are no new design problems under the sun. Synopsis: All of the experts will tell you that product design is a relatively new discipline within the scope of the … Continued

humor, industrial design, iteration, medieval, product design
#ux iota: That’s why Satan’s phone number is 666-666-6666
5 Jan 2017

#ux iota: That’s why Satan’s phone number is 666-666-6666

by InteractiveMark | posted in: #ux iota | 0

Title: If Satan was a web designer… Context: Web forms aren’t evil. Web form designers on the other hand… Best Bit: None of these examples also show a captcha. Even Satan refuses to go there. via uxdesign.cc

black hat, fail, forms, humor, phone number, Satan
#ux iota: For Halloween are you dressing up as “Jony Poison Ive” or “Mass-murder Vignelli”?
30 Oct 2016

#ux iota: For Halloween are you dressing up as “Jony Poison Ive” or “Mass-murder Vignelli”?

by InteractiveMark | posted in: #ux iota | 0

Title: Halloween Costumes for Designers Context: And no, there is not a “Sexy UI Designer” costume in the whole lot. Best Bit: It’s visually pun-tastic! via thedesignteam.io

costumes, designers, Halloween, humor
It’s not what you know, it’s what you can convince people to think you know that makes a great designer.
9 Sep 2016

It’s not what you know, it’s what you can convince people to think you know that makes a great designer.

by InteractiveMark | posted in: culture | 0

Title: How to pretend you’re a great designer Context: If you can’t BE a great designer, just PRETEND that you are. Really, who’ll know the difference? Synopsis: We are all design disruptors bringing holistic user-centric methodologies to the table in … Continued

designer, humor, pretend
Humans are the longest running #UX design project in history. And one day we may even get out of beta.
20 Jul 2016

Humans are the longest running #UX design project in history. And one day we may even get out of beta.

by InteractiveMark | posted in: process | 0

Title: The irreverent (and slightly bloody) history of UX design Context: The user experience of human development could use some process refinements. Synopsis: Humanity is a product. Leaving aside the divine nature of the “intelligent designer” argument (after all, would … Continued

branding, evolution, history, humans, humor
#ux iota: Opening the doors of UX perception (with my new O’Reilly book!)
3 May 2016

#ux iota: Opening the doors of UX perception (with my new O’Reilly book!)

by InteractiveMark | posted in: #ux iota | 0

Title: Psychedelic UX. It’s Trippy Man. Context: Finally! My very own O’Reilly book! Get your copy today! Synopsis: Delivering a better user experience through chemistry. via dev.to/rly

book, humor, O’Reilly, parody
Sure you can opt-out of our e-mail list. Just click this button acknowledging you like to kick puppies first.
26 Jan 2016

Sure you can opt-out of our e-mail list. Just click this button acknowledging you like to kick puppies first.

by InteractiveMark | posted in: UI | 0

Title: Guilt And Shame As A UI Design Element Context: Why waste time encouraging users to do something when it’s so much easier to shame them into doing it? Synopsis: You probably don’t call your mother enough. Do you floss … Continued

ad-blocker, black hat, dark patterns, guilt, humor, opt-out, shame
#ux iota: When it comes to design, everyone is a critic. When it comes to engineering? Not so much.
7 Oct 2015

#ux iota: When it comes to design, everyone is a critic. When it comes to engineering? Not so much.

by InteractiveMark | posted in: #ux iota | 0

Title: If engineers were treated like designers. Context: The subjectivity of the majority of design criticism when applied to other disciplines is sadly laughable. via twitter.com

cartoon, criticism, designers, engineers, humor
#ux iota: Know thy user…then ignore everything you know and design whatever the hell you want!
21 Aug 2015

#ux iota: Know thy user…then ignore everything you know and design whatever the hell you want!

by InteractiveMark | posted in: #ux iota | 0

Title: The UX Designer Paradox Synopsis: It’s not always easy to know what your user’s needs really are. But this shouldn’t be taken as a rationale to design whatever the hell you want.

cartoon, designers, humor, paradox, usability, user needs
#ux iota: The tragically inevitable consequences of our societal addiction to smartphone usage.
8 May 2015

#ux iota: The tragically inevitable consequences of our societal addiction to smartphone usage.

by InteractiveMark | posted in: #ux iota | 0

Title: 謝承霖 《低头人生》 Life Smartphone Synopsis: It’s all fun and games until distracted bloody mayhem eradicates the human race. Best Bit: Selfie girl. I’ve met her kind before. via youtube.com

addiction, humor, smartphone, video, YouTube
#ux iota: Typical UX situations + Animated GIF reactions = Ensuing hilarity
1 Apr 2015

#ux iota: Typical UX situations + Animated GIF reactions = Ensuing hilarity

by InteractiveMark | posted in: #ux iota | 0

Title: UX Reactions Context: Why come up with your own reactions to ridiculous UX situations when GIF makers have already done all the hard work for you? via uxreactions.com

animation, GIFs, humor, reactions
Zombies eat brains. Bad UIs destroy brains. Coincidence?
3 Feb 2015

Zombies eat brains. Bad UIs destroy brains. Coincidence?

by InteractiveMark | posted in: UI | 0

Title: 3 things poor interfaces and zombies have in common Context: The danger posed to society at large by the undead pales in comparison to the existential threat of poor UX. Synopsis: It is a forgone conclusion that at some … Continued

fail, humor, usability, zombies

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