The first place everyone goes to for their digital design principles? The UK government…Wait…What?!?!
Title: UK Government Digital Service Design Principles Context: Competency? In design? From a government agency? The Mayans were right! Synopsis: Design is indeed changing the world. Want proof? Check out the elegantly concise design principles being shared – YES! SHARED! … Continued
Corporations do not have re-orgs, they have organizational mutations. That sounds a lot cooler anyway.
Title: Infographic: Watch A Company’s Management Team Mutate Over 4 Years Context: We’ve all most likely been re-orged at least once in our life. Did I say once? Sorry, I meant eleventy billion times… Synopsis: Large, hulking, ossified corporate structures … Continued
The best UX is sometimes the worst. The worst UX can be the best. While mediocre UX still generally sucks.
Title: The Worst Context: We assume that everyone will pay a premium for the best user experience possible…But at what cost? Synopsis: We have been conditioned to accept that everyone wants nothing but the best. The target for all of … Continued
If you haven’t wanted to kill an enterprise software UX designer, you haven’t used any enterprise software.
Title: Enterprise Software: Why the User Experience Matters Context: Enterprise software is where user experience goes to die…Until now! Synopsis: Anyone who has ever worked in an enterprise level business knows one thing: the systems and software used in those … Continued
I for one welcome our new robotic mobile personal telepresence alter-ego overlords.
Title: Can’t Make The Meeting? Send Your Robot Instead Context: WANT!!!!! God as my witness, I’ll never go into the office again… Synopsis: “It’s the next best thing to being there.” That old chestnut may actually be about to come … Continued
#ux iota: Prototype or die.
Why prototyping beats wireframing. You’re making, not documenting. You can feel the thing you’re making. You’ve got a thing you can start testing, in all kinds of ways, almost immediately. Prototyping is more like experimenting than describing your grand design. … Continued
Like most everything else to come out of advertising, brainstorming is yet another pretty bad idea.
Title: Does Brainstorming Work? Context: No. No it does not. Synopsis: Ah the fragile creative psyche. Gentle and soft. We must strive to protect our artistic originality at all costs lest the cruel slings and arrows of criticism damage our … Continued
To create sketchy designs, avoid sketching.
Title: Why It’s Important to Sketch Before You Wireframe Context: Sketch. Sketch. A thousand times; sketch. Synopsis: The human mind has had millennia to evolve into the wonderfully complex ideation machine that it currently is. And for the vast, vast … Continued
There’s more than one way to skin a cat. And even more ways to build a UI. Gross but true.
Title: When Should We Use App, Responsive and Mobile Design? Context: So many platforms and so little time to design for all of them. What’s the best approach? Synopsis: The world is going mobile. That’s great but what does that … Continued
It’s not the size of the feature in the design. It’s the size of the design in the feature.
Title: Login Screen – behind the scenes Context: The devil – and the difference – are in the details. Synopsis: How much time and effort are you really able to spend on the tiniest details of your design work? I … Continued
How do you fix a broken user experience? (Surprisingly, the answer isn’t duct tape.)
Title: Fixing A Broken User Experience Context: If it ain’t broke, don’t fix it. But if it is broken, get up off your lazy ass and get to fixin! Synopsis: Fractured user experience. Mis-aligned product portfolio. Multiple visual languages and … Continued
I come to praise design, not to bury it.
Title: The Dying Art Of Design Context: Is technology killing the craft of design or fueling a design renaissance? Depends if you are a shitty designer or not. Synopsis: Oh technology. Why do you always bear the brunt of designs … Continued
#ux iota: Just because you can make someone’s user experience easier doesn’t mean that you should.
If God had wanted us to take the stairs he wouldn’t have given us fingers with which to press elevator buttons now would he?
#ux iota: Paper prototyping. TO THE EXTREME!!!!
I once made a model kit of a car where I didn’t fully glue the wheels to the body and if you pushed it hard enough it would sort of roll for a few inches… via youtube.com
Once you go Windows 8, having to learn brand new design patterns is your UX fate.
Title: Lessons Learned Designing a Windows 8 App Context: Windows 8 is coming. Prepare accordingly. Synopsis: Another day, another operating system update with new IA and UI requirements that force you to redesign your existing applications so as not to … Continued