Skip to Main Content
  • Home
  • About
areUXperienced.me

CATALOGING THE ART AND SCIENCE OF USER EXPERIENCE DESIGN

Latest Posts

I mean funny like I’m an innovation expert? I amuse you? I make you laugh, I’m here to amuse you?
18 Jul 2011

I mean funny like I’m an innovation expert? I amuse you? I make you laugh, I’m here to amuse you?

by Mark Congiusta | posted in: innovation | 0

Title: Method: Eight Things Stand-Up Comedy Teaches Us About Innovation Context: Laughter is the best innovation medicine. Synopsis: Stop me if you’ve heard this one: So a UX designer and his horse walk into a bar… Oh, you’ve already heard … Continued

comedy, humor, storytelling
I could tell you the secret to Agile UX. But then I’d have to kill you. Or at least take away your moleskin.
15 Jul 2011

I could tell you the secret to Agile UX. But then I’d have to kill you. Or at least take away your moleskin.

by Mark Congiusta | posted in: process | 0

Title: Agile UX – How To Avoid Big Design Up Front By Pretending Not To Do Big Design Up Front Context: User experience design within an Agile environment doesn’t always go according to plan. So that should be part of … Continued

agile, development
Put “creativity” along with “love”, “happiness” and “a good steak for under $20” to the list of things one cannot buy.
14 Jul 2011

Put “creativity” along with “love”, “happiness” and “a good steak for under $20” to the list of things one cannot buy.

by Mark Congiusta | posted in: culture | 1

Title: Why You Can’t Buy Creativity Context: Sure you earn your salary but the quality of your output does not (or should not) be a function of how much money you make. It’s the other way around really. Synopsis: How … Continued

creativity, money, productivity
Oh yeah? Well I know you are (not a user experience designer) but what am I (a user experience designer)?
12 Jul 2011

Oh yeah? Well I know you are (not a user experience designer) but what am I (a user experience designer)?

by Mark Congiusta | posted in: users | 0

Title: Winning a User Experience Debate Context: Designers are from Mars and everyone else is from Venus. But the part of Venus that constantly disagrees with people from Mars. Synopsis: I know this almost never happens, but what should we … Continued

debate, research, validation
I like that olde tyme print design.
12 Jul 2011

I like that olde tyme print design.

by Mark Congiusta | posted in: UI | 0

Title: How Print Design is the Future of Interaction Context: The need to move beyond outdated real-world UI metaphors requires us to look towards print design for salvation. Wait…What?!?! Synopsis: Why oh why can’t we leave behind stylized interface design … Continued

Microsoft, print, Slideshare
I for one welcome our recently toilet trained, cartoon watching, technology overlords.
11 Jul 2011

I for one welcome our recently toilet trained, cartoon watching, technology overlords.

by Mark Congiusta | posted in: innovation | 0

Title: Study Shows Kids Are Predicting the Future of Technology Context: From the minds that brought you the runaway popularity of Justin Bieber comes the future of technology… Synopsis: Oh kids today! Acting all ‘cool’ with their ‘groovy’ rap music … Continued

children, future, kids, technology
Engineers vs. Designers: Can’t we all just get along?
6 Jul 2011

Engineers vs. Designers: Can’t we all just get along?

by Mark Congiusta | posted in: culture | 0

Title: Engineers vs. Designers Context: I’ve got nothing against engineers. Some of my best friends are engineers. Synopsis: There is a war in most companies. A war between transitions and speed. A battle between animation and performance. These skirmishes take … Continued

designers, engineers
What’s good for the idiot is usually good for the end user.
4 Jul 2011

What’s good for the idiot is usually good for the end user.

by Mark Congiusta | posted in: users | 0

Title: “90% of your users are idiots” Context: It’s not really that 90% of your users are idiots, it’s that’s just how they prefer to be treated. Synopsis: We make decisions all the time based on how we think our … Continued

humor, simplify
#ux iota: The wages of poor UX design are global thermonuclear annihilation.
1 Jul 2011

#ux iota: The wages of poor UX design are global thermonuclear annihilation.

by Mark Congiusta | posted in: #ux iota | 0

Sometimes a bad user experience is bad for everybody. via mashable.com

cartoon, hardware, humor
To figure out what your customers want, do not ask your customers. You heard me.
27 Jun 2011

To figure out what your customers want, do not ask your customers. You heard me.

by Mark Congiusta | posted in: users | 1

Title: How to Create Compelling Brand Experiences Context: Features? So what. Experiences? Yes please. Synopsis: Many companies, agencies and consultants spend hour upon hour with customers asking them what new features they want to see in the products they use. … Continued

customers, features, testing
#ux iota: How do I stay creative? Let me count the ways…OK, 29.
27 Jun 2011

#ux iota: How do I stay creative? Let me count the ways…OK, 29.

by Mark Congiusta | posted in: #ux iota | 0

Being creative isn’t the problem. Staying creative is. via vimeo.com

creativity, video, YouTube
#ux iota: Redesign your website in under 4 minutes. Or therabouts.
23 Jun 2011

#ux iota: Redesign your website in under 4 minutes. Or therabouts.

by Mark Congiusta | posted in: #ux iota | 0

Behold! The world’s fastest web designer. via youtube.com

redesign, video, web, web design, YouTube
#ux iota: How to make your presentations a load of C.R.A.P. In a good way.
23 Jun 2011

#ux iota: How to make your presentations a load of C.R.A.P. In a good way.

by Mark Congiusta | posted in: #ux iota | 0

The art of the business presentation. And not the dogs playing poker kind of art either. via slideshare.net

presentations, Slideshare
Design: A love letter.
21 Jun 2011

Design: A love letter.

by Mark Congiusta | posted in: design | 0

Title: The Good, Bad, The Creative (Thesis Documentary) Context: A design student interviews a bunch of people in a quest to figure out what makes good – or bad – design. Synopsis: Sometimes I forget how interesting college was. Instead … Continued

exploration, student, video, YouTube
#ux iota: Minimalist IA tool. Oh ASCII, is there anything you can’t do?
20 Jun 2011

#ux iota: Minimalist IA tool. Oh ASCII, is there anything you can’t do?

by Mark Congiusta | posted in: #ux iota | 0

A bare bones, browser based tool that uses JavaScript and ASCII text to build basic wireframes. Short, sweet, simple and clean. _____ _____ _____ _____ __ _ /\ / ____|/ ____|_ _|_ _|/ _| | / \ | (___ | … Continued

ASCII, IA, tools, wireframes

Posts pagination

« 1 … 29 30 31 32 33 34 35 … 41 »

More Mark At These Other Fine Locations:

  • interactivemark.me
  • rightbrainbits.me
  • areuxperienced.me
  • 15mincopy.me
  • goodreads.com
  • linkedin.com
  • slideshare.net
  • youtube.com

© 2025 areUXperienced?           mark@areuxperienced.me