You could do worse than work for IDEO.
Title: ABC Nightline – IDEO Shopping Cart Context: What the redesign process of an everyday object can – and probably should – look like. Synopsis: This Nightline special must be over a decade old but it is still relevant from … Continued
Wireframes and software development: They don’t have to make you cry.
Title: From Wireframes to Code, Part I Context: Can wireframes work harder in the software development process than as merely a UI blueprint? Sure. Why not? Synopsis: The value of wireframes may actually be a matter of perspective. If they … Continued
“Quick wins” are rarely ever “quick” almost never “wins”. Discuss.
Title: Embracing Quick Wins… and Quick Losses Context: When is a loss a win? When you lose quicker than winning slow. “Take that, turtle!” said the hare. Synopsis: Anyone who’s sat in any type of business critical meeting recently has … Continued
Just when you think that you’re done, you realize that you’re really just getting started.
Title: When is design done? Context: We should all be familiar with the Agile definition of done, but what is the design definition of done? Probably – no – DEFINITELY, not the same thing. Synopsis: There are lots of cues … Continued
Life is not about the roller coaster itself, it’s about the almost crapping your pants on the first drop.
Title: Designing Great Experiences: The Gap Between Activities Context: One of my favorite design quotes from the Tao Teh Ching is: “Clay is molded into a vessel, but the usefulness of the vessel depends on the space where nothing exists.” … Continued
Why “work” the noun and “work” the verb are oftentimes incompatible.
Title: Why work doesn’t happen at work Context: Great TEDx talk by Jason Fried, co-founder of 37signals who explains why “work” the place and “work” the set of tasks we get paid to accomplish are sometimes mutually exclusive. Synopsis: Want … Continued
Products come and go. The good times stay with you forever.
Title: Innovating designed products and experiences Context: Innovating only on features is a death spiral that no company can ever use to maintain market leadership. Innovating on experience on the other hand? That’s how you build customer loyalty. Synopsis: Being … Continued
Don’t wireframe, build!
Title: Wireframes are dead, long live rapid prototyping Context: Prototypes may be harder to make, but do they make a UX designer’s job easier in the long run? Synopsis: As software design becomes more complex and time to market becomes … Continued
I’ve seen the future, and I can manipulate it with my fingers.
Title: 10/GUI Context: Multi-touch: it’s not just for mobile devices anymore… Synopsis: The promise of multi-touch interaction presents several problems in the context of desktop computing, i.e. ergonomic, metaphorical, organizational. Here is a concept that tries to address these issues … Continued
How to tell stories and influence people.
Title: Why Stories Work as Design Tools Context: One of these days I’ll stop beating the storytelling drum. Today is just not that day I’m afraid. Synopsis: Great post on the “why” of storytelling, but also with some nice tips … Continued
“In a world where creativity was under threat…” (Said in cool movie-coming-attractions-guy voice.)
Title: The Three Threats to Creativity Context: Being able to promote and sustain a culture of creative innovation requires us to understand the pitfalls as well as the how-to’s. Synopsis: Short post from the Harvard Business Review that posits the … Continued
You still make phone calls? How quaint.
Title: The Phone Call Is Dead Context: Want another reason to move UC clients away from a telephony mindset? How about TechCrunch telling you that voice calls are passé. Synopsis: Well voice isn’t really dead just yet. But it is … Continued
Facebook = Life. With pokes and people from high school you really never liked.
Title: A LIFE ON FACEBOOK. Context: A familiar story told by way of Facebook. Fun and sweet. Synopsis: Social media may change the way we communicate but does it change the way we live our life? Who knows? Life is … Continued
FFS: Just draw.
Title: Shades of Grey: Thoughts on Sketching Context: Back away from the computer every once in a while and pick up a pen and paper. You will be glad that you did. Synopsis: Remember when you were a kid and … Continued
If you think life is one big game now, just you wait. You ain’t seen nothing yet.
Title: DICE 2010: “Design Outside the Box” Context: Facebook, reality, gaming, ubiquitous scoring systems, positive reinforcement behavior modification. It’s all in there. Synopsis: This is a longish video (:30 minutes) of a tour de force presentation that looks at how … Continued