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CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

experiences

He who dies with the most stuff doesn’t win. He who dies having done the most stuff does.
18 Oct 2014

He who dies with the most stuff doesn’t win. He who dies having done the most stuff does.

by InteractiveMark | posted in: miscellanea | 0

Title: Buy Experiences, Not Things Context: If money isn’t buying you happiness maybe you are spending it on the wrong types of things. Synopsis: Everyone knows that delicious feeling the day before you are about to take a week or … Continued

behavior, experiences, happiness, objects
The best UX is sometimes the worst. The worst UX can be the best. While mediocre UX still generally sucks.
5 Dec 2012

The best UX is sometimes the worst. The worst UX can be the best. While mediocre UX still generally sucks.

by Mark Congiusta | posted in: design | 0

Title: The Worst Context: We assume that everyone will pay a premium for the best user experience possible…But at what cost? Synopsis: We have been conditioned to accept that everyone wants nothing but the best. The target for all of … Continued

best, consumerism, experiences, value, worst
You are creative if you do, but defintely won’t be creative if you don’t.
29 Mar 2012

You are creative if you do, but defintely won’t be creative if you don’t.

by Mark Congiusta | posted in: innovation | 0

Title: Creativity Lessons from Charles Dickens and Steve Jobs Context: Creativity comes to one only once one stops trying so hard to be creative. Synopsis: There is an accidental nature to creativity that flies in the face of those people … Continued

Charles Dickens, creativity, experiences, Steve Jobs
Stop giving people the things they want and start giving them the means with which to get what they need.
1 Mar 2012

Stop giving people the things they want and start giving them the means with which to get what they need.

by Mark Congiusta | posted in: users | 0

Title: Experiences vs. Possessions: You Are What You’ve Done, Not What You Own Context: He who dies with the most toys may win, but he who has done the most is too happy to care who wins. Synopsis: If you … Continued

experiences, satisfaction, value, zen
Life is not about the roller coaster itself, it’s about the almost crapping your pants on the first drop.
2 Dec 2010

Life is not about the roller coaster itself, it’s about the almost crapping your pants on the first drop.

by Mark Congiusta | posted in: users | 0

Title: Designing Great Experiences: The Gap Between Activities Context: One of my favorite design quotes from the Tao Teh Ching is: “Clay is molded into a vessel, but the usefulness of the vessel depends on the space where nothing exists.” … Continued

behavior, Disney, experiences

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