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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

gaming

How do you make an awful piece of software? Stupid-short deadlines. And refusal to rip-off Pac Man.
23 Feb 2016

How do you make an awful piece of software? Stupid-short deadlines. And refusal to rip-off Pac Man.

by InteractiveMark | posted in: software | 0

Title: The man who made ‘the worst video game in history’ Context: Fast. Cheap. Good. You can have two. Synopsis: There’s a million cautionary tales throughout the (relatively) brief history of software development that highlight the myriad ways with which … Continued

Atari, ET, gaming, Steven Spielberg, video games, worst
User experience is all about fun and games. You’ll just have to take my word for it.
10 May 2011

User experience is all about fun and games. You’ll just have to take my word for it.

by Mark Congiusta | posted in: design | 0

Title: The Elements of Player Experience Context: Life is a game. So let’s start designing products that allow us to play games all day long. No, no, not Farmville… Synopsis: There is a growing trend across many HCI disciplines to … Continued

gaming, play
If you think life is one big game now, just you wait. You ain’t seen nothing yet.
10 Nov 2010

If you think life is one big game now, just you wait. You ain’t seen nothing yet.

by Mark Congiusta | posted in: innovation | 0

Title: DICE 2010: “Design Outside the Box” Context: Facebook, reality, gaming, ubiquitous scoring systems, positive reinforcement behavior modification. It’s all in there. Synopsis: This is a longish video (:30 minutes) of a tour de force presentation that looks at how … Continued

future, gaming, presentations, video

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