Agile user experience. And I’m not talking about a date with a contortionist.
Title: Integrating UX into Agile Development Context: You’re not Agile as long as the user experience guys are on the outside looking in. Synopsis: Of the numerous benefits of adopting an Agile development approach to any project, none is more … Continued
Who tells your product’s story? If you can’t answer that, your product is probably in trouble.
Title: Why We Need Storytellers at the Heart of Product Development Context: I’m going to continue beating the storytelling drum until I finally get to the end of this particular story about this guy who continues to beat the storytelling … Continued
#ux iota: They were so much better at steampunk back in the day.
Historical Technology: Machines of Times Gone By. Photography collection of old machines from The Museum of the City of New York. Lovely stuff. via whitneyhess.com
Every picture tells a story don’t it? Especially the one about “Basil Leaves Crushed Rosemary”.
Title: Terry Border at Gel 2008 Context: The things that we make are the stories we tell. However, nobody ever said that those stories need to be boring ones. Synopsis: If you’ve never seen Terry Border’s art you are missing … Continued
#ux iota: You might want to take notes on how to take notes from this visual note taker.
Sketchnotes make understanding everything easier whether you were there in person or not. via yahnyinlondon.com
If at first you don’t succeed you are doing it right.
Title: No Innovator’s Dilemma Here: In Praise of Failure Context: If success was easy, everyone would have invented a better vacuum cleaner that doesn’t suck by now. Wait. What? Synopsis: James Dyson, inventor extraordinaire, talks about the inextricable link between … Continued
“You cannot open a piece of software without learning something” -Confucius (I may be paraphrasing)
Title: When is Learnability More Important than Usability? Context: Maybe it’s time we stop coddling our users at every turn and give them some credit for being able to learn new systems. Synopsis: Let’s get this out of the way … Continued
Let me tell you a story about the way in which we all tell stories.
Title: The Stories We Construct Context: Telling a great story is hard. Constructing it is even harder. Synopsis: Very attractive and breezy presentation by the maker of Mental Notes brainstorming cards (http://getmentalnotes.com/) that tries to describe the process we – … Continued
Growing pains of the UX profession and how it’s going to turn out all right. One day.
Title: The fall and rise of user experience Context: Put some coffee on and sit back for this epic analysis of the past, present and future of the UX profession. Synopsis: In many ways UX is a victim of its … Continued
Work like you don’t need money, Love like you’ve never been hurt, And dance like you’re retweeting on your iPad.
Title: Motion and The Clay of Interaction Design Context: Let your fingers do the walking. And the flipping. And the scrolling. And the resizing. And the… Synopsis: One thing that these emerging NUI (natural user interfaces) ask of UX designers … Continued
#ux iota: The origial multitasking OS prominently involved Asteroids. How retro.
Never forget from whence we came. via youtube.com
#ux iota: Every consider friending your house on Facebook? You just might one day soon.
Forget about the internet of everything, are you ready for the social network of everything? via youtube.com
#ux iota: Where productivity goes to die.
The Triangle of Despair. Many an hour has been wasted in those treacherous seas mateys. via: Parts unknown
The future is both here and widely distributed. Unfortunately.
Title: The Astounding World of the Future Context: You can’t predict the future, you can only make it. And according to this vision, we’ve certainly made “something” of our future… Synopsis: Ever see one of those olde tyme newsreels that … Continued
Reality is overrated. Virtual is where it’s at. (I’m not even here BTW)
Title: The Virtual Designer Context: All glory is fleeting. Digital designs are lucky to be a fraction of that. Synopsis: We rarely work on anything concrete. Our designs are virtual, ethereal and, arguably, don’t even really exist at all. Yet … Continued