#ux iota: Oh Dilbert, will you ever win?
Designing for your portfolio instead of for the end user? That only happens in the funny pages right? RIGHT?!?! via dilbert.com
I mean, funny like I’m a clown, I amuse you? I make you laugh? OK, good. That means I’m working hard.
Title: The Role of Humor in Innovation Context: Send in the clowns; I want to change the world. Synopsis: Changing the way people think is not easy. Neither is making them laugh. But they actually may be one in the … Continued
Google’s UX manifesto. You could probably just Google it, but here’s the link instead.
Title: Google user experience Context: The best mission statement I’ve read in a while. Which is like saying it’s the best bash in the face with a baseball bat I’ve received in a while, but still, pretty good considering. Synopsis: … Continued
#ux iota: This makes me #1CAC78 with envy that I didn’t figure it out for myself.
Crayola crayons by way of hex notation. Remember: when coloring your website, stay within the lines. via en.wikipedia.org
“Make it rain” my UX brothers and sisters!
Title: The ROI of User Experience Context: How much money can good UX design make your company? A bazillion-trillion-quadrillion dollars*! (*Estimate only. Your results may vary.) Synopsis: Why keep us UX people around? If you mean besides our dashing good … Continued
Attention UX jedis, ninjas, gurus, masters and bosses: Here’s what you gots to have to keep your name.
Title: Five Indispensable Skills for UX Mastery Context: “Jack (or Jill) of all trades, master of all.” Sorry, that’s the job description. Synopsis: The great thing about being a user experience designer is that we get to do lots of … Continued
What a coincidence! I love UX design too!
Title: ILUVUXDESIGN Context: It’s like a commercial just for us. Synopsis: Quick and cuddly animation that should make you happy to be a UX designer. As if you weren’t already. I’ll be showing this to my parents in the hope … Continued
All things small but great.
Title: Little Big Details Context: Not only is the devil in the details, so is the elegance. Synopsis: Wonderful Tumblr site that showcases UI and interaction designs to be found in web, software, mobile, iconography – what have you – … Continued
The future is just like today…except more futuryish.
Title: Microsoft’s Vision of the Future Context: Be careful what you wish for in the future. You just might get it. Synopsis: What might the future look like? Who the hell knows? It’s impossible to predict but that doesn’t stop … Continued
With a phone like that, who needs brains?
Title: Product Testing Institute – Models Context: Yup. These are your users. Synopsis: Sometimes it is hard to account for the wide range of user abilities for which we have to account. This disparity in techni…technolo…tenchol…tech-savvitudeness makes our jobs even … Continued
Insanely great UX to make your customers insanely happy.
Title: Great Design and User Experience Is the Best Marketing Context: If you want people to want your product, make sure it doesn’t appear to suck. Or even more importantly, make sure it doesn’t actually suck. Synopsis: A good product … Continued
Funny, didn’t see my favorite 1 finger gesture on the list anywhere.
Title: Open Source Gesture Library Context: Multitouch: Learn it. Live it. Love it. Synopsis: We’ve looked at multitouch interactivity before so it should be no secret that gestural UIs are poised to become an increasingly important part of every UX … Continued
The only dumb user is the one you treat that way.
Title: The Dark Side Of Usability Context: Obi Wan was right; the Dark Side is an easy trap to fall into. Be strong young UX Jedis. Synopsis: Socrates thought that writing would rob people of their ability to remember things. … Continued
“Crush. Kill. Destroy.” isn’t just a rogue robot’s credo, it’s also the UX designer’s mantra.
Title: Innovation and creative destruction Context: Destruction is the flip side to creativity. Ask any of the blacksmiths that you know. Synopsis: Most creative innovation is also an act of destruction, relegating what came before to the dustbin of history. … Continued
Remember when adults used to tell you not to play with your food? Yeah, well screw them.
Title: What Marshmallows and Spaghetti Can Teach Your Design Team Context: If you can’t learn about design from marshmallows and spaghetti, how else exactly are you to be expected to learn about design? Synopsis: Design – good, workable design – … Continued