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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

features

If it’s broke, fix it. Ain’t broke, don’t fix it. Broken usability? We’ll get around to fixing it one day.
23 Dec 2015

If it’s broke, fix it. Ain’t broke, don’t fix it. Broken usability? We’ll get around to fixing it one day.

by InteractiveMark | posted in: software | 0

Title: How to Effectively Address the Usability Debt Within Your Product Context: Never put off until tomorrow any usability debt you can clear off your backlog today. Synopsis: There are lies, damn lies, and the promise we make to ourselves … Continued

features, iteration, products, ROI, usability, usability debt
If you design a killer feature and no one uses it did you just kill your app or your career?
22 Dec 2015

If you design a killer feature and no one uses it did you just kill your app or your career?

by InteractiveMark | posted in: software | 0

Title: Before You Plan Your Product Roadmap Context: Some of your users may use some of your features some of the time but if none of your users are using all of your features any of the time, you’ve got … Continued

audit, data, features, metrics, planning, products, roadmap
Little known fact: Captain Obvious? Great UX Designer.
13 Oct 2015

Little known fact: Captain Obvious? Great UX Designer.

by InteractiveMark | posted in: design | 0

Title: The Obvious, the Easy, and the Possible Context: It’s not a question of minimizing complexity, it’s rather about optimizing obviousity [sic]. Synopsis: They never said it would be easy. In this case, “they” are most likely “us” (if “us” … Continued

complexity, ease of use, features, obvious, products
The road to hell is paved with new features.
8 Jun 2015

The road to hell is paved with new features.

by InteractiveMark | posted in: software | 0

Title: The Next Feature Fallacy: The fallacy that the next new feature will suddenly make people use your product Context: “C’mon man! just one more hit…” —Junkies and people arguing for more features in your software Synopsis: There is only … Continued

conversion, features, metrics, onboarding, usability
#ux iota: The idiot you know is worse than the idiot you don’t.
27 Sep 2014

#ux iota: The idiot you know is worse than the idiot you don’t.

by InteractiveMark | posted in: #ux iota | 0

The team that designs a product for themselves has an idiot for an end user. via twitter.com

cartoon, dilbert, end users, features, humor, research
#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.
11 Jul 2014

#ux iota: God doesn’t need to save the Queen, the well designed UK plugs will do just fine.

by InteractiveMark | posted in: #ux iota | 0

Know those big, chunky, UK electric plugs? Apparently they designed a heck of a lot of safety features into those 3-pronged-foot-daggers-in-the-night. Except for the whole foot-dagger thing. via youtube.com

features, plug, safety, UK, video, YouTube
You can lead a user to your feature but you cannot make him use it. But if you do, they sometimes will.
1 Apr 2014

You can lead a user to your feature but you cannot make him use it. But if you do, they sometimes will.

by InteractiveMark | posted in: users | 0

Title: User Expertise Stagnates at Low Levels Context: All those hours you spent building out those new product features? Yeah, you wasted most of them. Synopsis: ROI. NPV. Benefit deferment. There are times that we sound more like economists than … Continued

discoverability, expertise, features, Nielsen Norman Group
The road to bad user experience is paved with new features.
12 Mar 2014

The road to bad user experience is paved with new features.

by InteractiveMark | posted in: software | 0

Title: Experience Rot Context: Feature creep = User experience rot Synopsis: The high point – user experience wise – of any software is its first release. This will be the simplest, most economical, singular realization of the product vision that … Continued

complexity, fail, features, usability
Highly complex feature richness for some, baseline functional simplicity for others.
18 Feb 2014

Highly complex feature richness for some, baseline functional simplicity for others.

by InteractiveMark | posted in: UI | 0

Title: The Next Big UI Idea: Gadgets That Adapt To Your Skill Context: Using UI adaptability to appeal to both power users and novices without alienating either. Synopsis: Every new feature adds complexity. Only a fraction of your users will … Continued

adaptability, complexity, features, simplicity, user-centric
I got 99 features (on my backlog) but ain’t saying no to 1.
6 Jan 2014

I got 99 features (on my backlog) but ain’t saying no to 1.

by InteractiveMark | posted in: software | 0

Title: Product Strategy Means Saying No Context: “No” means “no”. Except when planning a product. In which case no one ever says “no”. Synopsis: The reasons to put that new feature in your product are endless. “Customers are demanding it!” … Continued

features, product, strategy
Solving someone’s problem is easy. Trying to solve all of their problems is stupid.
21 Dec 2011

Solving someone’s problem is easy. Trying to solve all of their problems is stupid.

by Mark Congiusta | posted in: users | 0

Title: Complexity and User Experience: Understanding features in terms of complexity instead of functionality Context: Reducing complexity involves ruthless editorial control over feature inclusion. Now if we can just convince the sales guys that this is the right thing to … Continued

complexity, features, project scope, simplicity
The simple secret to making your designs simple is that it’s not so simple to do.
21 Dec 2011

The simple secret to making your designs simple is that it’s not so simple to do.

by Mark Congiusta | posted in: design | 0

Title: How To Achieve Simplicity In Design Context: The desire for simplicity is not the same as a commitment to simplicity. Synopsis: Everyone claims to love simplicity. “Things shouldn’t be difficult to use! Make it simple.” But dare to ask … Continued

complexity, features, simplicity, simplify
Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.
6 Sep 2011

Is that a Swiss Army Knife in your pocket or are you just happy to see me? Oh, it’s a knife? OK then.

by Mark Congiusta | posted in: design | 0

Title: Swiss Army Knives Context: When you try and do everything, you rarely have time to do everything right. Synopsis: Your project manager wants it all. Your marketing and sales teams want it all. And of course your customers certainly … Continued

features, product offering, Swiss Army knife, utility
To figure out what your customers want, do not ask your customers. You heard me.
27 Jun 2011

To figure out what your customers want, do not ask your customers. You heard me.

by Mark Congiusta | posted in: users | 1

Title: How to Create Compelling Brand Experiences Context: Features? So what. Experiences? Yes please. Synopsis: Many companies, agencies and consultants spend hour upon hour with customers asking them what new features they want to see in the products they use. … Continued

customers, features, testing
#ux iota: If you have time to come up with new features, you have too much free time.
9 May 2011

#ux iota: If you have time to come up with new features, you have too much free time.

by Mark Congiusta | posted in: #ux iota | 0

Who has time to come up with new features what with all the old crappy ones that need to be fixed? via dilbert.com

cartoon, dilbert, features, humor

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